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DinoSystem: Survival & Ecology Sim
 
 
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Platforms: PC
Languages: English, Italian
Players: Single-player
Posted
Updated
25 Oct, 2014 @ 12:07pm
8 Oct, 2015 @ 6:59pm
Recent Announcements View All (8)
DinoSystem is going Early Access on 25th June!
DinoSystem Dev Log #1
Description
Release date: Q2 2015
An uncompromising survival and ecological simulation inspired by games like SimLife, Don't Starve and Notrium.




DinoSystem WEBSITE[www.dinosystem.com]
DinoSystem FACEBOOK page

DINOSYSTEM WILL BE AVAILABLE IN EARLY ACCESS ON 25th JUNE 2015
STORE PAGE


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FEATURES:
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Simulated ecology:
The game tracks everything from plants, animals and weather, to seasons and day/night cycle. All living things, and even the soil, change over time. Nothing "spawns" from nothing: kill all animals or plants of a given species, and it will become extinct.



God mode:
Introduce new animals, alter the weather, create barriers to isolate a species or lay destruction with calamities. See how the world adapts to your godly whishes, or set the starting rules and just watch how things evolve.



Survival mode:
Join the ecosystem as a survivor; you require to eat, drink, sleep, stay warm and protect from predators. Build a shelter, gather fruits, farm or hunt: how you survive is up to you. You'll see long-term changes to your body and skills depending on your virtual life-style, even your metabolism, body muscles and fat will adapt!



Realistic temperature:
The character temperature model is very realistic as everything is taken into account; from proximity to fire, being soaked, wind chill, sun exposure, and even physical activity and being idle/sleeping. Air temperature is influenced by season, time of day, weather and humidity.



Stats and skills:
A dynamic, rewarding and unique skill system that allows to adapt to the things you need to do on a daily basis. Stats like strength and athletics depending on character muscle and fat mass, metabolism, weight and general condition.



Breed dinosaurs:
Get familiarity with the ancient beasts, learn how to handle them, steal an egg and raise your own triceratops! There is a genetic pool that each animal inherits from its parents: this generates a principle of natural selection (and thus small-scale evolution), and gives you a reason to breed a particular animal.



Open-ended gameplay:
The game has no fixed purpose to fulfill. Play as long as you like, experiment, see how far you can go and how fat you can get, survive the asteroid and its aftermath, or die of dysentery and starvation! The world keeps changing and you with it.

Archivements:
Non-linear, open-ended gameplay doesn't mean you won't get rewarded: the game tracks your archivements as you bring your ecosystem to glory or successfully survive as part of it.





Popular Discussions View All (1)
20
13 Jun, 2015 @ 8:11am
PINNED: Development & Suggestions
Julius
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169 Comments
DUAL 18 Jul @ 7:33pm 
Dead ?
VaLiuM 21 Jun, 2015 @ 9:44am 
I have to agree, the "reproduce" feature is pretty funny.
Kaiser Yerman Von Reich Φ 18 Jun, 2015 @ 3:40am 
DINO SEX 10/10 game of the year i want it now
[Emo] YoloMesh 16 Jun, 2015 @ 1:50pm 
woah i dident know making a game like this was possible in construct 2!
15 Jun, 2015 @ 5:46pm 
Wow, really?! I remember the first time I used that back in '11, very confusing. Good job for being an indie that finally doesn't use Unity!
Julius  [author] 15 Jun, 2015 @ 4:58pm 
@SirLagsalott
You won't believe it: Construct 2
15 Jun, 2015 @ 4:10pm 
What game engine does this use?
Squidward 14 Jun, 2015 @ 8:12am 
@Pluma Even if there wasn't playable dinosaurs, you could just play with the ecosystem in god mode without ever doing anything human related.
Julius  [author] 12 Jun, 2015 @ 2:53pm 
lol :P
[Emo] YoloMesh 12 Jun, 2015 @ 2:49pm 
my goodness greif that animation just why JUST WHY i know what pluma is about BUT WHY and you just had to show us T-rex sex dident you/ fucking greif but that animation is just the best fuckmation in history of dinosaurs XD