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InnerSpace
 
 
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Genre: Action, Adventure
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Oct 21, 2014 @ 3:46pm
Jan 9, 2015 @ 8:25am
Recent Announcements View All (1)
New Music Track: "Aerial Exploration"
Description
Release date: May 2016
InnerSpace is an exploration flying game currently in development for PC, Mac, and Linux. Set in a world where physics are inverted, the player flies in a spherical world surrounded by water, where gravity falls away from the center. Take the role of an unnamed cartographer to explore the various bubble-worlds, collect relics, and encounter each bubble’s mythical demigod, in order to discover more about the universe, its history, and its future.

Exploration
In InnerSpace, exploration takes center stage. We’ve found that exploration in open-world games often harbor a tension between stretches of scripted story missions and open exploration. It’s often more interesting to pursue your own interests, sometimes in spite of the narrative. With InnerSpace, we wanted to erase the dichotomy between the two, interweaving the intrigue of a story with the thrill of finding and pursuing new expanses.

Our end goal was to create a game that encouraged exploration by the player’s volition, as in games like Proteus, Journey, and Minecraft, while delivering a mechanically satisfying experience. This is done by providing an interesting vehicle for action, the plane, and by bringing you to epic encounters with powerful creatures tied closely to the worlds they inhabit. In this way, InnerSpace feels like a mix between Proteus and Shadow of the Colossus.

Gameplay
Flying
Flying in InnerSpace is designed to be fun and never frustrating. When playing, you should be able to observe and learn about the world without ever worrying about accidentally crashing because of frustrating controls. Since the world disregards our own world’s physics, the plane flies free from the rules of gravity, which allows you to focus on the experience of exploring, instead of worrying about staying upright.

Stalling/Air Drifting
To keep the plane agile for easier maneuvering, the plane can stall, which allows you to slow down, turn in any direction, and start flying again. Stalling is borrowed from racing mechanics, and almost feels like “air drifting.” Just like drifting in racing games, stalling lets you face a direction before actually moving towards it, all while retaining momentum. Mastering this mechanic is the key to executing faster and sharper turns, allowing you to traverse tighter and more difficult passages.

Diving
Diving allows you to experience the world of InnerSpace from an entirely different perspective. Throughout the game, we emphasize the distinction between air and water, yet as the cartographer, you’re able to seamlessly transition between the two different areas, effectively connecting the two.

World Interaction
A main focus of InnerSpace is the expression of narrative through the interaction between the player and the environment.
  • Destructible Environments- Parts of the environment, such as degraded walls or old pillars, can be destroyed in order to open new areas or, perhaps, to confound enemies in pursuit.
  • Guns- While these may do little to scar the more resilient obelisks of InnerSpace, they can be used to interact with the environment from a distance.
  • Wing Blades- The cartographer’s plane can extend the effective reach of its wingspan by extending wing blades. These blade wings allow you to solve puzzles, destroy structures, and trigger events.

The Bosses/ Demigods
Imagine taking notice of a giant, whale-like behemoth swimming in the ocean below. The player may ignore it, attack it, or simply observe it. Eventually, the interaction with it may intensify, but not always through hostility. Encounters with the deities aren’t just boss battles. Instead, they’re the stage for incredible cinematic experiences, in which you come into direct contact with the very pillars of life in the realms of InnerSpace.
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152 Comments
PolyKnight Games  [author] Jan 26, 2016 @ 8:32pm 
But yes, very sorry for the long period of radio silence. Expect many, many more updates over the next few months before we launch at the end of the spring, early summer. Thanks for following along all this time, and thank you so much to everyone who helped us get through Greenlight. : D
PolyKnight Games  [author] Jan 26, 2016 @ 8:27pm 
@Harkonnen We're currently transferring over to a Steam page, which should be up by the end of the week. : )
OBIPPO Jan 15, 2016 @ 4:20am 
NVM, Ive just seen the twitter. You guys should update this page too, some people may just un-wishlist the game if they see no progress (I was about to do it before checking twitter).

GL with the game.
OBIPPO Jan 15, 2016 @ 4:18am 
Is this abandoned?
PolyKnight Games  [author] Dec 1, 2015 @ 6:17pm 
@washaa Yep, we're still together and going strong! We've decided to push the release date back to late spring/ early summer 2016. We were a bit overly-ambitious when we shot for this fall, but the game's coming along really well and is in a good place. If you're interested in following development, I post a lot of updates on Twitter (@PolyKnightGames). Really happy that you're excited to play it; I'm really excited to release it so you can. : D And definitely don't be shy to reach out on Twitter, we're always interested in talking with fellow devs and fans. -Eric B.
washaa Nov 25, 2015 @ 2:11pm 
Eagerly looking forward to playing this. I hope PolyKnight stick together and pull this off. Since Q3 of 2015 has come and gone, has the team shared any info on a new release estimate?
triptikon Aug 2, 2015 @ 7:51pm 
hey steam at lest git minecraft on dis program
НамВонТу Feb 22, 2015 @ 4:00am 
WOW !
Devil May Spy Jan 11, 2015 @ 3:24am 
Holy crap, congrats guys!
ryrygameguy Jan 10, 2015 @ 4:35pm 
Congratulations on another milestone, guys!