Distance

Distance

7,645 ratings
Backdoor
   
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Mode: Sprint
File Size
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136.205 KB
Oct 16, 2014 @ 7:04pm
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Backdoor

Description
Reach the depths of the city by taking the short route straight down.
11 Comments
5el. Jan 19, 2017 @ 9:07am 
The underworld is beautiful. Great work with the visuals. It'll be great if you could make a more challenging version with that same molten theme.
spendabelFreund Jan 13, 2017 @ 2:28pm 
Rly cool map aside from that :) :rloctane:
spendabelFreund Jan 13, 2017 @ 2:28pm 
On the blue part, parts of the hexagon shaped geometry around the rotating things are clipping through the road, not rly visible to the player but they send you flying to mars and back if you touch them.

Valve pls fix
Nico May 29, 2016 @ 6:56pm 
Did the rotating things have moved ? hexagone part pass on the road sometimes.
Stu Pickles Jul 6, 2015 @ 10:19pm 
This map is the most hardcore, belly-lurching, whiplash-inducing track of the machinations of an angry god.
Conan the Thief Feb 25, 2015 @ 12:56pm 
Speeeeed! I like it ^^
Only obstacles that might be fitting would be lasers imo.
Nitsej Feb 1, 2015 @ 10:28am 
This is a sprint map in the raw. With little obstacles, this is definatly one of my new favorite tracks. It's a smooth fun sprint map thats perfect for new players, or for racing with some friends.

I only wish it were a little longer, but I do like how every teleporter takes you to a new "themed" track style. Great map man.
sim<>n[a] Jan 31, 2015 @ 2:38am 
Yep, good one, but lacks obstacles a bit.
Syvette Dec 13, 2014 @ 11:39am 
Feels like a rollercoaster. No danger obstacles but fast and easy to navigate. I enjoy it.
Tachrayonic  [author] Oct 26, 2014 @ 2:19am 
I was thinking lights and other fancy stuff, but there are lot of settings I want (UseMIDI for more light-related things for one), but there's very little documentation, or even discussion that I can find on the editor.

Pretties aside, where do you think some hazards would be most appropriate? I don't see many places where I'd want to put things through the track, unless...
I might make a new version for this idea >:D