This software is now available on Steam!

Thanks for your help in getting this software selected for distribution via Steam. More information including a link to the Steam store page can be found below.

CopperCube 5
 
 
Favorite
Favorited
Unfavorite
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted
Updated
Oct 15, 2014 @ 10:38pm
Jan 26, 2016 @ 7:42pm

View CopperCube 5 in the store

Store page
Recent Announcements View All (2)
CopperCube 5.2 released
CopperCube 5 free trial available
Description
Release date: October 1 2014
CopperCube is a full-featured 3D game engine. No programming needed! Create 3D games, apps and even 3D websites quickly. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. There are also plenty of features for advanced users, like JavaScript scripting and shader support.

Top features:

High performance 3D engine
CopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D.

Simple-Click game system
No programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.

Terrain Editor
Create your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and creating trees.

Physics Engine
Next to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows .exe and Mac OS X .app.

Character Animation
You can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Also, it is possible to download existing 3D models from the web and use them in the editor.

Low poly editing tools
You can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.

Cross Platform Script system
For advanced users, there is a Javascript API working on all publishing targets. Additionally, when using Flash, you can use ActionScript 3, and for WebGL, there is a second, even more sophisticated way to access WebGL directly.

High quality Light Mapper
The editor includes a high quality light mapping tool. Place your lights, click on 'calculate' and your 3D levels will look great.

Many publishing targets
Create 3D games for these targets, with one single click:
  • Windows (.exe) apps
  • Mac OS X (.app) apps
  • WebGL websites (.html)
  • Android (.apk) apps
  • Flash websites (.swf)

With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad.
< >
61 Comments
Ω Omega Ω Apr 12, 2015 @ 9:42am 
legal tem grande potencial para a comunidade steam
inz.seeker Mar 30, 2015 @ 10:23pm 
I see potential in this product. I could see myself using this software. I am mostly interested in being able to make games, and I like the idea that the products I design could be exported to different plateforms easily.

You could add on a simple character generator later on in development. This would help those who want to make programs and games but lack art skills. Think like an online game where you can choose skin color and different hairs and outfits. The character models generated this way could then be further customized in your simple editor.

I'll have to try out your trial version to get a better idea of how you intend this software to be.
Super Saiyan Hedgehog Mar 22, 2015 @ 9:50am 
Amazing but..... does it work for title screens, menus, custom controls, cut scenes, custom animations, cheat codes, basicly everthing usually in a game?
Wizard Mar 19, 2015 @ 10:08am 
Voted!
and it looks very good :D
csgorage.com /\ xygaming.com Mar 12, 2015 @ 2:16am 
Voted
🌌Universe Of Gamer🌌 Feb 23, 2015 @ 2:55am 
voted! Good Luck in this project ^^
P4X05 Feb 13, 2015 @ 12:21am 
looks nice
DRAKONUS Feb 11, 2015 @ 3:40am 
Goog engine! :)
MonoBogdan Feb 3, 2015 @ 9:46am 
Good.Small unity.I buy it.
Dovakiller Jan 28, 2015 @ 2:57am 
Voted