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http://youtu.be/uuBWb0MNqjM
Invisible connections or hard to notice buttons: I don't think a puzzle game about logic should be like a hunt for easter eggs. Also, pressing buttons is just not exciting. There's no reason to have that many buttons that do nothing puzzle-wise. It feels more like a pilgrimage than a game.
Player gets trapped: you say if you miss any buttons you have to restart the test. That's not true, but if it was that would be bad by design. You want the player to play and solve your map. You don't want the player to leave the map before he is done, but with those trapping situations you force the player to exit the map and manually restart it (or maybe he just abandons the map). Instead the player should be able to get things done from any point of the map. Don't allow the player to get into an unsolvable situation.
You're welcome to try any of my chambers. If you manage to solve it by skipping any part or by not using all elements then I will fix it. But be warned, most of my chambers are really hard.
it can be solved is just EXTERMLY HARD. Good, but hard. I tried to do it myself and finished succesfully. There are no unused elements.