This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

I Can't Escape: Darkness
Genre: Adventure, Horror
Platforms: PC, Mac, Linux
Languages: English, German, Russian, Spanish
Players: Single-player
Sep 17, 2014 @ 8:01am
Jan 26 @ 7:48pm

View I Can't Escape: Darkness in the store

Store page
Recent Announcements View All (8)
Gameplay Trailer & Release Date Announcement!
Final Features and the Beta
New Features:
There have been a lot of minor changes and integration of new art and sound effects, but the two biggest new features are as follows:
  • Saving & Loading - This, like the auto-mapping, is an optional feature you can enable or disable at the start of each new game. While only being able to save and quit (rogue-like style) makes death a lot more impactful (as you can’t just load back to a previous save), we decided to make this a choice for the player - kind of like a difficulty setting. If you want the hardcore experience, you can turn maps and saving off, and if you want to play it more like an adventure game, that’s fine too.

  • Tutorial - There are quite a number of controls compared to the original, so we either needed in game tooltips or a tutorial so that people could learn how to play. Since I didn’t want to detract from the experience and immersion with in game help, there is instead a short tutorial level. The tutorial level goes through the basics, and it even lets you “escape” - although escape in the tutorial is certainly not the accomplishment of escape in the actual game.
We’ll be posting another gameplay sneak peek video next week, and I’ll be contacting those who signed up for the Beta shortly. As of today I’ve closed the Beta form - we got a great response - thank you to everyone who signed up! Look forward to more updates - our goal is to update once per week until release!

Release date: Q4 2015
I Can't Escape: Darkness is a quicksand trap for the senses - the more you listen and look for clues, the deeper you fall into a damp, living dungeon. Your odds of escape are slim, and when you fail, the dungeon will change before you try again. Fend off the Darkness with whatever light you can find; once your light burns out, the Darkness will consume you.

You can learn more about the game on our homepage:

ICE:D is the spiritual successor to the 2013 free-to-play hit “I Can’t Escape” played by over 250,000 gamers. There were some great features left on the cutting room floor when we made 'I Can't Escape' and some amazing post-release feedback that we've gone back and woven into the fabric of I Can't Escape: Darkness. You can play the original I Can't Escape on Newgrounds[] for free, but if you expect the same tricks in Darkness, then you will be pleasantly surprised.

We want you to play I Can’t Escape: Darkness very soon – in fact, it’s the perfect game for a certain October 31st holiday. In order for that to happen, we need your help! If everyone could vote “Yes” and share the trailer with a friend, we’ll get there twice as fast.

There are a lot of surprises in the game, but here’s what we can tell you:
  • Each playthrough is procedurally generated – no two escape attempts are the same!
  • The dungeon is very much alive: It breathes, it watches you, and it will try to trap you. I Can’t Escape: Darkness is best played with the lights off and the sound up – our artist and composer have done an amazing job of creating sheer ambient horror.
  • Your enemy is the Darkness – the deeper you fall into the dungeon, the more light you’ll need.
  • This game is not recommended for people who suffer from claustrophobia or fear of the dark.
Thank you for your ‘Yes’ vote and we hope to see you back here late October!
- David Maletz
P.S. Follow us on Twitter (on the sidebar) for some secret clues every day, and be sure to share the trailer with a friend!
Popular Discussions View All (3)
Oct 10, 2014 @ 5:12pm
Sep 22, 2014 @ 10:25am
Sep 19, 2014 @ 2:04am
Ole OLe OLe Ole
< >
Nula513 Feb 1, 2015 @ 5:50pm 
I would like to be an alpha tester.
David Maletz  [author] Jan 29, 2015 @ 7:37am 
@juvilado I got your e-mail, I'll be sending you the alpha in 2-3 days!
juvilado Jan 28, 2015 @ 11:30am 
@David Maletz For sure ill do, in fact ive sent you an email already.
David Maletz  [author] Jan 24, 2015 @ 9:10pm 
@julvilado Sure, I'll be sending out the alpha version in about a week. Please send me an e-mail at davidmaletz (at) gmail (dot) com so I know where to send the build and instructions!
juvilado Jan 24, 2015 @ 1:35pm 
I would love to be alpha tester of this game. Ove been playing similar games since Eye of the Beholder, i love this kind of games. What can i do?
Nula513 Jan 19, 2015 @ 5:48am 
I played the New Grounds game, and it's one of my favorite flash horror games. I use it to scare my friends sometimes. I'm really excited for this sequel, and hope to play it...if it's not too expensive, that is XD
Psycho Jan 11, 2015 @ 9:45pm 
Teaser really doesn't show this very well. Can we see more please?
s.plisskin [Arch linux] Jan 6, 2015 @ 11:13am 
I love these games. My only complaint is that the environment textures look too flat. Some bump mapping, normal mapping, displacment mapping etc, is in order.
🐱 Папа рядом Dec 25, 2014 @ 12:20pm 
Voted. Great game, good luck
CherryPie Nov 19, 2014 @ 3:30am 
Played the first game on new grounds - creepy atmosphere, nice graphics for a browser game. Great work, so I just had to vote for this one, too. Can't wait to see what you guys came up with!