Arma 3
323 ratings
L3-GPNVG18 Panoramic Night Vision
Data Type: Mod
Mod Type: Equipment
File Size
28.774 MB
Sep 12, 2014 @ 9:37am
Jul 22, 2016 @ 12:57am
5 Change Notes ( view )

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L3-GPNVG18 Panoramic Night Vision

L3-GPNVG18 Night Vision Goggles are specialized to give their operator a wider Field of View by extending the the number of image intensifier tubes from two to four.
This extended FOV will give any unit operating at night a significant advantage working in tight environments such as buildings or cockpits.

Due to the advanced look of the goggles they would be perfect for any SOF kit you plan on making!

The mod currently has the following items along with thermal variants of each labeled "TI"
- TAN L3-GPNVG18's -
- TAN L3-GPNVG18's W/ Battery Pack -
- BLK L3-GPNVG18's -
- BLK L3-GPNVG18's W/ Battery Pack -
- TAN L3-GPNVG18's (Recon) -
- TAN L3-GPNVG18's (Recon) W/ Battery Pack -
- BLK L3-GPNVG18's (Recon) -
- BLK L3-GPNVG18's (Recon)W/ Battery Pack -
- Custom wrap around headstrap -

What we want to add
- Brightness/Contrast configuration -
- Green hue on players face while NVG's are active -
- Update primary headstrap texture -
- Working Batteries -
- More Night Vision Goggles -

- Sven, Original Model -
- WarLord554, Models, Textures, Configs -
- Cunico, Helping me fix my headstrap model -

Thanks to everyone who uses our mod!

This is still work in progress so any bugs/suggestions you guys come up with will be gladly accepted by myself and WarLord!
I do also want to give a massive shoutout to WarLord554 for teaching me the basics of modding and fixing all the stuff I couldn't!

Thanks to Olives

Tan - A3_GPNVG18_F
Black - A3_GPNVG18_BLK_F
Tan with battery - A3_GPNVG18b_F
Black with battery - A3_GPNVG18b_BLK_F

Tan Recon - A3_GPNVG18_REC_F
Black Recon - A3_GPNVG18_REC_BLK_F
Tan with battery Recon - A3_GPNVG18b_REC_F
Black with battery Recon - A3_GPNVG18b_REC_BLK_F

Fixed the launch screen pop up error (Thanks to Bamse on the BI Forums)

Added Thermal variants of each pair of goggles
Resigned for multiplayer servers

Various Config fixes by Scruffy.
Fixed Zeus errors.

Fixed error that appeared when NVG's were first worn.

Fixed texture paths

Updated LOD's to work with updated textures
Updated Ammobox to include all NVG variants
Added Zeus Support

Fixed Black NVG Textures so they now show up (Possibly not due to recent discoveries)
Fixed Shadow Issues
Added Recon Variants that only show when on
Changed Blur to include a slight blur around the edges.

Initial Release

When player isn't wearing helmet with the battery variants the battery pack is floating. (Will be fixed with a model update)
The view is slightly off centered to the left

Link to Bohemia Interactive Forum Post :

Armaholic Download :
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[GQNT]DG Jan 7 @ 12:28pm 
My NVG is flicking i can't see nothing but when i'm put on video config work nice, then i'm go to game, but not working look at my print
Wildcard Jan 4 @ 10:13am 
Is there any way we can deleted the Thermal Imaging versions of the NVGs?
floodkiller52 Dec 11, 2017 @ 4:45pm 
i havent downloaded yet, so this might be a dumb question. But could you make it where were in a sniper scope and when we zoom in there no longer nv if we still have the nvs o[n so there fore we can seee through the scope with nightvisions on?
Glow Nov 6, 2017 @ 2:21pm 
Cool lookin, useful. Your 2do list for this mod looks interesting. Keep my eye on this mod :thumbs:
Kozak Nov 5, 2017 @ 2:43am 
@Nichols: that's the point of "Recon" version, to use them with "beanie hats" and such, where it may look overly heavy to have it on head all the time
elias0407 Sep 25, 2017 @ 7:40pm 
I like this! very useful!
Jakes May 17, 2017 @ 10:01am 
hi Teeha, wanted to know if i can use your mod to add to my mod collection for my Zeus milsim server. All credit to the author of the mod, awesome mod so by the way :steamhappy:
Fedora the explora May 11, 2017 @ 6:16am 
White phosphorus nvg please!!!
Nichols Mar 28, 2017 @ 3:26pm 
Quick question...Why do the "recon" version of the NVG's disappear when they are equipped but not in use; shouldn't they still be visible at all times on headgear?
SkyeGuy Mar 28, 2017 @ 12:26pm 
@Seal @Teeha Can you publish the thermal-variant night vision classnames? Currently you only have the non-thermal ones posted.