Arma 3
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HMDs MOD
 
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
2.008 MB
Apr 11, 2015 @ 10:04pm
Nov 20, 2017 @ 2:53pm
33 Change Notes ( view )

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HMDs MOD

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Description
FROM NOW ON, BOTH METRIC AND IMPERIAL VARIANTS ARE THE SAME MOD.
You can swap between units systems with user actions.


Objectives:
- Enhace targeting systems, navigation, situational awareness and instrumented flight capabilities.
- Enhance Immersion.

Features:
- Helmet mounted displays for all Bluefor and Independent helicopters.
- Both metric and nautical units variants are included.
- Enhanced turrets for gunships and recon helicopters, which include: various levels of zoom, film grain effect in dayTV mode, ground stabilization and new UI.
- "Forward looking" total velocity vectors (flight path markers).
- Weapons aim where they should.
- Weapons enhancements include: 2000rpm and 4000 rpm setting for the m134 miniguns and ripple settings for DAR rockets (single, ripple 2, ripple 4).
- Removes certain GUI elements such as airframe damage, fuel status (included in the actual HMD), weapon crosshairs, and magic radar from non-radar capable helicopters.
- Fully working for RotorLib Helicopters (adds Torque Percentage counter)
- Multiple Countermeasure Release programs.
- IR Jammers (Comanche, Huron and Ghosthawk).
- New helo skins and crew helmets!
- Wipeout HUD/HMCS added!

Custom Action Keybindings:
- User Action 10: HMD ON
- User Action 11: HMD OFF
- User Action 12: IMPERIAL
- User Action 13: METRIC
- User Action 14: FULL HMD
- User Action 15: DECLUTTERED HMD
- User Action 16: GREEN
- User Action 17: YELLOW
- User Action 18: BRIGHTNESS HIGH
- User Action 19: BRIGHTNESS MED
- User Action 20: BRIGHTNESS LOW

BIS Forums thread: https://forums.bistudio.com/forums/topic/170973-helmet-mounted-displays-mod/

My Other HMD mods:
- RHS: http://steamcommunity.com/sharedfiles/filedetails/?id=877530153
- MELB: http://steamcommunity.com/sharedfiles/filedetails/?id=776064312
- CUP: http://steamcommunity.com/sharedfiles/filedetails/?id=1175642869
Popular Discussions View All (2)
31
Jan 26 @ 4:05pm
Bugs
Kimi
18
Dec 21, 2017 @ 4:06pm
Suggestions
Kimi
< >
135 Comments
reV [ㅌㅇ] Feb 18 @ 4:14am 
is there way to view the vanilla AC status while having the HMDS?
too many times i find it hard to see what throttle i am on or what part of plane is damaged.
A M G E R Y Feb 7 @ 8:52am 
Awesome mod, but where can i see the hull damage of the aircraft?
Chong Jan 27 @ 11:40am 
firewill compatible?
STING =BMR= Dec 28, 2017 @ 7:23am 
is thier somthing wrong with the DAGR missles?
Gideon Dec 18, 2017 @ 2:56pm 
I see that at the wipeout hud apears the instruments I was looking for. Could you please make and option that makes them apear always, as it is a little dificult to read them when not zoomed on the hud.

The jets dlc nato plane has an always on hmd indicating speed. altitude, weapons, could you at least add an option to alwas have this information when looking at the hud in the wipeout?
Gideon Dec 18, 2017 @ 2:34pm 
I have some problems when in wipeout, the air speed indicator and altitude and etc. instruments only show when looking AWAY of the hud, for example when I look left or right or not on the exact center of the plane hud. Is this a bug? where are the speed and other instruments, BTW I only tried the game with this mod no others are activated.
Machine Gun Kelly Dec 11, 2017 @ 11:30am 
@ESVG - Open the mission, check options, UNCHECK the binary option (forget name, the menu option ABOVE where you can change weather options menu), RE-SAVE. It is now text, then FOLLOW what i told you to do.

I have done this MANY TIMES. Do not say 'it does not work' - IT DOES!
ACRking Dec 10, 2017 @ 6:41pm 
After a bit of google: Oh my file is binarized and I'm missing two other depenencies that are impossible to track down... greaaaat. Thanks for the support guys! Guess I'm starting from scratch. Just some heavy editing though, not my own original. Thanks again:steamhappy:
Machine Gun Kelly Dec 10, 2017 @ 8:43am 
@ESCG - Simple! Eidt the mission.sqm file and DELETE THEM! Of course, you WILL have to rename the class items though! I do this all the time!

:)