This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Project: Gorgon
Platforms: PC, Mac, Linux
Languages: English
Aug 29, 2014 @ 12:51pm
Dec 29, 2014 @ 12:04pm
Recent Announcements View All (4)
The Project Gorgon Kickstarter Campaign is now live!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) for PC, Mac, and eventually Linux. It has an unusual, original feel, freely mixing ideas from older and newer MMOs with a whole bunch of ideas never before seen in any MMO. The lead developer worked on Asheron's Call 1 and 2 (among other games) and is tired of cookie-cutter MMOs. It's time for MMOs to return to creating complex, innovative gameplay.

The game is already playable at, and we have a Kickstarter to help fund the game going now.

An Immersive World
All MMOs have to find a balance between "directed game" and "immersive world". Recently, most MMOs go 99% "directed game". Project: Gorgon adds a whole lot more "immersive world" to the mix. It focuses on exploration (even the combat skills must be discovered), and has dozens of game mechanics to help create an interactive world that feels real, like:
  • If you're on fire, you can jump in a lake to put it out. That kind of real world touch can have a subtle effect on your strategies – especially when you’re fighting a fire mage!
  • You can drop items on the ground, and other players can pick them up. What's so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to lure one of your friends into the woods.
  • Shopkeepers really keep inventory, so you can buy the items other players sold them. Want to help out the newbies? Sell your cast-off uber weapons to the shopkeep in the newbie zone and watch them go to town.
  • Each non-player character (NPC) you meet has their own goals and interests, and rewards players that choose to be their friend.
  • You can inscribe messages on items, write books, even leave notes for other players. Make your name as an in-game poet, or just record your best kills on your sword.

And lots more. These sorts of game mechanics help make the world feel more real, a place you actually want to spend some time in, rather than just a place you run through as you're driving between monsters to kill.

Tight, Complex Combat
A lot of the game is about killing monsters and taking their stuff, and you'll do often. So we’ve designed Project: Gorgon to keep the experience fun and interesting. Our combat mechanics are fresh and we’re still trying out new ideas every week in development. Loot is randomly generated; monsters each have unique abilities; and dungeons have puzzles, traps, and terrifying bosses!

And the combat skills! These are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal "class". There are many skills already in the game, plus many more to come. Some of the current ones are:
  • Battle Chemistry: Create huge explosions! Inject yourself with mysterious mutagens! Program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and even what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players!
  • Necromancy: Seek out corpses and graveyards to raise your army. No graveyard around? Well... there's always the corpses of your friends...
That's just a sample. There's also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

All Kinds of Things To Discover
I've been making MMOs for a long time and I have a lot of crazy ideas I've always wanted to try out. A bunch of them are in this game:
  • You can discover "words of power" and then say them in chat to activate their magic.
  • Skills are all intertwined in interesting ways. Want to be the best swordsman ever? Practice your calligraphy to get better hand-eye coordination with the sword!
  • A unique dual death-penalty system. Explore the world without fear of death, but when it comes time to fight boss monsters, you'd better take it seriously!
  • Want a scarier game? Customize your death penalty. Why should a game only have one death penalty, anyway?!
  • "Behavior badges" recognize what you do in game. Want to be a vegetarian? Okay, just don't eat meat! Pacifist? Fine. Refuse to wear helmets? Sure, okay. The game recognizes these things, and many others. Players can see it on your character sheet. You don't get anything special for it -- just recognition of your choices.
  • Become a werewolf and become a killing machine, but you'll be driven by the moon -- the real-world full moon!
And a ton more. Plus we have lots of weird crafting ideas, fun new ways to let players create content for one another, and a lot more in the works.

There's a ton more to talk about. You can catch some of it on our Kickstarter page, and more importantly, discover it for yourself by playing the alpha version right now, free, on
Popular Discussions View All (10)
May 9, 2016 @ 8:32pm
How did you hear about Project: Gorgon?
Vandal Savant
Sep 20, 2014 @ 5:20pm
Using same monsters from StarForge?
Jan 1, 2015 @ 8:38am
Possible Funding Solutions
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Minty Bunbun May 3 @ 4:32pm 
I enjoy this game so much, and I hope the next update adds in the Faes and/or Orcs.
FiveSixtyEight Apr 23 @ 1:37pm 
Been playing this for ages, great game, warts and all ;)
Esper Feb 21 @ 10:26am 
Yes. It is expected to be released on steam in early access in the next few months.
Athamus Feb 17 @ 10:05pm 
is it still going on steam??
Validate Jan 21 @ 7:26pm 
with loosing Asheron's call, I'll invest my money into this game, wish i had the $1000 on my credit card now. but need a few months
wildcatts29 Dec 30, 2016 @ 11:52am 
Best MMO ive played in a very very long time. Im hooked and cant wait for more to be developed. It will be on steam when its ready for the masses... there is nothing holding anyone back from just downloading it.
Twizzler Nov 5, 2016 @ 6:57pm 
Not happy they wasted all the $75k and now doing another crowdfunding... still no steam release...
williambarry02 Sep 12, 2016 @ 1:49pm 
They spent all their KS money (75k) and none went towards art.
Mindburrito Sep 12, 2016 @ 12:05pm 
I need an option to give the developer(s) my money ASAP
MuscleMario Aug 24, 2016 @ 9:24pm 
Solid game, I've been enjoying it for a few weeks now. After coming back when a month ago after the new Starter Island update. Great people. Great project. I hope the steam release does good for the game.