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Horizons Mystery Driving
 
 
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Genre: Racing, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Aug 21, 2014 @ 4:39pm
Mar 8, 2015 @ 5:41pm

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Ask for a Trial Oculus Enabled Version, and PC and mobile trials.
Description
Release date: 4Q 2014
Horizons is a unique indie driving game that is unlike anything currently available in the entertainment market. The game challenges players to drive numerous vehicles through a seemingly impossible universe filled with polished and colorful 3-D stratospheric worlds and a surreal and psychedelic ambiance. An explosive cocktail that has attracted the attention from players around the world and international high profile publishers.

You can ask for a trial version (both Oculus enabled and not) at: http://www.quasar-labs.com/horizons-mystery-driving/ )

A different kind of game, with personality

While the majority of racing games follow the same pattern of lap times, pursuits, and testing driving abilities in urban circuits, Quasar Labs' offering, Horizons, separates itself from the pack. In Horizons, whether the player drives very poorly or very well, the challenges that lie ahead cannot be overcome by sheer speed alone. On occasion, the player must throw caution to the wind and drive headfirst into voids to find new roads that bring the user closer to achieving their mission. Sometimes in order to reach the goal, the driver will be forced to destroy large sections of their own vehicle when launching a thousand miles using a psychedelic, heavy pink-disco bus or an uncontrollable, yellow sport coupe that accelerates at dizzying speeds.

Horizons’ concept originates from the surrealism art movement, using juxtapositions of incompatible elements and surprising concepts like "drive a pink bus in space,” “crash your own car to win,” or “realistic driving in a surreal world.”

In addition, the driving experience takes place on vivid roads with vibrant colors illuminating them, built in the middle of a fabulous stratosphere, bathed in a soundscape of bewitching electronica music.


Interactive art applied to gaming

What the developers have created in Horizons is closer to an interactive art initiative than a gaming industry submission. While some prestigious international publishers have shown interest in representing the game, the creator has chosen to release Horizons independently without any large studios' backing, in order to avoid some of the established rules in the gaming industry, particularly those that demand that a racing game be filled with “unnecessary decorations,” or including “instruction panels,” “countdown clocks,” “rankings,” and “a big promotional banner with plenty of fictional drawing."

The game's creator, Adan Levy, was forced to cancel the original publisher's “polishing” process after a lot of work trying to satisfy their expectations. Prior to the game launch, after receiving some instructed revisions that he considered against the “minimalist spirit” of the game, Levy realized that the heart of the project was in jeopardy. What started out as a presentation by a developer, of an already finished and defined game, to potential distribution allies, turned into something more akin to a film maker trying to avoid the whims from a dogmatic producer. Levy pulled the plug on the mainstream treatment and returned the game to its original form. In Levy's words, “Horizons is a minimalist game, no instruction panels needed, no need for banners with plenty of pictures to falsely attract the user's attention, and no need for unnecessary elements or ornamentation. No complicated or ultra-precise control systems or gyroscopes needed, because this game in pure, playability aside, is not always a predictable world. There are only a road, an infinite sky box, a realistic car, and a red arrow as your eternal goal, as your horizon.”

Excellent user behavior data and positive opinions from gaming communities.

The game, prior to being shown to publishers in San Francisco, UK, or Korea, was launched to players in the international gaming community to the real judges in a three level demo version, on several gaming focused social networks, including Krongregate, Gamejolt, and Wooglie. Over the course of three days, players in twenty countries generated excellent behavioral data and a lot of positive reviews about games' production values, and playability. The feedback from the BETA helped the creator to improve the game and reinforce its minimalism concept. It also helped to garner the attention of that big publisher, an international company that would have guaranteed to release the game with, at the very least, distribution agreements and global promotion, in payment for sacrificing part of the game’s artist soul.
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33 Comments
Bot Arwin Jan 1 @ 5:56pm 
How do I vote
jositokito Mar 9, 2015 @ 11:37am 
I hope my vote will help to have the game in Steam
Distroia Mar 9, 2015 @ 8:24am 
itll be really nice with some coop, really funny and promising!
Digilie Studio s.n.c Mar 9, 2015 @ 1:35am 
Thumb UP!
Please, take a look on our game too :)

http://steamcommunity.com/sharedfiles/filedetails/?id=312562498
Duncan el Torpe Mar 9, 2015 @ 12:43am 
looks promising...l
Zarbon ツ spacecowboys.no Mar 8, 2015 @ 9:52pm 
Looks interesting. :)
Smer4 Nov 16, 2014 @ 10:56am 
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Cool game! vote please for mine too. Thanks in advance!
http://steamcommunity.com/sharedfiles/filedetails/?id=341299194
yeremy99 Aug 31, 2014 @ 2:49pm 
I like the oculus enable, voted
[GC] Klumb3r Aug 30, 2014 @ 3:31pm 
Only in English?

But, nice game, voted!
hmytos Aug 28, 2014 @ 1:31pm 
I voted. Good luck ^^