Portal 2

Portal 2

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TestChamber_G1
   
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TestChamber_G1

Description
One of my first creations; I don't have much experience so please leave a comment if you find any bugs (there shouldn't be any). Hopefully it's hard!
1 Comments
Talisac Aug 17, 2014 @ 4:35am 
Hello. Well... You can break this map quite easyly:
- you don't even need a cube to get out the first room (fall from top and jump trought blue field with portals)
- you don't need a cube in next room, 'cause you can take the first one (and when you put a cube in a map, please, always have a button to reset it! there is tons of ways to get it stuck).
- you don't even need to think about resolving puzzle cause you can portal ceiling in main room and fall right in exit, which is always open (it's a bit tricky, but I did it);
- I restarted the map to resolve the puzzle, but it's straight forward: button, jump, button, laser, end .. - and very easy. I don't understand why there are 3 bridges (one is enough, and also you can jump directly to button
- also need a rework for better design: all these lines everywhere.. :o

Sorry for the long text and quite negative comment, I just hope it will help to improve your maps!