Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- you don't even need a cube to get out the first room (fall from top and jump trought blue field with portals)
- you don't need a cube in next room, 'cause you can take the first one (and when you put a cube in a map, please, always have a button to reset it! there is tons of ways to get it stuck).
- you don't even need to think about resolving puzzle cause you can portal ceiling in main room and fall right in exit, which is always open (it's a bit tricky, but I did it);
- I restarted the map to resolve the puzzle, but it's straight forward: button, jump, button, laser, end .. - and very easy. I don't understand why there are 3 bridges (one is enough, and also you can jump directly to button
- also need a rework for better design: all these lines everywhere.. :o
Sorry for the long text and quite negative comment, I just hope it will help to improve your maps!