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Signal to Noise
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Aug 17, 2014 @ 8:55am
Jan 26, 2016 @ 7:42pm

View Signal to Noise in the store

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Recent Announcements View All (8)
Signal to Noise has launched on Steam
Release date: Summer 2015
Signal to Noise is a music-driven rail shooter, heavily inspired by games such as Tempest, Starfox, Rez, Tempest 2000, and Beat Hazard. Players can choose music from their personal library and play the game with gameplay generated in real time based off of deep audio analyzation. With real time analyzation, live music and streaming music can be used as well, unlike quite a few other games based on audio.

The game is moddable, so players can create their own 3D music-driven procedural mods or games. It's multi-platform, and will most likely be releasing first on PC, Mac and Linux, with releases for Wii U, iOS, Android, Xbox One, Playstation 4, and PS Vita hopefully later.

Key points of the game:

Music-driven, procedural, realtime
Support for live music
Rail shooter
Multiple perspectives
Heavily inspired by Tempest, Starfox, Rez, Beat Hazard
Gameplay always put first
Intense visuals
Built for high score competition
Multi-platform: PC, Mac, Linux, Wii U... iOS, Android, Xbox One, Playstation 4, PS Vita

We put gameplay first in this game. This is a rail shooter at the core, NOT a rhythm game. That's the main thing that sets it apart. Other things that set it apart is the depth at which the music is analyzed; not just the volume, and it's all done in real time instead of being calculated beforehand, allowing for live music and streaming.
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web0nz  [author] May 14, 2015 @ 11:24am 
Thanks a lot for your comments, ð. We're taking everything you're saying into account while working on the graphics now. Really appreciate you coming back to go into more detail.
Trouble May 12, 2015 @ 1:54pm 
The way that Signal to Noise is displayed right now, there is a combination of an odd ship whose shape doesn't make much sense, a psychedelic tunnel with an acidic texture, and enemies which , for now, appear to be basic shapes. If you can find a consistent theme to apply to all of these currently-differing elements, and make that aesthetic idea yours, this has potential to be awesome. Loving the rest of the approach you have taken and I look forward to the improvements you make. 2/2
Trouble May 12, 2015 @ 1:54pm 
Lovely to see a developer interacting with the people. :) I've reversed my no vote for now.

The key to great graphics in an arcade environment like this is consistency in theme. Audiosurf executes this perfectly by making all of the corners rounded, so to speak. Just look at the screenshots and video of it - everything matches flawlessly with a sleek aesthetic.

Now, when we look at Beat Hazard, there is actually a bit of clashing, because the ship and the enemies do not match the visual theme of the projectiles. Look at a screenshot of it and you can see how the visuals sort of clash with themselves. It's not awful, but the difference is both noticeable and distracting. 1/2 because buffer.

web0nz  [author] May 11, 2015 @ 2:51pm 
Hey ð,

Thanks for the comment. Keep in mind that graphics are still being worked on. If you can give us more detail on what you dislike about the visuals, we will certainly keep that in mind.
Trouble May 7, 2015 @ 3:01pm 
Tempest gameplay = good.

Use of user's music library = excellent.

Support for as many features as you can = awesome.

Graphics = painful. Audiosurf and Beat Hazard have crazy visuals, but they are still pleasing to look at. This point kills the game for me.
Xan Apr 17, 2015 @ 9:03pm 
It's come a long way since December. Will definitely buy, now.
⎛Azarath⎞ Dec 28, 2014 @ 3:21am 
The gameplay looks amazing. However the Graphics would need a big improvement for me to buy. I can't enjoy a game if the gameplay is next gen, but the graphics don't match.
nanaelsh Oct 18, 2014 @ 8:00am 
stan Oct 8, 2014 @ 1:10pm 
The music is good but the graphics and animation not so much.
Timmy the Duck Thief Sep 3, 2014 @ 6:22pm 
This looks great. Unlike some people, I like visuals! Reminds me of Dyad and Space Giraffe.