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Signal to Noise
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Platforms: PC, Mac, Linux
Languages: English
Posted
Updated
Aug 17, 2014 @ 8:55am
Apr 14 @ 11:43am

Would you buy this game if it were available in Steam?

Yes
No thanks /
Not interested
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Recent Announcements View All (6)
Signal to Noise - finally going into beta
Graphics, Forward
Description
Release date: Summer 2015
Signal to Noise is a music-driven rail shooter, heavily inspired by games such as Tempest, Starfox, Rez, Tempest 2000, and Beat Hazard. Players can choose music from their personal library and play the game with gameplay generated in real time based off of deep audio analyzation. With real time analyzation, live music and streaming music can be used as well, unlike quite a few other games based on audio.

The game is moddable, so players can create their own 3D music-driven procedural mods or games. It's multi-platform, and will most likely be releasing first on PC, Mac, Linux, and Wii U, with releases for iOS, Android, Xbox One, Playstation 4, and PS Vita hopefully later.

Key points of the game:

Moddable
Music-driven, procedural, realtime
Support for live music, streaming, etc.
Rail shooter
Multiple perspectives
Heavily inspired by Tempest, Starfox, Rez, Beat Hazard
Gameplay always put first
Intense visuals
Built for high score competition
Multiple modes: Arcade, Racing, Escape, Boss Battle, etc., and whatever people create in their mods
Multi-platform: PC, Mac, Linux, Wii U... iOS, Android, Xbox One, Playstation 4, PS Vita

We put gameplay first in this game. This is a rail shooter at the core, NOT a rhythm game. That's the main thing that sets it apart. Other things that set it apart is the depth at which the music is analyzed; not just the volume, and it's all done in real time instead of being calculated beforehand, allowing for live music and streaming.

The game is not done. We consider the game still in beta. If Signal to Noise gets on steam, we will add Steam Workshop support and will also participate in early access while the game is finished. The game is currently available in alpha funding (not in alpha anymore, but hey it's alright) on Desura with a build that only supports Ogg Vorbis format audio files.
49 Comments
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Solanimus Inc.  [author] May 14 @ 11:24am 
Thanks a lot for your comments, ð. We're taking everything you're saying into account while working on the graphics now. Really appreciate you coming back to go into more detail.
ð May 12 @ 1:54pm 
The way that Signal to Noise is displayed right now, there is a combination of an odd ship whose shape doesn't make much sense, a psychedelic tunnel with an acidic texture, and enemies which , for now, appear to be basic shapes. If you can find a consistent theme to apply to all of these currently-differing elements, and make that aesthetic idea yours, this has potential to be awesome. Loving the rest of the approach you have taken and I look forward to the improvements you make. 2/2
ð May 12 @ 1:54pm 
Lovely to see a developer interacting with the people. :) I've reversed my no vote for now.

The key to great graphics in an arcade environment like this is consistency in theme. Audiosurf executes this perfectly by making all of the corners rounded, so to speak. Just look at the screenshots and video of it - everything matches flawlessly with a sleek aesthetic.

Now, when we look at Beat Hazard, there is actually a bit of clashing, because the ship and the enemies do not match the visual theme of the projectiles. Look at a screenshot of it and you can see how the visuals sort of clash with themselves. It's not awful, but the difference is both noticeable and distracting. 1/2 because buffer.

Solanimus Inc.  [author] May 11 @ 2:51pm 
Hey ð,

Thanks for the comment. Keep in mind that graphics are still being worked on. If you can give us more detail on what you dislike about the visuals, we will certainly keep that in mind.
ð May 7 @ 3:01pm 
Tempest gameplay = good.

Use of user's music library = excellent.

Support for as many features as you can = awesome.

Graphics = painful. Audiosurf and Beat Hazard have crazy visuals, but they are still pleasing to look at. This point kills the game for me.
Xan Apr 17 @ 9:03pm 
It's come a long way since December. Will definitely buy, now.
Lergen the Maid Dec 28, 2014 @ 3:21am 
The gameplay looks amazing. However the Graphics would need a big improvement for me to buy. I can't enjoy a game if the gameplay is next gen, but the graphics don't match.
nanaelsh Oct 18, 2014 @ 8:00am 
Zzzz...
stan Oct 8, 2014 @ 1:10pm 
The music is good but the graphics and animation not so much.
Timmy the Duck Thief Sep 3, 2014 @ 6:22pm 
This looks great. Unlike some people, I like visuals! Reminds me of Dyad and Space Giraffe.