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Vantage: Primitive Survival Game
 
 
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Genre: Simulation
Platforms: PC
Languages: English
Posted
Updated
Aug 13, 2014 @ 8:26am
Jun 20 @ 2:49am

View Vantage: Primitive Survival Game in the store

Store page
Recent Announcements View All (36)
Early Access Store Page Approved!
New Vantage Early Access Trailer!
Description
Release date: Pending
The game is currently in an Alpha, but fully playable state. If you wish to help test the game you can contact me for a Steam Testing Key

You play a pre-historic caveman, your ultimate objective... to survive! Explore a massive seamless open world, forage for food, hunt animals, and use the complex, realistic crafting system to build new, better and stronger items. Work together with other players to form a community, form a village, cooperate and grow as a group! Vantage is a game I have been working on for many years now, and it is the game I have always wanted to play, since it didn't exist, I decided to create it! So I hope you enjoy playing it as much as I enjoy creating it!

Realistic and complex crafting system - Vantage has a in-depth, well researched crafting system using the actual items you need to craft items in the real world. For example, if you wish to build a fire using a hand drill, you need to find the right stick to use as a spindle, create a piece of hearth wood, and forage for some tinder. Then if you are skillful enough, you can make your fire!

Hardcore survival / player customization - Make sure you forage for that food or grow some crops, for when you die, your character is gone! But don't despair, when your characters die they earn "player points" you can use to re-customize you next character by buying starting items and boosting your starting skills so you can try anew!

Level-less character progression with many professions - You can try to specialize one of the many profession, or try to master them all! Some examples are hunting, fishing, leatherworking and farming. You can also become a master bone, wood, or stone maker to help other people's professions along. Work together with other players to make items faster and stronger.

Interact with every item in the world - No more playing a game where trees and rocks are just fancy artwork! You can harvest wood from every tree, and pick up every rock you see!

Custom game engine creating massive seamless randomly generated worlds - The game uses a custom engine I created called VantEdit. Its generates and renders massively sized worlds of any size I choose, and you get to explore them. Walk in a single direction and you will circumnavigate the globe with no loading screens.

SERVER STATUS:
Request a Steam Key to Test/Play



The game's current development state:

What is completed:
- The Game's engine( rendering/ seamless world mechanics etc ). I have refined the engine to be a great vessel in which to create the game. I have spent years on it and helps to give the game the feels it needed to have.
- Game Play Mechanics. The game play system is fully implemented as intended, has been tested and is fully playable. Again this only means that the core elements have been completed and I am of course working on improving all aspects of the game. This includes UI framework, Crafting, Skills and Item design, etc...
- The Game's Editor tools. The game's editor is designed to add in new crafts, items and skills easily into the game, as I develop the game I add in new skills, new items, and new crafts into the game. Even though I call this a pre-historic simulation game, I plan to continue to add new content to the game constantly! What does this mean? Well at a certain point I will add in archery, more complex farming mechanics, more building types etc...
- MMO Networking conversion. This took many years, but I am proud to say that the MMO version of the game is fully stable.

What can be improved:
- Artwork. Most of the graphics you see in game are my own "programmer art", simple yet useful art I create in a short amount of time. There are works of art done by professionals in the industry by my friends as well however. One goal of hopefully getting the game Greenlit is to hire back some friends to get the artwork more professional
- Animation system and attachments. Upgrading the animation system to have it so you can customize you character's physical attributes, actually see objects like shoes and hats being worn on a character etc.
- Code optimization. A task that is never done. I would love to hire some industry friends to help speed up and optimize the game


Future Plans for the Game

The content I can continue to add will never stop! I will run out of primitive technologies and keep moving forward, one item, craft, or skill at a time. So how far can I go? Will the game's technology get to the Roman Era? Medieval? Industrial Era? Modern Era? The game is a constantly evolving, ever changing universe that you exist in. It just all depends on people like you who I hope like, support, and enjoy the idea behind this game.
Popular Discussions View All (5)
9
Nov 9, 2014 @ 6:44am
Wot I Thinks - Suggestions
Mytch
1
Feb 14 @ 4:09am
What can be improved: Interface
kastuk
2
Sep 30, 2015 @ 11:44am
server client patcher not downloading
axemall
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287 Comments
Vantage Dev  [author] Jun 20 @ 2:34am 
That is strange, it may be because I am about to make the store page go live and Steamworks is re-directing links? I will check everything soon and make sure people know where to go. I am putting the store page up today hopefully!
I noticed when installed in steam, the "discussions" thing leads to the steam store page, what's up with that?
Kaioti May 29 @ 6:11am 
Excellent! Thank you! :)
Vantage Dev  [author] May 29 @ 5:26am 
Yes you can only play it through Steam now. I will send you a message.
Kaioti May 28 @ 11:15am 
HI, I used to play this a long while back, well before you put in for Greenlight. I'd like to have another go at it. I DL from the website, but I can't get it properly installed. Mssg me?
Vantage Dev  [author] Mar 20 @ 1:30am 
I was just about to post an answer to that :) I should have all the technical/legal details done in about a month to apply for Early Access.
Dark_Slasher1 Mar 19 @ 6:58pm 
I'm really looking forward to it, how much longer do you think it will take???
Interesting game, I love prehistoric-themed games.
Vantage Dev  [author] Feb 15 @ 2:48am 
Hello!!! :)
Sparkygaming360 Feb 7 @ 7:38am 
hi chirs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!