Space Engineers

Space Engineers

412 ratings
Ripptide's CW & EE Continued
Type: Mod
Mod category: Block, Modpack
File Size
20.811 MB
Aug 7, 2014 @ 3:32pm
Sep 25, 2014 @ 3:00pm
17 Change Notes ( view )

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Ripptide's CW & EE Continued

Ripptide's Combo Walls and Extended Engineering Continued.

**This is a mod continuation with Ripptide's permission.**

This reactor was created by Ripptide quite a long while ago before he left. He passed the torch down to me, and as such I wanted to do something creative for Space Engineers.

I've created a new fuel type to add diversity into the SE Universe which will force you to weigh your options between ammunition and fuel. I also want to bring a sense of achievement, progression, and to upset the current economic balance by adding diversity.

Science fact:
Magnesium air fuel cells are safe, non-toxic cells in which Magnesium interacts with salt-water. For more information please visit:

Links to original mod author Ripptide:

Questions, Comments, Concerns? Please visit:

I do know that the LOD's are funky at 5+ meters (2 blocks or more away). I'm waiting to update this pack until I have resolved an NVIDIA Tools bug.

To do:
Eliminate debug errors.
Partially Complete - Make Extended Engineering Survival Ready. (Do require parts, no build states)
Partially Complete - Re-Export All Models from Source Files.
NVIDIA DDS Plugin Bug feature delayed - Patch LOD images (And hopefully increase LOD range).[/strike] - CW
NVIDIA DDS Plugin Bug feature delayed - Patch LOD images (And hopefully increase LOD range). - EE
Make Computer Desk into a Proper Seat
Initiated - Add walls that are one texture type.
Add Glass to Windows.
Add Incomplete Models.
Add "Hallway" Blocks.
General Maintenance.

I have a lot of projects going on simultaneously so as always, thank you for your patience!


Thank you Ripptide for all your years as a modder and community member!
Popular Discussions View All (2)
Jun 16, 2015 @ 11:55am
Mod Suggestions
Oct 3, 2015 @ 2:01pm
Bugs, Troubleshooting, General Assistance
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Audiopulse Oct 15, 2016 @ 8:56am 
DX11 Version:

Bumping this so people dont miss it.
Cleaner409 Sep 13, 2016 @ 12:40pm 
Any chance we can get a readout on the mod page here of what the new production/power blocks do?
Barret Sep 4, 2016 @ 8:07am 
Dropped the mod, no textures. shame.
bigbadvoodoodady_1 Jan 18, 2016 @ 7:39pm 
The walls in your pics... what mod is that?!
VoX the SERGEL Jan 8, 2016 @ 3:02am 
I think Keen recently used one of these wall medical stations that I've seen, or maybe I'm just imagining things.
Arkideit Dec 3, 2015 @ 6:05am 
I would like to use them if they were optimized. Unfortiently when i buil a ship with these blocks i have a lot of mesh inside hull, wich increase unnessesary polycoun and unseen details. Will be good if sides wich are connected will dissapear as it done in vanilla blocks
ckobler Nov 24, 2015 @ 2:43pm 
If someone smarter than myself can recreate this mod for DX11, I would be forever grateful to you! It's one of my favorite mods, and it would be a shame to recreate everything that uses it!
Nov 19, 2015 @ 12:57pm 
DX 11 plz?
Deathpaw Nov 14, 2015 @ 12:44pm 
Dropping mod, clearly dead... what a shame...