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Stratus: Battle For The Sky
Jul 31, 2014 @ 9:24am
Apr 16 @ 6:24pm
Recent Announcements View All (29)
First Look At Thunder Faction Vandor Tower
Stratus: Battle for the sky Update!
Stratus: Battle For The Sky is a unique, fast-paced, real-time-strategy game which combines elements of tower defense meets classic old school god games RTS gameplay, player take control of a high priest that leads one of four factions Sun, Wind, Rain, Thunder and must fight other factions high priests for control of the skies and limited resources for ones own faction.

Wealth in land or currency, while useful, is ultimately not the key to victory. Like the chess piece King, the High Priest is the linchpin of your empire. Lose the priest and you lose all.

Stratus: Battle For The Sky game play takes place in the world of Sonus, shattered by a continuous war among the Tempests of Rain, Wind, and Thunder. The only refuge is on the floating islands of the planet’s fractured crust, suspended in the winds of perpetual gales. As the High Priest of your tribe, you must align yourself with one of the Tempests to appease their lust for battle and gain their favor by sacrificing your enemies high priest to the Gods for ultimate victory. Victory will grant you new technology and spells that will aid your tribe in ascending from the storm to the safe heavens above.

A players High Priests is the center of a players faction and acts as the intermediary between his tribe and the Tempests, it is through the Priest that the player is able construct buildings and harness the gifted powers of the Tempests through spells that can turn the tides of war.

One major element is through the use of bridges as the building block of battle, flanking and encircling enemy positions and expanding territory to gain strategic dominance.

Bridges become available with the construction of a temple and can be placed to link islands to to link up with floating resource points, another capability of bridges is their ability to have construction built off the end sections allowing for placement of attack or blocking units from unconnected ends of bridge segments.

While one can construct workshops and temples game-play units is focused on the careful expansion and use of towers and fortifications to attack from and gain territory while expanding the area one controls.

Stratus units are unique among RTS games. Each unit while cannot move once deployed have a specific range, damage, hit points and special ability. While some units inflict vicious damage and have superior overall capabilities, this does not make them impregnable. Cheaper, less powerful units placed expertly can dismantle larger, more powerful battle lines.
Popular Discussions View All (4)
Jul 31 @ 12:10pm
Would it help to sell early access licenses?
Nov 25, 2014 @ 12:43pm
New dimension to an old classic
Matthew Litton
Sep 7 @ 6:44pm
Old fan says "Wow!"
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nate  [author] Aug 30 @ 4:18pm 
Rebull, have you joined the projects facebook group? we are organizing the backers there. if all goes well coder aims to be speeding up releases of testing builds to expect more action of on releasing of builds for testing on the battle server.
Tyson Aug 28 @ 12:51am 
zug zug. more work. how is this game going wish I could help in some way other than small donations.
nate  [author] Aug 17 @ 8:01pm 
BMG currently working on that we are currently working on getting the backers that backed us the build. coder is working out final settings on the networking fixes we aim in the following week to send out new build to backers that backed us for EA play testing.
[BMG] Dr.Caine Aug 14 @ 8:46pm 
Where's the er.. Early-Access didly doo-dad?
nate  [author] Jul 31 @ 12:16pm 
There is a direct donation page up now on the studio page for anyone wanting to help push development forwards

We are in process of getting the new build up with everything done on steam for backers in the first part of August so folks can start play testing and giving feedback.
Plump4Trump Jul 23 @ 9:38am 
That first video with the electricity sounds really seals the deal
nate  [author] Jun 4 @ 12:36pm 
Peter we do have donate button up on our studio site for those looking to help support the project, we are finishing up the rain temple and then just two remaining sun faction units to do, the sun blocker tower and sun balloon resource collector.
Pulse Jun 2 @ 2:53am 
I come back regularly to check the progress on this, really looking forward to it haha! I like the new name. :)
PETER Jun 2 @ 1:26am 
Hi Nate. I would like to play this game. Can I donate something to get access and help with testing?
nate  [author] May 9 @ 9:25am 
Just posted new pics of new unit shaders implemented into engine and coming test build