This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Disciples Of The Storm
Jul 31, 2014 @ 9:24am
Mar 31 @ 10:30pm
Recent Announcements View All (14)
Disciples Of The Storm New Webpage Goes Live!
Rain Workshop Building Model lvl-1 Posted
Disciples of the Storm (DOTS) is a unique, fast-paced, real-time-strategy game which combines elements of tower defense meets classic old school god games RTS gameplay, player take control of a high priest that leads one of four factions Sun, Wind, Rain, Thunder and must fight other factions high priests for control of the skies and limited resources for ones own faction.

Wealth in land or currency, while useful, is ultimately not the key to victory. Like the chess piece King, the High Priest is the linchpin of your empire. Lose the priest and you lose all.

DOTS game play takes place in the world of Sonus, shattered by a continuous war among the Tempests of Rain, Wind, and Thunder. The only refuge is on the floating islands of the planet’s fractured crust, suspended in the winds of perpetual gales. As the High Priest of your tribe, you must align yourself with one of the Tempests to appease their lust for battle and gain their favor by sacrificing your enemies high priest to the Gods for ultimate victory. Victory will grant you new technology and spells that will aid your tribe in ascending from the storm to the safe heavens above.

A players High Priests is the center of a players faction and acts as the intermediary between his tribe and the Tempests, it is through the Priest that the player is able construct buildings and harness the gifted powers of the Tempests through spells that can turn the tides of war.

One major element is through the use of bridges as the building block of battle, flanking and encircling enemy positions and expanding territory to gain strategic dominance.

Bridges become available with the construction of a temple and can be placed to link islands to to link up with floating resource points, another capability of bridges is their ability to have construction built off the end sections allowing for placement of attack or blocking units from unconnected ends of bridge segments.

While one can construct workshops and temples game-play units is focused on the careful expansion and use of towers and fortifications to attack from and gain territory while expanding the area one controls.

DOTS units are unique among RTS games. Each unit while cannot move once deployed have a specific range, damage, hit points and special ability. While some units inflict vicious damage and have superior overall capabilities, this does not make them impregnable. Cheaper, less powerful units placed expertly can dismantle larger, more powerful battle lines.
Popular Discussions View All (2)
Nov 25, 2014 @ 12:43pm
New dimension to an old classic
Matthew Litton
Aug 1, 2014 @ 7:12am
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nate  [author] May 19 @ 10:52am 
Thanks Callynn also would like to invite you to drop by the DOTS FB community. we are readying a slew of new content to be showcased once we launch the new KS.
Callynn May 10 @ 2:12pm 
Tip: To increase attention/popularity I recommend you re-create a thread on TeamLiquid under the name of the new game instead of the depressing 'netstormII has been scrubbed' topic. :)
Callynn May 10 @ 2:10pm 
It is very cool to see how the passion of a few people is able to revive this game's awesome concept. Logged into steam to give you a <3. Good luck and all the best with the project.
AiRJacobs Apr 9 @ 3:23pm 
Oh cool. Thanks for your help. Good luck on the game.
nate  [author] Apr 9 @ 2:42pm 
AiRJacobs, I recommend you look for the Netstorm group on Facebook, the community there did release a patch that made NS run on more modern systems and OS... Unfortunately we are not able to work on NS and we cannot put it on steam since we do not own the IP for it.. this is one of the reasons for development of DOTS is keeping the gameplay style alive but in new world and IP that we can keep supporting and updating over time ensuring the community grows.
AiRJacobs Apr 8 @ 10:21am 
If possible, could you guys also revive (update/patch) the original Netstorm and put it on Steam? I have been trying to get it to work properly, but the game doesn't like newer hardware and newer OS (Windows 7 and beyond)
AiRJacobs Apr 8 @ 10:18am 
Oh, ok then.
nate  [author] Apr 8 @ 9:54am 
AiRJacobs, we a long with the original design team and former VP of Titanic ET approached Activision but they were not interested in seeing it proceed under the Netstorm title name or IP but we were left with the option to go ahead under new game world of our own creation and creating new units IP and such is what we went with...
AiRJacobs Apr 3 @ 8:43pm 
This game looks awsome, however, I am dissapointed that it is NOT a Netstorm sequel.
nate  [author] Mar 8 @ 10:52am 
We want to thank all those who helped us push through on getting greenlit, the development team is working on some new content updates that we will be posting soon.