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The Corridor: On Behalf Of The Dead
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Genre: Adventure, Horror
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted:
Updated:
Aug 2 @ 12:29am
Dec 5 @ 4:39am

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Recent Announcements View All (20)
Press Re-Visited - Bloody-disgusting, IGM & Rely On Horror
Dev update #5 – FSM’s and The Memory Hatch System
Description
Release date: Fourth quarter 2015


The Corridor: On Behalf Of The Dead is an atmospheric first person sci-fi horror adventure, set within the mind of a suspected killer.

It tells the story of a world recovering after a cataclysmic event.

The struggling survivors, clinging to an ever decaying society where murder, assault and battery run rife, turn to an experimental form of justice.

Known only as the “The Corridor”, the experimental program allows specially selected individuals to be trained as Custodians. Custodians are tasked with entering the minds of suspected murders in attempt to solve the most twisted and horrific murders.

Their primary role is to seek out memory evidence of their crimes.

The game’s foundation lies in its strong story, atmosphere and exploration but will also include puzzle and adventure elements.

Quick overview
  • Navigate the memories of a suspected killer in search of evidence & clues to what is happening.
  • Tension filled story with exploration based game play.
  • Nonlinear narrative, every player will experience the game differently as memories of the suspect are retrieved erratically.
  • Multiple Endings.





“It is best to avoid the beginnings of evil.” – Henry David Thoreau

Ri Anderson


You will take on the role of Ri Anderson. Trained as a custodian from childhood, he has spent years inside the memories of some of the most depraved minds.

'It was not for the first time that I sat fearful and alone desperate to keep my eyes shut from what I knew awaited me, from what I knew I must face, and yet I knew my duty. I knew the role of a Custodian. Cautiously I opened my eyes, the visions of past experiences rushing through my mind, filling me with dreaded expectation.

To both my great relief and great trepidation I found myself in a bare metal room, sealed off and alone from the outside world. I felt the smooth metal beneath my hands and a shiver shot through my very soul. The room was cold, dank, old, but that wasn’t the source of my distress. Something felt… off. Like the very air itself carried a kind of necrotic impurity.

Where was I? Why was I there? To what nefarious purpose did my new isolated cell serve?

The elongated silence was pierced suddenly sending my heart racing and I scrambled away from the sound. What was that? Then I realised, the loud scream was metal on metal as gears ground together causing me to descend deeper into this new hell I’d walked into. Duty had forced me to these depths again, duty had forced my from the real world into this realm of insanity, duty to discover the mystery behind our latest spree of heinous murders so fowl even the press shied away from the details.

In the distance I began to hear them, the sounds that would forever haunt me in my quiet moments. The sounds that would be there, waiting for me in the silence of my own mind. The vague whispers in the dark, the mumblings of the mad. The devils and demons that speak of unspeakable things, that try to tempt you, to twist you, to turn you away from yourself. The notes and strings that pierce through the very veil of existence building in a rampant crescendo threatening to drive all reason from your mind. Noises and distant echoes that seer visions in your mind of the most horrific of existences, of tortures and violations too personal and intimate to bear.

I felt it building inside, a pressure pushing against my will, threatening to break. What state of mind was this? Were these things happening? Had they happened? Were they memories or secret desires made corporeal? Were they the killers thoughts or, more troubling, were they my own? Was this who I was? When would this end?

Then the world came to a shuddering halt.

I breathed deep, took a moment to gather myself, and walked out into the darkness.

The work of a Custodian is never done. '

- Extract From the Journal of Custodian Ri Anderson



Story-driven game-play

As well as creating a first person horror experience, the game will deal with emotional themes such as love, death, revenge & loss.



Nonlinear narrative


Each player will experience the game differently as memories of the suspect are retrieved erratically.

Multiple Endings


You will be able to choose how it all ends dependent upon your experiences within the game but we can’t tell you much more on that or the plot will be ruined! Our lips are sealed!

In a nut shell


If a disturbing atmosphere is your thing, with an emphasis on immersive storytelling, sci-fi elements, exploration and puzzle solving, then we think The Corridor: On Behalf Of The Dead will be worth a whirl.



Key Concepts and Game Mechanics
Exploration
  • Tension filled exploration based game play.
  • Navigate the memories of a suspected killer in search of evidence & clues to what is happening.
  • Strong environmental storytelling.
  • Frightening & disturbing environment design.
  • Unexplained occurrences that will happen without reason.
  • Interact with the environment in a wide variety of ways, [physic TV’s], hatches, moving objects, opening gates & doors etc.
  • Manage limited resources.


Corridors & Hatches

The corridor program creates the environments you explore by piecing together memories from the killers subconsciousness mind.
Corridor’s act as conduits that Custodians must explore to gain access to the memories of the mind. They can contain clues, creatures, or evidence.

Hatches can be thought of as gates or revolving doors. Located throughout the environment, they allow travel back and forth between memories and the corridor.



Puzzle Solving

The game will include a variety of puzzle based activities ranging in scope form physics based to riddles.
Solving puzzles will reward you in different ways such as new story segments or items needed to progress.





A truly immersive experience is paramount to the design of the game and that’s why we’re including OR support from the off.

We want you to be able to experience the game in VR and fully immerse yourself in the terror! We won’t just be ‘tacking’ on support either, the advancement of the technology will really help drive player experience and immersion in the game world.

Concept Art #1


Concept Art #2
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247 Comments
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DesktopDaydreams  [author] Dec 16 @ 1:01am 
High-Five Offpeak!
OffpeakGames Dec 16 @ 12:26am 
Looks really cool! Can't wait to play!
DesktopDaydreams  [author] Dec 16 @ 12:19am 
Thanks Foxy!
Foxy Dec 15 @ 10:04am 
The game looks good,I would have bought it and yes,good idea DesktopDaydreams!Keep it up!
DesktopDaydreams  [author] Dec 11 @ 11:08am 
Cheers Hub!
Hub Dec 11 @ 11:01am 
Looking very good indeed !!
DesktopDaydreams  [author] Dec 10 @ 7:32am 
Thanks @Gabriel!
Gabriel Dec 10 @ 5:58am 
very good! i liked this game.
DesktopDaydreams  [author] Dec 8 @ 12:03am 
Thanks Moni ⊙ω⊙ !
Moni ⊙ω⊙ Dec 7 @ 2:37pm 
Oh c'mon! This game isn't on Steam yet? I wanna play it!!! :c
Please please help, this game must be on Steam before Christmas! D: