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Crest
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted:
Updated:
Jul 28 @ 9:30am
Nov 18 @ 5:07pm
Recent Announcements View All (47)
Update #13 - Stream Wednesday?
Update #12 - Concept art
Description
Release date: TBD
A god game which gives you the role as a guide for your people. Your only way of communication with your subjects is commandments you write for them. How these commandments are interpreted and remembered are not set in stone. You might find that your people will evolve over time and use your commandments for their own devices.





A god game where emphasis should be put on parenthood rather than omnipotent dictatorship. The player will not be told what is right or wrong, there will just be many paths which to choose from. Paths that lead to another history for your people and more ways of expressing yourself through your people and the world they shape. At the end of the day you might have changed yourself as well, at least in the eyes of your people.






Features
  • Creative and easy input with varied consequences - Writing commandments for your followers is easy and will have a huge impact on their lives. You write statements that will trigger actions under specific conditions. If you write commandments that are sensible to the people your commandments may survive unfiltered throughout the ages whereas other commandments may be interpreted in new ways and may provide disastrous implications for future generations.
  • Many ways of expression - Crest is about what you want your people to become; there will be situations that you can solve in several ways, but no real inherent right or wrong. It’s about experimenting and expressing yourself; through seeing how you can shape your people, and how they in turn, shape history.
  • Partake in the legacy of the world – The world and everything in it will change over time, long periods of fruitful harvest may lead to better chances for forthcoming generations. Artifacts telling the stories of times passed will decorate the scene. Your people will evolve, and you may need to evolve along with them.
  • Indirect control – Your followers are autonomous and have their own behaviors, preferences and needs that will dictate how they act in the world. Your commandments are also viewed through their perspective, they may reinterpret what you say and if they dislike your actions as a God they may even turn against you!
  • Procedurally generated content - The world will be randomly generated to ensure that each playthrough will begin with different conditions for your followers. Cities built in deserts will behave differently from cities in areas with heavy vegetation and so forth. The initial surroundings and the lay of the land will play a definite part in the forthcoming development.


Setting
Crest takes inspiration from ancient African heritage in order to give the player a feeling of a mythological time from humanity's ancient cradle. The people you control are an advanced iron age civilization. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert and jungle. But it should be seen as a fantastical amalgamation of the sub-saharan african continent and its diverse cultures.











When you've tried the prototype you're very welcome to leave your feedback here on our page. Since we're still early in the game's development now is the best time to tell us what you think. We're interested to hear everything from bugs to what you'd think would be nice to see in the future.
Popular Discussions View All (1)
0
Aug 6 @ 7:20am
PINNED: FAQ
Eat Create Sleep
248 Comments
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Carlotes247 Nov 21 @ 5:33am 
Ohh! Seems very nice concept! Keep the good work up and I hope to be able to play it in the future! :D Good Luck! :D
Mr_LovelyFace Nov 12 @ 8:19am 
Looking forward to it :)
occiquie Nov 12 @ 2:20am 
I wouldnt buy it with suchgraphics. Idea is good; will they manage to implement is questionable.
restlessdreamer Oct 21 @ 8:18am 
couldn't care less about god games as it's not my genre, but I appreciated the presentation, the art style and the overall aesthetics. upvoted!
fredrik101 Oct 10 @ 12:20pm 
@Eat Create Sleep
Ok , Thanks!
Eat Create Sleep  [author] Oct 8 @ 1:04pm 
@fredrik101
What we mean with dynamic is what happens in-game as you play. The interaction between different parts that creates the gameplay, the game dynamic. So for instance when it comes to cities we have decided that many cities, and few cities creates different outcomes, there's a range of possibilities there. A dynamic situation.
fredrik101 Oct 8 @ 12:38pm 
@Eat Create Sleep
Thanks for the quick answer! Another question: What does ''to create a dynamic mean''? Do you mean I can randomly generate maps which I can choose from? Or perhaps the terrain changes dynamically? Sorry if you have answered this question allready or if it is stupid, thanks!
Eat Create Sleep  [author] Oct 8 @ 8:15am 
@fredrik101
Thank you. We're currently planning to have a much bigger map in the final game. Right now we're thinking of an archipelago, a chain of small islands. We want to create a dynamic where the player can choose on how many cities they can manage.
fredrik101 Oct 8 @ 7:01am 
I really want to play this game and I am really excited for it. However! I want there to be much bigger maps, or the ability to increase land areal.
DryProfit Sep 22 @ 6:20pm 
@Eat Create Sleep


When I said include the children in cooking...

I didn't mean it like that.