This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Build&Battle
 
 
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Genre: Strategy
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Jul 29, 2014 @ 1:45am
Dec 29, 2014 @ 2:01pm
Recent Announcements View All (5)
Play a Demo!!
  • Two major crashes fixed
  • Can't build on debris anymore
  • Auto build menue switch when deselecting, selecting nothing
  • Wall-Tower damage increased, slight balancing adjustments

Build&Battle now on IndieGoGo!
Description
Build&Battle is a turn based tower defense game that plays like a rts:

  • Base building
  • Resource gathering
  • Unit training
  • Technology researching
  • Plan your turn and put your strategy into action
  • Defend your portal
  • Unlock new building levels, towers and units by finishing levels from the world map
  • Use magic orbs to combine the power of the elements and improve your towers with it


You basically play Build&Battle like a rts with focus on the tower defense aspect and the obvious difference that it isn't realtime, but turn based.

Build your base, gather and manage resources and train units to defend the portal to your home world. Vicious creatures try to get through the portal, attracted by the magic it emits.
Plan your steps carefully, place towers to change the enemy’s path to the portal and repel their attacks.
With each level solved you progress on the world map in a non-linear way and unlock new technology to build better towers and gather advanced resources.



The game’s current state of development is between alpha and beta. The main gameplay mechanics are done by about 70% (you can build, gather resources and fight), but the content creation needs more attention.

What else is planned:
- 5 large areas on a world map (Swamp, Dead Forest, Necropolis, Desert, Demon World)
- Story campaign
- Magic orbs that can be added to towers in order to enhance their power and individualize your defense strategy
- Mac and linux release



Most of the graphics are still work in progress and i am currently very busy to completely overwork the gui and prepare a kickstarter campaign to push the size of the game way further! I want to create a really exciting game that starts out as an easy tower defense and becomes a complex strategy game with lots and lots of hours to play.
Popular Discussions View All (4)
8
Aug 22, 2014 @ 2:07pm
What defines a great tower defense for you?
funtraum
4
Aug 19, 2014 @ 11:19am
About the developer
funtraum
2
Jul 30, 2014 @ 8:02am
SteamOS / Linux support?
psymin
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78 Comments
The_Ladies_Man Apr 29 @ 7:33pm 
When might this be available in the full version? I'm sure you're working very hard but i have noticed less and less news from you and i'd be really exctied to see a full version and play it.
jayanam.games Jan 18 @ 10:03am 
ah cool you're greenlit, I like the game
Smer4 Nov 18, 2014 @ 6:27pm 
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Cool game! vote please for mine too. Thanks in advance!
http://steamcommunity.com/sharedfiles/filedetails/?id=341299194
iosoftware Nov 12, 2014 @ 2:23pm 
Hugo Holk Oct 29, 2014 @ 10:16pm 
voted
wahuy Oct 1, 2014 @ 12:14am 
looks kinda cool game
Seabass (The Fish) Sep 24, 2014 @ 7:20pm 
Great job!
Captain Gargan Sep 10, 2014 @ 4:23pm 
reminds me of dugeon keeper
Vaagur Sep 2, 2014 @ 11:58am 
Sounds fair. I'd probably buy it at $5-10 then.
funtraum  [author] Sep 2, 2014 @ 7:48am 
@Vaagur I haven't thought much of steam achievements yet, but with the big focus on a single player campaign i would say they would be a great addition. For the final version are 4 world maps planned with 8-12 levels each. One level can take quite some time tough ;)