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Caverns of Travencore
Genre: Action, Adventure, RPG
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Aug 2 @ 8:41pm
Aug 7 @ 1:58am

Would you buy this game if it were available in Steam?

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Not interested
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Recent Announcements View All (1)
Our Kickstarter is live!
Release date: Early 2015
What is it?

Caverns of Travancore is a game coming to Windows, Mac and Linux created by Michael Langford with artwork by James from JamoGames. It combines RPG and Rogue-like elements with an open world filled with quests and enemies to create a fun and fulfilling experience with hours of gameplay.

About the game

Caverns of Travencore combines a detailed pixelated world filled with characters and quests. How you go about the world and quests is entirely up to you. With roguelike elements, and a random enemy spawning system, each encounter is different.

  • 4 Playable Characters: The Swordsman with abilities to attack enemies surrounding him and cause them to bleed. The Mage, with spells like Enegy Blast, Fireball, Lightning Bolt, she is equipped to deal out huge amounts of damage to single or small groups of enemies. The Ranger is equipped with a bow and arrow and is efficient at taking out large groups from afar with skills like Multi-Shot, Fire-Shot and Rapid Fire. The Assassin, armed with two daggers can stealth and attack from the shadows using poison to cripple his enemies.
  • Over 50 Quests: Obtainable from towns, in heavily guarded dungeons or at the bottom of a cavern. Quests will vary from killing a target, to collecting an item for someone to protecting an NPC as they do their duties -- quests are the life of the game.
  • Skill Based Levelling: Unlike traditional RPG games, you don't earn experience. Each character is equipped with skills, the more you use the skills, the more you gain in that skill. As you progress, you get stronger and stronger and are able to take on greater foes.
  • Over 30 different enemies: Enemies is one thing you're not short of in Caverns of Travencore. You'll fight frail skeletons all the way up to solid Dragons. Using a random spawn engine developed for the game, there may also be rare enemies that drop more gold then the norm.

Interacting and Combat

Fighting is a large aspect of the game. Alright, lets not kid ourselves; it's the whole game. Each class will vary significantly with their weapons and abilities so we're attempting to create a high replay value.

On releases

  • Class specific quests and story lines: The quest that will be there for the Assassin won't necessarily be there for the Swordsman. Have you ever tried to move stealthily in armour?
  • End Game: One of the biggest focuses of CoT is the end game content, for those that have slugged through and completed all the quests and maximised all skills. Technically the game doesn't ever end, but we're planning enough content to keep players returning to Travencore and help them to discover something new each time.
  • Additional content: The engine we've designed can simply add additional content without running the risk of losing your save game, so we'll be constantly adding content upon release.
  • Unlockable characters: So far we've designed two unlockable characters, but who knows, there may be more...
  • Full soundtrack: We're working with a few composers at the moment but are constantly seeking more, feel free to contact us, you'll get paid and help put your name out there through our game.

    Thanks for reading this far, we hope you want to see the game made as much as we want to make it. For any questions, feedback or suggestions, please feel free to contact us at or through this Steam Greenlight project.
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UltimateFantasy Sep 9 @ 9:19pm 
I'd buy it. Upvoted!
hmytos Sep 7 @ 1:38pm 
It looks interesting. I hope the geame will have achivments :) I voted. Good luck ^^
Shafylus Aug 30 @ 3:31pm 
SeriousLogan Aug 23 @ 9:21am 
this looks really boring and slow paced
Cruxz Aug 21 @ 12:24pm 
Unless you are not showing all your coded features in the video I feel like your greenlight is too premature. From what I can see you have maybe a days worth of code work done and it would be a very long time before you would be able to release this game. I voted yes in the hopes you haven't shown us everything you have thus far. Good luck!
Derel Aug 20 @ 5:56pm 
I concur with what Dorthvader137 said.
themoodypsu Aug 19 @ 9:24am 
The sprite work looks really nice! At least I 'think' it is, it's a bit hard to tell because it's rather small while everything else in the game is really spaced out and in a different style. It's almost like you took hi-res sprites and plopped them down in a low-res game, it's a bit jarring and out of place. Also it looks fairly slow paced and a little boring to be honest.

So I'll say 'No'
Hnngnh! Aug 19 @ 6:36am 
Interesting artistic direction, gave it a yes though.
dorthvader137 Aug 18 @ 2:11am 
This weird in-between graphics thing is really distracting. Either make it the full on classic 8 bit or make it full modern graphics. I spent the time I was supposed to be watching what he was doing staring at the graphics and trying to allow my brain to process them...
Colenzo Aug 17 @ 2:33am 
One more retro 8bits wannabe.. NO !