This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Jul 26, 2014 @ 3:41am
Jun 13 @ 3:40am
Recent Announcements View All (6)
Groundwork in Unity 5!
Legacy: Unity 5 Groundwork and Development Streaming
Release date: Mid 2015
... is a rogue-like, procedurally generated, open world, character driven RPG. You play a character of your creation within the world until that unavoidable day comes in which he or she is no more, at this point you will create a new character, a descendant! This new character can be any race, or half race, that you have unlocked through romancing with previous characters, s/he will inherit certain traits of your previous characters as well as gaining the social status of being a child of your previous character. The world will change over this time as well, old friends will die, new enemies will arise, factions will war, the terrain will change, and the world in which your new character embraces may be but a shell of the world you once knew. If you failed to save a kingdom from destruction, be prepared to find the ruins of a once great city in it's place, if you succeeded in bringing a man of greed to power, be prepared to pay the consequences of creating a new dictatorship in the world.</p>

The lore and setting...
is deeply inspired by Dungeons and Dragons and Lord of the Rings, just really awesome fantasy settings that you can lose yourself in, dragons, ogres, goblins, elves, you name it, I'll do my best to pack as much in.

The combat...
has drawn inspirations from games like Mount and Blade and Dark Souls, with strategic, thought out, and well paced action. We have made some serious innovations to traditional hack'n'slash combat that will be an easy to learn system, but incredibly difficult to master.

The Procedural Content...
in Legacy goes much further than simply generating terrain. When you first create a world, and the continent in which your first character will reside, the world will generate the initial terrain, the vegetation that would grow over time, the factions and races that would arise in different regions as well as the wars from conflicted ideologies and goals. Even beyond this though, in an RPG, the most important interaction one can have is with other characters in the world, for this reason each character that the player will ever meet will have their own generated back story, needs, wants, and social status in the world, using this information we generate "quests".

The customization...
in Legacy is quite extensive and goes beyond character creation. Between being able to assemble weapons part by part, you will also be given the option to choose which primary, secondary... materials you make your weapons and armor out of. In terms of character creation, there will be potentially hundreds of races to choose from, eye color, hair, the works, etc.

Puzzles and platforming...
because why not? We love the Zelda franchise, and a change in pace is always good, finding secret treasure and hidden areas in the game is a must for us since it really makes the game world feel that much more real. Most of the puzzles will be within dungeons and tombs to make sure that we can get the best quality in terms of difficulty and to make sure that they can not be exploited.

Classes and races...
are a must in any fantasy game. You will unlock new classes and races to play, this, as well as your bloodline fame, will carry over as meta progress between characters. As it currently stands you will have to romance a specific to unlock it with some restrictions on half breeding, the class system will most likely be open ended, with traditional RPG stats and level as play skills.

You can also support us by liking us on Facebook, following us on Twitter, and watching us here on indieDB ~ Thank-you!
Popular Discussions View All (7)
Jul 20 @ 12:30am
Will we be able to reset our bloodline so that we can start at square one again?
Flukemeister (The Knob Kunckler)
Jul 19 @ 2:33pm
Steam Store Release?
Jul 31, 2014 @ 8:13pm
regarding the mechanics you described
< >
S.W.A.T. Nov 26 @ 12:11pm 
Papa J  [author] Jan 24 @ 10:08pm 
@Thito Gamer, I will be doing an article on indieDB soon with updates to the art and gameplay, new team, and early access aim for release. So be sure to follow us on indieDB as it's currently our main outlet for news.
Thito Gamer Jan 21 @ 4:09pm 
any news?
Kashiro-San Dec 25, 2014 @ 11:01am 
Looks great, hopes it gets added in between atleast next March-August.
=Las=LeDetectiveSpycrab Dec 20, 2014 @ 4:03pm 
valve add this please, its already looking good in early alpha!
Liima, ♕ ;* Dec 16, 2014 @ 3:33pm 
jogo muito bom
Hippyshake Nov 18, 2014 @ 5:31am 
Woohoo! Congrats on getting Greenlighted! Picked up the demo in a Groupees bundle a while back, and have been hoping development would continue. The demo is amazing, and it's one of the few Indie games I'm really looking forward to playing. Nice work!
Papa J  [author] Oct 31, 2014 @ 7:43am 
Thanks everyone for their ongoing support! We will be doing a full article on indieDB and an update here too (most likely) on how development is going and our future plans. Things have been pretty hectic but we're ready to move forward and get an early access out sometime within the next couple months!! Thanks again :)
Krazedlion Oct 30, 2014 @ 7:56pm 
Congratulations on being Greenlit!
Sketchy Oct 3, 2014 @ 7:03pm 
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