This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Kitty Galaxies
Platforms: PC, Mac, Linux
Players: Single-player
Jul 25, 2014 @ 4:44am
Apr 16 @ 1:51pm
Recent Announcements View All (7)
Kitty Galaxies has been GREEN-LIT!
Kitty Galaxies Development Update #5!
Three And A Half Months
The last time we posted a development update was in late December. We had planned to release another update in January, but much like last August life got in the way (in some rather unpleasant ways at that). But this time the series of events meant development on the game needed to be scaled down far more than was planned, with only the occasional screenshot making an appearance as the months went by. Once other work commitments and life's little niggles were taken care of... BANG! Our PSU on the main development PC blew out, leading to yet another development delay.

Where Are We Now?
At a glance it may seem that the game looks hardly any different from the last update, but behind the scenes the team have made some major headway. An overhaul of the graphics means post-processing effects work much, MUCH better than they did previously, and the in-game effects have been enhanced massively in comparison to three months ago.

Let's take a look at this example. Here in the first picture we have and old version of the game featuring Tibbles' craft with the old shield system (which was a spherical bubble around the craft), which was just one singular colour (cyan). Also take a look at the space station and the jaggies along the edges of the model.

Now compare that to the latest version, where the shield is now an ellipsoid around the player's craft, which changes colour depending upon how much shield is remaining (in this picture it is yellow, denoting that the player does not have much shield left). Also take a look at the space station in the bottom right, the jaggies are no more!

We are delighted to present our near-completed HUD in these screenshots, though we are dying to show off all its bells and whistles during a gameplay video! All that remains to be seen is the finished communication link where you will be contacted by your teammates and others in-game, but you will be seeing more of that very soon.

You Get A Screenshot! You Also Get A Screenshot! EVERYONE GETS SCREENSHOTS!

Since it has been ages since the previous update, and since we keep referring to screenshots, here are the elusive snaps for you!

And that brings this update to a close, if you want to catch up with us around the web then follow our Twitter account at @yanxengames, and if you have questions then send them in via out Twitter, or via the Kitty Galaxies Greenlight page or Indie DB page and we will try to answer as many as possible.

Sayonara until next time,
(Developers of Kitty Galaxies, fans of Jaffa Cakes)

Release date: Winter 2014/Early 2015
Kitty Galaxies is an arcade style dogfighting space shooter! ...

Take on the Mad Mao space fleet to reclaim the invaded planets, completing a variety of objectives across multiple star systems. Select your fighter craft, and upgrade it with new weapons as you progress on your adventure, whilst always keeping the enemy in your sights!

  • A massive Campaign mode, spanning across the galaxies and beyond...
  • Battle fighter craft, fully-armed space stations, capital ships armed to the teeth, and colossal motherships just waiting to throw waves of enemies in your direction!
  • Enemy and friendly AI take the battles to the stars and beyond, take part in huge fleet battles to decide the fate of the galaxies.
  • Survival mode; Take on The Swarm and see how long you can last!
  • Three fighter craft to choose from, each with their own attributes.
  • Full controller support, along with the option to play with Mouse & Keyboard.
  • Fifteen weapons to blast the Mad Maos into the next universe!
  • A huge amount of upgrades and unlockables for Campaign and Survival modes, and lots of secrets waiting to be discovered...
  • No tacked-on multiplayer or crafting lameness, just pure single player arcade action!

We shall be updating this F.A.Q. over time.

Q. What formats will this game support?
A. Windows, Mac, and Linux.

Q. Is the game an open space exploration game?
A. Nope, there are many other games out there which are aiming to do that. This game is completely combat-orientated. There will be no exploration/crafting/mining lameness here.

Q. Will this game have a multi-player mode?
A. At launch? Hell no. After launch? Probably not. The game was never designed or conceived to be a multi-player game, and to release it as such would require additional resources that we plainly do not have. Plus it would require rebalancing of the entire game. The problem with multi-player is that to do it good it has to be done right. There are far too many games out there with a tacked-on multi-player mode which ends up populated by players for less than a week before they realise how shoddy the multi-player part is and move onto other games. If we want to add multi-player then we will be doing it after release, and even then it is highly unlikely that we will add it in for the sake of adding it in. If we do add it in then we will make sure it is done right, and is a compelling experience so that the player will want to come back again and again. We would also (if it were ever added) release any multi-player component as a free update to the main game.

Q. Will this game have crafting in?
A. Why in blue hell would it need crafting? This game is combat, combat, COMBAT, with a side-helping of COMBAT.

Q. Are the ships customisable?
A. Yes, each ship can fully upgrade it's systems and weapons as the game progresses.

Q. Can this game be played with an arcade stick?
A. Right now we are still testing the game with our USB arcade stick (we are using X-Arcade Twin Joystick), and although we have no official announcement to make in regards to that yet, during testing using an arcade stick has worked pretty darned well.

Q. Can the game be played with an Xbox 360 controller?
A. Yes it can, it can also be played using a Dual Shock 4 too.

Q. Can the game be played using a flight stick?
A. Indeed it can.

Q. So the game is a bit of casual, and a bit of simulation?
A. There really is something for every fan of space shooters here, be them hardcore or casual.

Q. Does this game allow full 3D movement?
A. It does indeed, the player can fly in any direction on the X, Y, or Z axes.

Q. Where are the cats?
A. We thought it is much better to show the actual gameplay first before the plot. Tibbles, Sparkles, and Paul will be introducing themselves very soon we can assure you ...

Q. Is there a demo available?
A. Not yet, but there is most definitely one in the works, which we are looking forward to releasing.

Q. Are you doing a Kickstarter?
A. Why would we need to? We have all the funds needed to complete development, and given this game is going to be distributed via digital download we have no need to do one as a means to take pre-orders. The other problem with Kickstarter (and IndieGoGo) is that a lot of developers are merely running Kickstarter campaigns as a means to promote their game when they already have the funds to complete development. We feel this is wrong, and a blatant abuse of crowd-funding platforms.

Q. Will you be releasing the game via Early Access?
A. Again, why would we need to? We feel that releasing an incomplete game would be wrong, as the second someone pays for your game it should be at the end of development, not mid-way or two-thirds though development. In our opinion, the only games that need to do Early Access are multi-player titles which require extensive balancing done to the game before it officially launches, and even then years ago developers would do this via open or closed betas, and not by having people pay to test their game as a glorified paid demo. Also there are far too many developers out there who are more than willing to abuse Early Access and/or Kickstarter, and by extension abuse the trust of their audience. We are not those types of developers, we want to develop and release a complete (and awesome) game for you all to play only when development has completed, unlike unscrupulous developers who would gladly take your money and run. However we will be releasing an awesome free demo for you all to play and try before the game is released, so check back here for details on that in the near future!

To keep up with the latest developments on the game visit us at, or follow the game on Steam Greenlight to be informed when the forthcoming demo is available to download!
Popular Discussions View All (1)
Jul 26, 2014 @ 1:03pm
Otaku Cat
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Media Breakdown Apr 28 @ 2:16pm 
That trailer track is still aweswome sauce. :)
Yanxen  [author] Apr 27 @ 3:51pm 
Thanks for the support, more to come soon ^_^
Media Breakdown Apr 26 @ 1:59pm 
So glad this was greenlit! Congratulations! :)
Dalax Apr 3 @ 3:01pm 
Lori Easter ITA Jan 16 @ 2:17pm 
This is a Great Game.
Shafylus Dec 15, 2014 @ 3:41pm 
Looks good, voted!
Media Breakdown Dec 12, 2014 @ 10:59am 
I clicked on "follow" on your game today. Now I'll be kept up to date on any news. :)
Yanxen  [author] Nov 23, 2014 @ 9:42pm 
@Media Breakdown: Ah yes I see now, although as development continues it seems that the rear-view (0:34, etc) is increasingly less useful for the player, so there is a chance it might be dropped, we will have to see as development continues.

We have always had the philosophy of engaging with the community as much as possible, as we know as fans of games ourselves we love being able to chat to devs of upcoming titles and such when the opportunity arises :) As for the Greenlight thing, although we are making updates more often now on the game's development, we thought we would hold back on the big marketing push until the demo is ready at least, that way we can maximise the "Yes" vote potential in one big load and such.

Thanks for the support everyone! We cannot wait to show you what we have in store for the next update!
Media Breakdown Nov 23, 2014 @ 4:51pm 
My apologies; I didn't expect anyone to animate a cockpit. I was just referring to the perspective changes in the video at 0:34, 0:57, 0:59, 1:03, 1:34, 1:39, and my favorite at 0:26. And I'm impressed at how involved your team is with the community; you looked up Terminal Velocity; you respond quickly; I'm really pulling for you to get out of Greenlight Limbo. :)
Yanxen  [author] Nov 21, 2014 @ 6:48pm 
@Media Breakdown: Sorry for the late reply, just had to get a little (big) something sorted for the next update which we are hoping to post tomorrow.

There is no first-person view in the trailer, we decided against having one, due to the sheer amount of space games out there where it has become somewhat of a trope to have an in-cockpit view and such. We would have had to have set aside more resources in order to model, texture, and also animate the character within the cockpit, which we felt was less important than the main gameplay itself. Although I did look up Terminal Velocity, it looks ace, reminiscent of a lot of the other games which inspired Kitty Galaxies ;)