Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Source Difficulty Mod
 
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Jul 22, 2014 @ 4:56pm
Feb 14, 2015 @ 6:33am
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Source Difficulty Mod

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Description
The mod that rebalances various aspects of the game while making it more challenging.

The mod also alters the companions for easier control over their builds.

Four players hired companions support.

Player movement out of combat increased 30%.

Subscribe now for the low low price of $0.00. That is zero dollars and zero cents.


Source Difficulty Mod 1.12



You can use this mod on your first play-through If you have a lot of experience with RPGs.

I think this mod makes the game about two to three times more challenging than vanilla.

The difficulty of the first few fights before entering Cyseal has been greatly altered in order
to give you a general idea of the overall difficulty of the game when using this mod.


Read the Hints and Tips Section! It does not contain any spoilers.


Is the mod not challenging enough for you?
Head to NexusMods and get an optional version that lowers Player HP by 35%.

You must read both of the Warning sections below.

I hope you enjoy!



***** Important Warnings *****

Don't be ashamed to play on Normal or Easy. This is a difficulty mod after all.
Easy mode lowers Enemy HP 50%. So don't hesitate to use it if an encounter is too much.

Compatible with Divinity version 1.0.252.0.

The mod requires starting a new game.

Make sure this mod is on the top of the mod list when you activate it in game.


This mod is not compatible with any mods that alter companions, stats, and skills.



***** Multiplayer Warnings *****

If you are playing in Multiplayer make sure all players have the mod installed and enabled.

The 3rd and 4th players should only join when you have recruited companions for them.

If you are still experiencing crashes in Multiplayer you can find the solution under the:
"Experiencing Game Crashes in Multiplayer" section in the description below.



***** Game Changes *****


**NPC Changes**
1) Increased the Bodybuilding and Willpower by 2 for NPCs that had at least 1 point in either.
2) Gave 1-2 Bodybuilding and Willpower to some NPCs that had neither.
3) NPCs with 4 or more Speed given 2-4 Speed.

4) Some Enemies now have 1-3 more Skills. (No player disabling skills that stun etc).
5) Some Enemies now have 1-4 Talents. (Ex: Archers have Quickdraw and Sidestep).
6) Rats now have lower HP & FOV so they are easier to kill.

7) NPC FOV buffed from 90 to 180.
8) Sentinels FOV nerfed to 30.
9) Each point in the Sneak ability now decreases NPC FOV by about 30 degrees.

10) NPCs Level 10+ given 2 Leader, Armor, & Luck.
11) NPCs Level 16+ given 4 Leader, Armor, & Luck.
12) Certain level 6 side quest enemies give less EXP on kill.


**Player Changes**
1) Player Health and Accuracy set to the default 100%.
2) Summons -2 Constitution, but given Swift Footed , Stench, Sidestep, and Comeback Kid.
3) Each Player starts with 8 Large Potions, 2 Resurrect Scrolls, 2 Fireball Scrolls.
4) Each Player starts with 10 Gold Plates. Each sells for about 300 Gold.


**Difficulty Modes Changes**
1) Enemy-Hit-Chance for all difficulties at +20%. (Same as Vanilla Hard).
2) Easy Mode gives NPCs -50% Health.
3) Hard Mode gives NPCs +50% Health.


**Extra Changes**
1) 4 Players Companions Support. (Allows the 3rd and 4th players to control Companions).
2) Player movement speed is increased 30%. Animations look natural & do not affect combat.



***** The Four Companions Changes *****


The companions have been set to level 1 and have been given various changes.

The companions will Auto-Level to the same amount as the player that recruits them.

They were given 5 free ability points to compensate for not having traits like the 2 main heroes.

You will choose an additional attribute, 2 abilities and 1 talent by the time they reach level 3.

Companion weapons/utility ability points have been reallocated.


**Level 1 Madora the Paladin**
1) Attributes = STR 8, DEX 5, INT 5, CON 6, SPD 6, PER 5
2) Abilities = Man-At-Arms x3, Bodybuilding x2, Willpower x1
3) Skills = Default Skills
4) Talents = Opportunits & What-a-Rush.


**Level 1 Jahan the Mage**
1) Attributes = STR 5, DEX 5, INT 8, CON 5, SPD 7, PER 5
2) Abilities = Aero x2, Hydro x2, Bodybuilding x1, Willpower x2
3) Skills = Default Skills
4) Talents = Elemental Affinity & Far-Out-Man


**Level 1 Bairdotr the Ranger**
1) Attributes = STR 5, DEX 8, INT 5, CON 5, SPD 5, PER 7
2) Abilities = Marksman x3, Bodybuilding x1, Willpower x2, Tenebrium x1 (Hidden)
3) Skills = Default Skills
4) Talents = Bully & Stench


**Level 1 Wolgraff the Rogue**
1) Attributes = STR 5, DEX 8, INT 5, CON 5, SPD 5, PER 7
2) Abilities = Scoundrel x3, Bodybuilding x2, Willpower x1
3) Skills = Default Skills
4) Talents = LightStep & Back-Stabber


All four start with 4 Large Potions, 2 Resurrect Scrolls, a Fireball Scroll and a Backpack.



***** Hints and Tips *****


NPCs gain 1-2 more action points per turn so they are likely to attack an extra time per turn.

On average a point in Bodybuilding / Willpower increases resistance to status effects by 10%.

Consider getting as much Bodybuilding and Willpower as you can on everyone.

Leadership at 4 gives +10 Initiative which helps more than you expect.

To increase the chance of a status effects increase the attribute that is related to that skill.
(Ex: For Crushing Fist every point in Strength after 8 increases knockdown chance by 5%).

Buff and Debuff Skills are very useful (Ex: Fortify & Divine Light).

Divine Light warrior skill lowers both BB and WP by 2 (even though it says it only lowers WP).

Enemy Archers carry 2-4 special arrows, but they will use them on their first few turns.
Archers are easier than the rest to disable, but it won't work all of the time.

Your Summons have half their default HP. Use them for flanking not tanking.

If you encounter enemies two or more levels ahead of you then you are in the wrong place.

You may feel a difficulty spike on some enemies that are levels 5 to 6.


***** Experiencing Bugs? Updating to a New Version? *****


Make sure to pay really close attention to these steps!

Disable all mods. Click Activate. Restart the Game. Put it on top. Enable mods. Click Activate.

If you are playing in Multiplayer make sure all players do this as well.



***** Experiencing Game Crashes in Multiplayer? *****


If you experience this there is a chance that the five steps below may fix this for you.

1) Host load the saved game then wait about 10 seconds after everything is done.
2) Host induvidually select each party member.
3) Host move each party member and then view their invetory.
4) 2nd player join, 10 seconds later have the 3rd, and 10 seconds later the 4th.
5) Wait 10 seconds and then Save the game.



***** Patch History *****


Refer to the Change Notes

http://steamcommunity.com/sharedfiles/filedetails/changelog/290019800



***** Current Plans *****


I do not plan on adding any more new features to this mod.

Although I might provide balance changes based on player feedback in future versions.


***** Conclusion *****


The mod was designed from player feedback, from players with very different skill levels,
playstyles, and party compositions so I was conservative with some changes. I tried to
take all opinions into consideration and tried to view them from many perspectives.

Various planned features and balance changes ideas I had were canceled because
I either could not find a way to implement them, they would cause crashes/bugs,
or those changes could break saved games when new official patches are released.
Popular Discussions View All (1)
0
Sep 23, 2014 @ 2:42pm
Experiencing any problems? You might find the Solution here!
IceBrazuca
< >
102 Comments
IceBrazuca  [author] Feb 2 @ 2:38pm 
If you want a mod similar to this one on the Enhanced Edition then I would highly recommend the Epic Encounters Mod. It is the mod I used to play the Enhanced Edition.
IceBrazuca  [author] Oct 18, 2015 @ 12:46pm 
@Brown: Yes, the last official Divinity Original Sin patch was on January.
The last Source difficulty mod patch was onFebruary.

@M3m3z: Press C (I think) to view your character sheet (the one that shows your stats and lets you assign points on level up). Then hover over Vitality. If it says you have a +60% or +15% buff or -20% debuff then the mod is not working.

Click this link. The "Effects on Players" part is disabled for this mod. So if it is there on your game then the mod isn't working.
http://divinity.wikia.com/wiki/Difficulty_%28Divinity:_Original_Sin%29
Radagast the Brown Oct 17, 2015 @ 7:43am 
Does this work now with latest steam version if I may ask?
Nut Sep 28, 2015 @ 10:24pm 
quick question. does anyone know how to tell what module you are playing? or does it automatically work if you have it activated? and what happens if you deactivate it mid playthrough?
BobIsTheKingOfFantasialand Jun 12, 2015 @ 7:40am 
This mod is making my and my friends game ALOT more enjoyable. Vanilla "hard" was way too easy for us. Now we actually have to use our brain sometimes. Thank you very much :)
Rocket Imp May 15, 2015 @ 12:55pm 
I download this mods and few others 1 it from the workshop and the other 3 are from nexus I want to know if this mods are compatible with Source difficulty mods.

the mods are:
Sexy male armor by Mr Esturk
Sexy Divinity Overhaul
Deadly Sorceress Vixen - The Return Of The Underboob
UnderSiege- is here on the workshop
The Filth.ツ Apr 5, 2015 @ 6:50pm 
So there's absolutely no way this mod will work on a current save file at all? On the nexus page it said
"The mod requires starting a new game for ALL the features to work." but on here it says it requires a new game, period...:(

If anyones tried it with a current save file please let me know...all features dont have to work, just a few diffuculty tweaks here and there would be cool.

That's a shame if so. I didn't know how easy the fights can get once your a couple of levels in, and i dont wanna restart at this halfway point :/
PeteyD Mar 16, 2015 @ 12:22pm 
Regarding getting the mod to work, and being able to play with the values,

Look for LS Tools, someone put the latest version on Larian.com forums.

1. Subscribe to the mod on steam, it should go in your My Documents\Larian studios folder (I don't know where on the mac). 2. Unpack the mod using LS Tools. 3. Delete the packed version and copy the unpacked folders (Mods and public) to the Data folder in Steam. 4. Open game, turn off mods, click activate, restart game, put Source Difficulty at the top, select desired mods and click activate. If this is your first time using the mod, a new game is necessary.

I've been following step 4, everytime I make tweaks to Characters.txt, I'm unsure if it's necessary, I haven't tested without as of yet and I'm pretty happy with the my boosted characters vs. boosted enemies, considering Act 1 feels like mid game, especially with Boss Loot mod, I'm unsure what mid game is going to be like.
PeteyD Mar 16, 2015 @ 12:01pm 
I tweaked it a bit to suit my play style, I like more AP for both myself and enemies, and 450% more vitality for enemies. Though I'm not sure, I think maybe it's affecting the elemental shields cast on my characters.

Those shields are OP, I'd like to nerf them to only provide 20% of my characters max HP instead off 100%. (This is assuming they're not currently providing 100% max hp + 450% due to the shield being treated like an Enemy NPC and given a boost.)

Is there's a spell.txt file that can be incorporated in which I could mess around with the values?
holyforge Mar 10, 2015 @ 7:04am 
I can't get this to work on the Mac. I dropped the folder in the mods folder and the game doesn;t seem to recogniaze it when I click "mods" in game.