Help this game get on Steam!

Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.

Platforms: PC
Languages: English
Players: Multi-player
Jul 17 @ 3:35pm
Aug 2 @ 12:06pm

Would you play this game if it were available in Steam?

No thanks /
Not interested
Ask me
again later
APG is an FPS that is currently in alpha and wants your help. Focuses on high risk, high reward scenarios that create impactful and complex decision making. Supported through a fair F2P model that gives all accounts the same gameplay options. The game employs many different intertwined systems that creates a variety of ways to play and a complex meta-game.

You can download and play right now! We have a small tutorial and open playtests Sunday at 3:00 PM Eastern Time (7:00 PM UTC):

The following is just the broad strokes of the major systems at play:

Challenge System
  • Players can create challenges that include a type of challenge, quantity value, time limit, and optional conditions.
  • Example: Kill, 8 players, within 10 minutes, while taking double damage, with the sniper rifle
  • Up to 8 players may accept any challenge, 4 from each team
  • Up to 3 challenges available at a time
  • Completing a challenge give the winners credits and victory points (victory points determines which team wins)

Extraction System
  • When a player dies, there is a short duration when another player may extract the dead player's core.
  • When a player's core is extracted by an enemy the player loses all weapon modifications, shop market access, and bounty.
  • The player that extracts the core is awarded the bounty and gains access into the other teams market. Bounty is split between all players who assisted in killing the player.

Market System
  • Players may buy weapon modifications and accessories with credits as long as they have the appropriate market access.
  • Players can increase their market access through credits, kills (gives access to your teams market), and extractions (gives access to your enemies market).
  • Players can gain up to five accessories, and each weapon can gain a modification for its primary and secondary functions.
  • Accessories can be passive or active.

Bounty System
  • Each kill increases bounty.
  • As a player's bounty increases they become more visable in game (by means of glowing effect).
  • Players can place bounties on other players.
  • When a player extracts another players core, they gain credits equal to that player's bounty. This causes the downed players bounty to reset.
Popular Discussions View All (3)
Jul 17 @ 8:09pm
Feedback Forum
Jul 17 @ 3:21pm
Bugs Forum
Jul 17 @ 3:28pm
Playtest Forum
< >
какаха Sep 11 @ 7:21am 
Vesuvan Sep 8 @ 5:01pm 
Appreciate the direction APG is going with as an alternative FPS!
Char Aznable Sep 5 @ 2:44pm 
Seems like a neon Nexuiz.
Did you see that??! Sep 3 @ 11:39am 
görünüşü ve grafikleri hiçte fena değil eğer gelirsen uygun bir fiyata alınabilir^^
Professor Duckingson Aug 31 @ 3:15pm 
Looks nice.
schmuk_amuk Aug 25 @ 3:04pm 
sounds great looks good.. that being said i don't do multi-player games. so sorry no
Piexus Freeman Aug 25 @ 1:58am 
Looks Good :D
Ziemiak Aug 21 @ 1:34am 
Yes !
Colenzo Aug 17 @ 9:32am 
Rated this Triple "N" : No, Never, Next.
daniil-gorbunov-2000 Aug 12 @ 11:47pm 
that cool