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Endless Reach
Platforms: PC
Languages: English
Players: Single-player
Jul 5 @ 8:44pm
Sep 6 @ 2:58pm

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In 1 collection by Soverance
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Recent Announcements View All (9)
2.2 Beta Now Available!
The 2.1 Beta includes a number of feature additions, improvements, and bug fixes! Some of them are listed below:

Watch the 2.1 Beta version update playthrough on YouTube

Download the FREE BETA on the Official Website[]


These features and fixes have been implemented for 2.2:

  • Updates to Oculus SDK 0.4.1
  • Level 2 – The Celestial Plains is now able to be unlocked.
  • Universal online leaderboards have been introduced. View the leaderboards outside the game on the official website[]. Leaderboards are separated by individual level. You will be prompted to enter your name if your score surpasses one of the universal high scores. Entering names must currently be done with a keyboard.
  • When starting the game, a Soverance splash screen now prefaces the title screen, during which the HMD orientation is automatically reset
  • Screenshots can now be captured during gameplay by pressing the Left Stick (L3). This is an experimental feature, and is resource intensive. Using it will cause a momentary pause in frame rate. Additionally, only one screenshot may be saved, and all successive screenshots will overwrite the previous one. Future updates will allow for multiple saved screenshots.
  • Cameras now fade during level loads
  • The game can now be paused by pressing the “Start” button at any time during gameplay. You can restart the level, or exit back to the main menu from the pause menu. Hit “Start” again to unpause the game and resume play.
  • A new model for the player’s starting drone has replaced the placeholder model using in version 2.1. This new drone is currently known as the Mark I.
  • All firing rates have been slightly increased, and bullet collision has been improved.
  • Fixed a bug where the player could still overload after defeating the boss, causing both a complete and failure status screen to appear, as well as a constant and unstoppable controller vibration.


  • All sound effects are still super rough.
  • Status screen does not recenter properly when returning from viewing a Leaderboard
  • Targeting reticles on Boss 01 – Aern appear in the incorrect positions. They are centered instead of around Left/Right engines
  • While Boss 02 – Celestial Archon’s head can be targeted with homing missiles, no reticle appears. It’s actually there, it’s just too small for his giant head

I hope you enjoy the 2.2 version update of Endless Reach! As always, be sure to provide me with any feedback you may have here in the comments or on the game's official subreddit.
If you enjoyed the beta demo, be sure to vote on our Steam Greenlight page, or give a rating on Oculus Share. You can also follow me on Twitter @Soverance.

Approved on Oculus Share!
Release date: 4th Quarter 2014
Endless Reach is a virtual reality shoot ‘em up that puts you in the shoes of an interstellar space drone pilot, laying claim to the uncharted galaxy known as the Reach! Send your starfighter drone out into the unknown, and use it to battle your way through the alien hordes and make the regions safe for colonization. The future of humanity's expansion depends on you!

This game is available exclusively for the Oculus Rift.
View Endless Reach on Oculus Share.

View the Online Leaderboards[]

  • Oculus Rift DK2 Support
  • 10 action packed levels set in beautiful spacescapes
  • High-powered visual effects
  • Power-up chaining and Limit Break mode
  • Defensive boost feature
  • Devastating Overload feature
  • Homing Missiles target via head tracking
  • Universal Online Leaderboards for each level
  • High quality techno soundtrack by local Atlanta artist, Shiny Baubles[]

Details of the game's features can be found on the subreddit's wiki.

We're extremely excited to bring Endless Reach to virtual reality, and help usher in a new age of shmups! We'd love to hear your feedback on our beta version as we work to make this the best experience we can.

We hope you enjoy the VR Beta version of Endless Reach, and we appreciate any feedback you can give us! If you like what we're doing here, vote for us on Steam Greenlight!

Please note that many 3D models used in this beta version are "placeholder" models, and are not indicative of what will be in the final release.

You'll find all the latest, most up-to-date information on the game's official subreddit: r/EndlessReach. That's where you'll find the game's documentation wiki, as well as great insights into the game's development and upcoming releases.

Before it was the virtual reality spectacle you see today, Endless Reach was prototyped as a mobile game for Android and Windows Phones. The prototype went live on both stores back in July 2014. You can still get the 10-level prototype today, as a $0.99 download. Visit our website to learn more.[]
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Mr. GreenLight Sep 12 @ 7:45pm 
Thank you for supporting Mr. GreenLight! Good Luck!
Soverance  [author] Sep 6 @ 3:09pm 
2.2 is out in the wild! Check the announcement up top!
Soverance  [author] Sep 5 @ 12:46pm 
Thanks so much!

I'm definitely big on the action, and looking to make the later levels much more intense! Look for more soon.
Icephyre Sep 5 @ 11:51am 
Voted. VR needs some good non-passive games and this is one of them.
Nekit Nikita Aug 29 @ 10:56am 
Space Marine Aug 6 @ 1:52pm 
Soverance  [author] Aug 2 @ 2:23pm 
VR Beta version 2.1 is now live and available for download from the official website[]
Soverance  [author] Aug 2 @ 8:19am 
new playthrough video for today's version update, shows off new targeting and boost features! Check it out on YouTube!
Sheba #2months Jul 31 @ 9:17pm 
No problem.
Soverance  [author] Jul 31 @ 8:53pm 
thanks guy!