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We Slay Monsters
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Genre: Strategy, RPG
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted:
Updated:
Jul 1 @ 12:00pm
Jul 6 @ 6:41pm

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Recent Announcements View All (6)
We Slay Monsters Available!
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Description
Release date: September 2014


We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.



Features
  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-10 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. The final game will have a campaign where you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

Soundtrack

Our composer Adam Chandler has done a great job with the music and sound effects for the game, and we're planning on releasing the full soundtrack album once the game is launched. In the mean time, we have made a preview of the first two tracks from the album available on our Bandcamp page:

We Slay Monster Soundtrack Preview[furiouslyinactive.bandcamp.com]

Early Access

We're planning on making the game available in early access. The iOS version of the game has already been through one round of alpha testing, and we're working on polishing and adding content as we work toward our projected launch in September 2014.

The game is fully playable right now with the first set of unlockable monsters and one class, the wizard, with random dungeons. The campaign is currently in development, as well as finishing the other classes and the rest of our monsters.

We would like to have a great degree of community involvement as we work toward our release. We've gotten some great feedback on gameplay ideas and tweaks from our current round of testers, and we want more!

Once the game is available in early access, anyone that participates will also receive the soundtrack album for free!

Available now on Itch.io

While we're working hard at getting through Greenlight, in the mean time we're making the game available for purchase (early access) through other channels.

The first of these is itch.io. We launched earlier today on with Update #16 of our game, and it's available for immediate purchase:

http://furiouslyinactive.itch.io/we-slay-monsters

A purchase on itch.io now will guarantee a Steam key when the game is through Greenlight, and all early access purchasers will also receive the game's soundtrack for free when we launch.

How can I learn more?

Our development blog: http://blog.furiouslyinactive.com
Our website: http://weslaymonsters.com
Twitter: @wedesigngames
Facebook: http://facebook.com/weslaymonsters

Popular Discussions View All (2)
3
Jul 7 @ 5:24am
PINNED: Frequently Asked Questions
Furiously Inactive Games
3
Jul 3 @ 9:42am
SteamOS / Linux support?
psymin
171 Comments
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[USS]FireChaos Jul 24 @ 7:53am 
Awesome!
STVR Jul 24 @ 5:13am 
I love the sense of humor, needs some polish but a lot of potential. Good luck!
StaticHunter Jul 23 @ 4:32pm 
I look forward to seeing how this card-pg plays out.
☯ Shyning Jul 22 @ 2:10pm 
Voted Yes, I wouldn't buy it since it's not a game I'd spend a lot of time to, but I like it. The concept is fine and I'm pretty sure people would buy it, so why wouldn't it deserve its place ?
May buy it if I manage to finish some games faster than I thought :)
VisibleDucts Jul 22 @ 7:29am 
It's a really neat concept and it's really fun and I'm excited to be able to play it and see it develop with each new update! It should definitely be on Steam.
TheeBisuu Jul 18 @ 10:15pm 
this game is interesting... good looks.
SunBeamZappa Jul 18 @ 5:35pm 
Intresting looking game, voted up :)
TheManlyStanley Jul 17 @ 7:53pm 
Keep it going! Manly Gamedays has your back!
Ookamii Jul 16 @ 1:11am 
Played at SGC! It was a lot of fun and had a good time talking with you guys as well. Upvote!
Frio Jul 15 @ 2:36pm 
Saw you at SGC and am totally behind you guys!