This software has been Greenlit by the Community!

The community has shown their interest in this software. Valve has reached out to this developer to start moving things toward release on Steam.

Category: Utilities
Platforms: PC
Languages: English
Jun 25, 2014 @ 11:25am
Aug 14, 2014 @ 5:25am
Recent Announcements View All (4)
GLSL Support!
Heading now for GLSL
Release date: 22th June 2014
Finally a modern shader IDE for programmers and FX artists

  • Easy-to-use node-based render pipeline
  • Native HLSL, GLSL and ASM code editing
  • Online shader library and community
  • Write shaders by hand


There is already a stable version of ShaderTool available for download - get it at and support us during development. We have planned a Mac and Linux version and also an IOS (IPad) version of ShaderTool. It would be great if you would join us on this journey :)

ShaderTool has arrived

After one year of development we are finally proud to announce that ShaderTool has been released
to the public audience for Early Access.

Not just another Shader IDE

Maybe you are one of those who was looking without avail for a really good shader
development environment. You might ended up with the FX Composer or RenderMonkey – both
very powerful shader IDEs but with one big disadvantage – both are sadly not maintained
anymore and therefore they do not support the newest shader models!

So what else was out there? Sadly … almost nothing! Some IDEs are more after GLSL and very
few after HLSL. Some IDEs only support the creation of post effects – but that is not enough
for a shader developer!

That is exactly what we were just thinking a year ago and we thought that it was time to change
that. So we started to develop ShaderTool. And now we think that it is time to reveal the
current state of development and to check what others think and say.

What is ShaderTool capable of?

The current version of ShaderTool allows you to write HLSL only shaders of any kind. Just in
a few weeks you will be also able to write your shader in GLSL and also to share them with
your friends and the ShaderTool community.

But you not only can write shaders by hand but also build up your own render pipeline through
the node based system and combine multiple shaders to create state of the art effects just as the

You can load or just drag and drop models and textures of any format – even DirectX effect files
(.fx)! The integrated code editor supports syntax highlighting and other typical actions you
know from other editors.


  • Create your own node-based render pipeline
  • Powerful code editor
  • Write HLSL and GLSL shaders
  • Direct use of shaders in DirectX or OpenGL applications
  • Newest shader models supported
  • Share your shaders with others
  • Export and import of ShaderTool projects
  • Create template projects for more efficient shader development
  • Launcher with news and automatic updates
  • ... more features coming

There is so much more … try out for yourself!
< >
wamp1R- Dec 25, 2014 @ 2:42pm 
it looks really useful! ;)
BiteTheBytes  [author] Dec 18, 2014 @ 1:02pm 
Wait for the update which is planned before christmas ;) ... THAT ONE will be FUN!
Rainbows Dec 18, 2014 @ 9:51am 
Clutch_Baller™ Oct 20, 2014 @ 1:00am 
Albino Cat Oct 6, 2014 @ 8:18am 
Ok, thanks
BiteTheBytes  [author] Oct 6, 2014 @ 6:17am 
OK, seems you have bought the non-steam version ... yes, our server hoster was offline ... now it should work again!
BiteTheBytes  [author] Oct 6, 2014 @ 6:13am 
Did you buy the steam version or the non-steam version?
Albino Cat Oct 5, 2014 @ 8:48pm 
Anyone else having trouble running this? I bought it and tried to run the luncher but it said the server was offline. I ran the launcher updater and it's not doing anything......
BiteTheBytes  [author] Aug 29, 2014 @ 2:40am 
TheMisterBondy Aug 28, 2014 @ 2:58pm