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A.R.M. Asteroid Resource Mining ARM
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Recent Announcements View All (3)
UPDATED Improved Graphics and Beta to be released soon
Game Description has been UPDATED!
Description
Release date: FALL 2014
ARM (Asteroid Resource Mining)
In-game Art is not final and is only Pre-Alpha, please be kind and realize the graphics will only get better.

Theme: Space Western Miners/Steampunk Pirates "retro-futuristic/fantasy"

Genre: 3D person Arcade Asteroid Mining

Mood: Creepy, Dark humor, Suspenseful with comic relief


-Limitless, Procedurally Generated Universe
-Near-Realistic Newtonian physics simulations
-Uncover the ancient mysterious of alien Xenoarchaeology, buried deep inside some asteroids.
-Use the proper tools on the different surface types (snow, Ice, alloys, metals, sedimentary, igneous, metamorphic rocks)
-Trade minerals, gems and crystals such as (bronze, silver, gold, emerald, ruby, sapphire, diamond) for repairs, upgrades and purchase new tools and spacecrafts
-Post Highscores online to see who is the wealthiest miner in the galaxy
-Different storylines, and "Choose Your Own Adventure Style" dialogs
-Purchase and upgrade near/far-range scanners, to strategize mining of certain specific asteroids
-Puzzle mode, race against time and use the proper tools to gain the most minerals
-Enable shields, while navigating through a meteor shower
-Choose to equip extra thrusters to increase speed and maneuverability in replace of equipped tools.
-Evade "Space Pirates" and other rogue miners that may try to steal from your horde, or even worst.
-Careful where the player mines, as claimed territory can result in a warrant issued from the "Space Police"
-Call a nearby "Merchant Ship" to bring fuel, in case the player is left stranded in middle of deep space.
-Arcade style controls to be built around dual analog sticks (currently Xbox 360 wired controller and mouse/keyboard supported )

-Crew can join the journey, or take them to destinations for extra credit$ (Stretch Goal)
-Compete or co-operate with a friend online (Stretch Goal)
-Collect materials, and craft your own spacecrafts or other structures (Stretch Goal)
-Persistent Death, when the character dies, or gets "too old" that character is lost. (Stretch Goal)

Future platforms considered
PSN, Xbox Live Arcade, WiiU


Story Mode "Kim Jung-Deux" (Current Singleplayer pre-alpha version)

The "Gold Rush" in space has begun, corporations and many independent prospectors have entered into the space rush to collect the most minerals to become the wealthiest Miner in the Universe. Kim Jung-Deux an old-timer, dirty miner, recently released from the penal colony on the asteroid Garda-IV.

Kim Jung-Deux, then receives a telegram from his now deceased Grandfather, giving him a message with an inheritance of an old broken down jalopy, named the Jalopnik, a barely functional mining cargo-ship.

Kim Jung-Deux, then is given the opportunity to mine asteroids within an infinite procedurally generated universe. That also contains meteor showers, space stations, mining refineries...

Upgrade, purchase, and edit the many types of spaceships. Acquire the many tools such as
Drills, Plasma Torch, Jackhammers, Grinders, Proton Beam, ION Cannons, Particle Beams, Magnetron, Flamer Thrower, Arc Lightning Torch, Tectonic Beam, Acid Gun and Mining Explosives...

When enough credit$ are refined, the player is able purchase better and larger cargo-ships that can carry larger loads and allow further travel.

Puzzle Mode (Destroy as many asteroids as possible and collect minerals to purchase more fuel, before the tank becomes empty)

Choose to use the proper tools at the correct time on various types of surfaces to more effectively recover gems and minerals in less time. Carefully plan and strategize then prioritize between which asteroids to mine, and how to manage how much fuel and cargo space remains. Be careful not to get too greedy and get stuck in deep space with no fuel, no signal, and no help as it will cost a hefty penalty to call in a "space tow-truck". (SAA)

Although the main focus of ARM is mining and not combat. A suspension of disbelief and suspense of other "entities" and Pirates that will try to steal your precious "booty". The main goal of ARM is to become the most wealthiest Miner in the Universe. As Players can post their scores online, or join a server with other mining friends. Work together or compete against each other, to make the most money.

Popular Discussions View All (5)
2
Jul 7 @ 9:38am
How important is Building and Construction, opposed to Destruction and Mining?
NefariousDimensions
2
Jul 12 @ 5:44pm
Preferred platform PC, Mac, PSN, Xbox live or WiiU
NefariousDimensions
2
Jul 12 @ 5:44pm
Arcade vs Simulation
NefariousDimensions
121 Comments
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woody759 Jul 27 @ 8:06am 
Looks good.
WIBL.neizbestnii Jul 26 @ 12:12pm 
написано, что это хоррор, но где этот страх и ужасы настоящего хоррора типо outlast'a????
laporte Jul 24 @ 10:48am 
+1
NefariousDimensions  [author] Jul 23 @ 8:05am 
@STVR We are still upgrading the UI and the characters are only concepts. We are still only a small team and only been working on this project for just 3 months. We prefer if there is negative feedback about the game, it is discussed in detail, so we can make changes and make it better.
STVR Jul 23 @ 7:56am 
That UI, and the character art, makes this a solid no. No matter how many months of development this represents, it is in too early of a state to show on Greenlight.
NefariousDimensions  [author] Jul 18 @ 3:23am 
@LeonRes [OC] Valid points, although to clear things up. We are a small team that has made this much progress in only 3 months of development. Thats including creating own own voxel engine. We are now releasing in a few months a mini-A.R.M. version lite that will only have a few game modes unlocked. This part of the game will be free, players can then decide if they want to support through crowd-funding to unlock Onilne Universe, Stories Mode and a bunch more Challenge modes. This version will be available first on PC, hopefully on Steam. We listen to our community, and we want them to be part of the creation, so we can make the best quality game that appeals to what we want.
n.C mixam Jul 17 @ 2:10pm 
emmmmmmmm... no.
LeonRes [OC] Jul 16 @ 8:16pm 
Space Western Punk Retro Future Fantasy game of every genre, on every platform, supporting every language, coming out in a few months, with that "quality" of graphics? Seems like you're trying to appeal to everyone, which you just can't do. Even Blizzard can't do that with decades of development.
<xX[ hokusai ]Xx> Jul 16 @ 11:15am 
looks sick and the music WAS amazing before you changed it. the old stuff was better, perhaps not a fit for the game genre but still awesome. loads of potential. whip your music/sound guy (the original guy not this new guy) into doing more space style stuff and you've got a winner.
[NLG]CATFISH Jul 16 @ 10:08am 
HOLY CRAP BISCUITS! THIS LOOKS FRACKING AMAZING!! YES YES YES!