This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Old Scratch
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Jun 23, 2014 @ 5:02pm
Dec 29, 2014 @ 2:31pm
Release date: Late 2014
Think of it like Angry Birds meets Zelda, with a dash of Adventure Time craziness.

A young boy hears a rumor that in a faraway land lives a mischievous creature known as “Old Scratch”, who will grant a single wish to anyone who can make his way there to challenge him. Intrigued, the boy gathers his possessions, says his goodbyes, and starts off on a journey to find Old Scratch…

  • A 3D side-scrolling adventure RPG
  • Character growth via TONS of weapons and items with unique, fun effects (not just boring stat multipliers)
  • Colorful, reactive 3D animated characters
  • NES/SNES-inspired retro soundtrack
  • Cross-platform: Continue your PC adventure seamlessly on your mobile device

  • Travel through each area encountering enemies, puzzley physics-based environmental obstacles, and collecting weapons and items
  • Using a familiar “slingshot” mechanic, you will throw, bounce, roll, and launch weapons through the environment in an attempt to complete each challenge and continue forward.
  • Unlike a typical action game, your character does not move through the level under your control. Instead he remains at the start position until the challenge has been completed (usually by defeating the on-screen enemies).
  • Your character evolves based on the items you have equipped, as well as your increased knowledge of how to tackle certain environmental obstacles, and familiarity with the strengths and weakness of each of your many weapons.
  • Equipment items typically have substantial effects, like allowing the player to jump, greatly increasing the player’s throwing ability, upgrading the damage of a previously underpowered weapon, adding on-screen quick access slots, and unlocking new and exotic gameplay concepts.

The weapon system makes Old Scratch special.

As you travel, you will collect MANY fun, cool, absurd, and useful magical projectiles, swords, explosives, and other odd and interesting items. Some are tossed (like the classic Wooden Sword), some rolled (like a heavy barrel), some are wielded (like a magic wand), some are crazy explosives (like the parachute-rigged dynamite bundle), and some have a curious mind of their own (like the fireworks’ homing ability, or the anvil’s freefall attack).

All the weapons react in a physically familiar way (often exaggerated for extra craziness):
Heavier weapons are harder or slower to throw but have a more severe impact on the environment
Smooth round objects will easily roll up ramps and loops
Small, light items will be fast and easy to throw quickly
Projectiles may bounce off the environment, enemies, other weapons, or explode upon impact

The type of weapon used may affect enemies differently (so, firey weapons don’t harm firey enemies), and certain pathways or treasures may only be accessible with certain weapons and items.

Enemies react in cute, aggressive, or amusing ways depending on your actions and the environment. Expect some enemies to attack back in entertaining ways, and others to move about the screen creatively to try and avoid your deadly intentions. Some will leap from chasms, some will bounce around curiously, and some will simply stare at you in disbelief as you heave a ridiculous weapon in their direction.

Get excited! You’re in a fantasy world of overly theatrical character emotions, hammy death sequences, flashy particle effects, and comically unrealistic leaping, climbing, and falling.

Exaggerated, fun physics are a core component of Old Scratch. Many challenges will be “puzzley”, but they are not designed as full-fledged puzzle game elements, and most obstacles can be overcome through brute force experimenting or physics craziness instead of detailed strategy.

You’ll experience all this while travelling through cheerful forests, dark cliffs, cloudy dungeons, rainy marshes, winding caves, dangerous castles, and more.

Each level has additional challenges waiting upon completion. The most common are Speedrun Challenges, where you will play through the level again (with any new weapons/items you have currently) in an attempt to finish within a certain goal time. Par times will be set for Bronze, Silver, and Gold difficulties, and you will be awarded additional Coins or other prizes upon finishing quickly enough. Other concepts include restrictions on how many coins you may use during the challenge, with some entire area playthroughs being restricted to just certain weapons and items.

Gold coins are a very important resource. They are collected during your adventure, and used to fund your weapon usage. Most weapons have a cost each time you throw, and the more exciting, damaging, or impressive weapons have a higher cost.

Coins are gained by defeating enemies, opening treasure chests, generally stylish behavior, and for various other reasons. If you run out of coins, your only solution is to use your most basic “free” weapons (like your trusty Wooden Sword) until you can collect more. Especially early in the game, thinking about which weapons to use in which situations is necessary to avoid running low on coins -- Although, you can always return to previously visited areas to defeat enemies again and re-collect more.

Coins also enable other in-game purchases, including items like keys to locked doors (unlocking new areas), or optional extra weapons and items.

Old Scratch is a fully cross-platform game, and your progress on one device (like your phone) will be available on any other device where you choose to play (like a tablet or PC).

On tablets and phones, the touch screen mechanic really shines. On desktop versions, the mouse provides another fun way to play. Controller support will also be available on all platforms where it makes sense.

Offical Site:
Twitter: @cktlgames
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Shafylus Dec 15, 2014 @ 4:56pm 
Looks good, voted!
ya-ma-ha-ha Sep 17, 2014 @ 11:59pm 
Симпатичная игра :)
Oppai Sep 7, 2014 @ 5:22pm 
looks cool
cktlgames  [author] Sep 7, 2014 @ 4:03pm 
Many thanks to everyone who voted and left comments!
hmytos Sep 7, 2014 @ 2:01pm 
I voted. Good luck ^^
Charizard Sep 5, 2014 @ 12:17am 
3D вид игры
piemaster Aug 30, 2014 @ 5:50pm 
Looks like a fun RPG. :) I'll gladly take this any day!
Mysterious Bride ❤ Aug 20, 2014 @ 12:22pm 
I like the fact that is is an RPG, with puzzles and hammy characters. I'm intrigued and voting thumbs up. Good Luck!
jason.moore43 Aug 17, 2014 @ 2:29pm 
Interesting look but needs a bit more polish.
STVR Jul 23, 2014 @ 7:49am 
The gameplay looks okay but the incredibly low quality of the CGI in the trailer indicates a lack of quality control, which reflects poorly on the game overall.