Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

3,606 ratings
Island
 
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16.212 MB
Jun 17, 2014 @ 1:16pm
Jul 26, 2014 @ 6:41am
2 Change Notes ( view )

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Island

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Description
I created this map for competitive play (gamebanana CEVO 2014 mapping contest), and won the second place after the public voting.
The action takes place on a deserted fortress island. It features 2 bombsites and 36 spawnpoints. The map has a balanced layout and it was tested before the final release on csgo1.astramania.ro

Update 26 July 2014
Bombsite B was updated and a few exploits were solved. The radar was updated.
Special thanks to mr. Jonny Higgins from gamebanana for feedback!

IF YOU LIKE MY MAPS, YOU CAN HELP THE DEVELOPMENT BY A SMALL DONATION

Since the steam workshop doesn't allow PayPal donation buttons, you may donate by following the link below:

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=TA8KP5HHQ98XA
Popular Discussions View All (2)
3
Oct 7, 2015 @ 2:51pm
Servers that are running de_island
Serialmapper
2
Jun 25, 2014 @ 8:03am
Need to improve .NAV file
ʟᴀᴡʟᴇss ɢᴜɴᴍᴀɴ
< >
686 Comments
Morty Smith C137.5 May 19 @ 1:28pm 
Oh, I'm making maps my self. If you want to see my work than add me friends! :)
Serialmapper  [author] May 19 @ 11:51am 
A custom one blended with the one from mirage
Morty Smith C137.5 May 19 @ 1:34am 
What sand texture did you use?
▒Skelldred Apr 12 @ 10:16am 
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Rocas_Aweiro Apr 12 @ 8:38am 
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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
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THE OWL Apr 9 @ 2:54am 
It's...it's great
AdventurerLikeYou Feb 13 @ 11:28pm 
Best workshop map I've played. Very good.
bolatuzhijie Dec 30, 2016 @ 5:43am 
gfk crab
Existential Nightmare Dec 7, 2016 @ 10:21am 
Awesome map super detailed and plays very well. My only criticism is that there are too many cross paths, there's so many ways to get to different areas and I think it may be too many, it gets confusing fast, if you really played well you could lose the entire enemy team by taking two or three turns, a little focussing on the primary paths and the rerouting paths need to be less frquent
HEYDUDE Jul 30, 2016 @ 8:45pm 
+rep