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Millions of Monsters
 
 
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Posted
Updated
Jun 16, 2014 @ 11:23am
Jan 7, 2015 @ 2:02pm
Recent Announcements View All (2)
Adventure Mode, Progress update
Added Linux and Polish support
Description
Release date: Q4 2014
Millions of Monsters is a online rpg in which players create their guild and engage in bounty hunting. I would describe the gameplay as a mix of old school japanese rpgs for the battle system (but online, with other players) and diablo (for it's item system, monster affixes).

Features :
  • Real-time battle system
  • Online cooperative mode : face enemies with your party of 3 characters by teaming up with another party!
  • Online PVP mode : challenge other players with party vs party battles
  • Item system : procedurally generated items
  • Monster creation system ("Hatchery") : Monster creation is a complex system that allows players to create monster’s for others to fight. The gist of it is that one type of loot players will get are “eggs”. An egg can be used by a player to hatch a monster. It provides the basic attributes the monster will have (strength, dexterity, intelligence, power etc..). The player can then customize it’s creation by selecting the monster’s assets (music, illustration), name, dialog, skills, equipment and minions (what we call “adds” in mmo jargon).
  • Player submitted monster illustrations : many monster illustrations from the game will be uploaded by players. In a way, playing the game will be like browsing deviant art’s incredible fantasy section.
  • Crafting
  • Ranked PVP (Arena)
  • Various other smaller features : social chat, friend list, enchanting, sharding (additional servers can easily be added if too many players are playing)



About myself :
In February 2014 I left my software developer job at Ubisoft Montreal to pursue my dream of working on this game full time.
I got the idea for the game many years ago, in fact, I already made a version of this game for Windows Phone about 4 years ago which had moderate success (about 50000 download). I always wanted to push the idea further and try to polish it to maximum, and so I am now working on this full time now until I finish it.

Credits :
Sarcophag lineart by Katarzyna Zalecka, coloring by Ramon Miranda; Vulcan concept by Katarzyna Zalecka, artwork by David Revoy; Artwork from project Ancient Beast http://www.AncientBeast.com
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333 Comments
Brian [Linux] Sep 23, 2015 @ 8:32am 
Is this game dead?
rndmh3ro Feb 13, 2015 @ 1:47pm 
Hi mnik, any news on the release date? And is linux still included?
mnok  [author] Jan 18, 2015 @ 10:57am 
Hi Suraimu, thanks for your comments. For your info, the game got released last week for the ipad. The game is free to play with in app purchase, which I believe is pretty fair (it's not time locked content like certain F2P games).

As for the Steam version, I'm still debating if I'm going to use the model or try something different. I don't have a release date yet for the Steam version but it will be posted here as soon as possible.

Thanks!
Gnrl_Kroko Jan 18, 2015 @ 10:00am 
This looks like an awesome game. I'm waiting to get my hands on it. I got 2 questions, though. Will this be free, and if not, how much will it cost? And the second question is: when will this awesome-looking game will come out?
Shafylus Dec 15, 2014 @ 5:06pm 
Looks good, voted!
mnok  [author] Nov 23, 2014 @ 3:13pm 
Hi Menzor, the game is actually complete for the ipad platform. However I am only 65% on the way to being in the Top 100 of Greenlight so I would say a steam release is still a bit ways off. I am hopeful that if the game is fun and gets traction on the ipad, I will get more votes here.
Menzor Nov 22, 2014 @ 7:29pm 
What kind of timeframe are we looking at before this is released on steam?
Revanant Max Sep 23, 2014 @ 11:47pm 
Good luck.
hmytos Sep 7, 2014 @ 1:46pm 
It looks interesting. I hope the geame will have achivments :) I voted. Good luck ^^
mx18 Sep 5, 2014 @ 8:39pm 
its a nice game, also supports linux this is awesome.