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Millions of Monsters
Jun 16 @ 11:23am
Jul 8 @ 5:31am

Would you buy this game if it were available in Steam?

No thanks /
Not interested
Ask me
again later
Recent Announcements View All (2)
Adventure Mode, Progress update
Added Linux and Polish support
Release date: Q4 2014
Millions of Monsters is a online rpg in which players create their guild and engage in bounty hunting. I would describe the gameplay as a mix of old school japanese rpgs for the battle system (but online, with other players) and diablo (for it's item system, monster affixes).

Features :
  • Real-time battle system
  • Online cooperative mode : face enemies with your party of 3 characters by teaming up with another party!
  • Online PVP mode : challenge other players with party vs party battles
  • Item system : procedurally generated items
  • Monster creation system ("Hatchery") : Monster creation is a complex system that allows players to create monster’s for others to fight. The gist of it is that one type of loot players will get are “eggs”. An egg can be used by a player to hatch a monster. It provides the basic attributes the monster will have (strength, dexterity, intelligence, power etc..). The player can then customize it’s creation by selecting the monster’s assets (music, illustration), name, dialog, skills, equipment and minions (what we call “adds” in mmo jargon).
  • Player submitted monster illustrations : many monster illustrations from the game will be uploaded by players. In a way, playing the game will be like browsing deviant art’s incredible fantasy section.
  • Crafting
  • Ranked PVP (Arena)
  • Various other smaller features : social chat, friend list, enchanting, sharding (additional servers can easily be added if too many players are playing)

About myself :
In February 2014 I left my software developer job at Ubisoft Montreal to pursue my dream of working on this game full time.
I got the idea for the game many years ago, in fact, I already made a version of this game for Windows Phone about 4 years ago which had moderate success (about 50000 download). I always wanted to push the idea further and try to polish it to maximum, and so I am now working on this full time now until I finish it.

Credits :
Sarcophag lineart by Katarzyna Zalecka, coloring by Ramon Miranda; Vulcan concept by Katarzyna Zalecka, artwork by David Revoy; Artwork from project Ancient Beast
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Da-fesoY Aug 28 @ 6:23am 
Looks interesting!!!
Slendy Aug 19 @ 7:49am 
Slendy Aug 19 @ 7:49am 
Invisigoth Aug 17 @ 8:50pm 
Very Promising! Voted 'Yes'
Конь в вакууме Aug 14 @ 6:40am 
nice to see that rpg at the linux. u have my vote
linux support ? then you get my vote.
Катя КОЗИЧ™ \o/ Aug 13 @ 3:25pm 
in trailer this looks cool
Tsarius Aug 12 @ 8:16pm 
Looks cool, and I voted, but you can clearly see the mobile game roots here. This is typically a bad thing. Then again, there's very few games on Steam that came from mobile that are actually a surprise that they're mobile games.
BabyDraggie Aug 12 @ 5:09pm 
Voted up! ( ・‿・)و ̑̑
\\Monelloh// Aug 11 @ 5:05am 
cool omg want to play this