This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

The Adventures of Clive McMulligan on Planet Zeta Four
Platforms: PC
Languages: English
Players: Single-player
Jun 14, 2014 @ 11:23pm
Mar 27 @ 2:40pm
Recent Announcements View All (5)
We were just Green Lit!!!
Beat the Master Times
Release date: Late 2014
Clive McMulligan is a 2D retro-inspired action/puzzle/platformer for the PC with challenging arcade style gameplay. When finished the game will have over 70 levels with unique gravity switching mechanics. The game will feature an original soundtrack by 8Bit Weapon (current demo features existing 8Bit Weapon tracks).

When we began work on The Adventures of Clive McMulligan we wanted to recreate the fun and brutal difficulty of action platformers of the 1980's and 1990's, while still creating something that was fresh and new. In homage to these classic games we opted to keep the game very retro feeling in both graphical style as well as gameplay. Early on in development we decided to stray somewhat from the classic platformer genre and introduce a mechanic that allowed the player to flip the characters gravity at will. This gameplay mechanic proved to be very fun and inspired us to create puzzle elements based around it.
Popular Discussions View All (1)
Jun 23, 2014 @ 12:20am
DEMO version impressions
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RaidensHugeLaser  [author] Mar 28 @ 1:59pm 
THANK YOU EVERYONE!!!!! We were just Greenlit! You all rock and we really, REALLY appreciate the support!
Aware Games Feb 14 @ 3:41pm 
Great looking game! Voted: yes!
Shafylus Dec 15, 2014 @ 5:08pm 
Looks good, voted!
archshibainu92 Nov 8, 2014 @ 3:39am 
I really like this retro-feeling of this game...Hoping to see it soon on steam
[PCMR] B13rg Oct 1, 2014 @ 10:46pm 
I love how to icon from the game looks like its fom an old atari game cartrige!
RaidensHugeLaser  [author] Aug 24, 2014 @ 5:07pm 
Yeah I checked out some vids on that one. Having a large head is definitely beneficial to showing a visual of the character upside down. In regards to our character we also wanted to keep who or what he is a mystery.....
MTPA Aug 22, 2014 @ 5:54pm 
At the time The Adventures of Rad Gravity was one of my favorite games, but I was about 5 so I didn't have much reference.

I mainly remember how cool I thought it was to be able to flip gravity to solve puzzles.

Your game looks interesting and I look forward to trying it. I like how your character has a defining characteristic with the big helmet. Kinda reminds me of Commander Keen. Rad Gravity had a giant head and huge jay leno chin. I think having a really defined character graphic helps the gameplay because it's easier to tell when he's upside down.
RaidensHugeLaser  [author] Aug 21, 2014 @ 10:52am 
MTPA I've never seen or heard of that one, must be pretty obscure! Going to check out some vids of it though.Our inspiration came from another obscure NES game "Metal Storm" and more recently the awesome indie game "VVVVVV". When we first started playing around with making a game, we were trying out all sorts of mechanics that we felt we could build the entire adventure around. Being able to flip gravity on a whim turned out to not only be fun but highly skill based depending on the situation. We wanted to make a challenging platformer like all the ones we loved growing up. So you can certainly say we were also inspired by all those hard as hell NES classics!
MTPA Aug 20, 2014 @ 7:25pm 
This looks like it plays very similar to the old NES game,

"The Adventures of Rad Gravity"

Was that your inspiration?
DARK-SPIRIT Aug 9, 2014 @ 6:55am 
I like the music..