Sid Meier's Civilization V

Sid Meier's Civilization V

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By request, a collection of mods used in a recent game of mine, found here.
Items (42)
America Tourism Trait
Created by SushiSquid
Replaces America's Manifest Destiny with a new trait.

E Pluribus Unum: +2 Culture in every city until Industrialization is researched. +2 Tourism in every city after.

Because this uses Tourism, it does require Brave New World. The Ranch uniq...
Arstotzka (Requires BNW)
Created by Rikiddo Oserotto

V.11 Change Notes:
*UA Tweaked to reduce expansion penalty but still have a downside. (Happiness penalty down to -1, -1 Food Per 5 Citizens.)
*Added Custom Diplo Dialogue where possible, using lines from Papers, Please.
*Added Cob...
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here[].

This Building Pack adds 3 additional economic and growth buildings to the Ancient Era.

Credit to Kwadjh for the Weaver icon.

The building yields are below.
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here[].

This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter.

The building yields are below.
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians.

  • You will now get experience at any level when fighting barbarians.
  • AI players will now get experience at any level when
Chaoticus Draconequus
Created by StarMan_Dx
Long before the reign of Celestia or the banishment of Nightmare Moon, Equstria was a chaotic land ruled by a godlike being known only as Discord. He wielded complete control of reality and delighted in spreading chaos across the land. He was defeated by C...
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here[].

This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references t...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009
Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section)
Last Update: March 26th, 2016

This mod adds new diplomatic features as they appeared in Civilization...
Civ Names by Policies
Created by Lex
For BNW only.

If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before.

Special thanks to SaintDaveUK for many additions to naming system.

Localizations. Wr...
Civilization Great Works
Created by PHXHRC
This mod adds some very familiar looking Great Works of Art into the game
The Great Artists are:
- Sid Meier (Civ1)
- Jeff Briggs (Civ2)
- Brian Reynolds (Civ3 & Alpha Centauri)
- Soren Johnson (Civ4)
- Jon Shafer (Civ5)
- Ed Beach (Civ5: BNW)
Classical Building Pack
Created by thecrazyscotsman
Alternate download here[].

This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist.

The new building yields are below.
+1 Cultu...
Columbia (Bioshock) [BNW/GK]
Created by Song Bird
Adds the Flying City of Columbia from Bioshock Infinite to the game as a playable civ under the rule of Father Comstock.

Requires Gods and Kings and/or Brave New World. There will not be a Vanilla version.

Eggman Empire Civilization (G&K or BNW)
Created by Doc
This mod adds Dr. Eggman and the Eggman Empire to Civilization V. However, it's not compatible with vanilla Civilization V - you need either the Brave New World expansion or the Gods and Kings expansion to be able to play this.

Note: Some of the screens...
Equestria (G&K/BnW)
Created by Harald B
Adds the Principality of Equestria.

Unique Ability: Inspiring Friendship: +15% Great People generation per ongoing Declaration of Friendship (your friends also each get +15%). +1 Culture and Faith per turn from each friendly City-State, multiplied for E...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2)

You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new v...
Fate/Zero: Saber's Britain: Realta Nua Edition [BNW]
Created by Vicevirtuoso

No longer compatible with GAK -- {LINK REMOVED}

Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Gandhi Mod
Created by Barathor
This mod is part of a series of leader mods I plan to create for some of the civs.

Yes, part of this new unique ability is shared by Sweden and Gustavus. But, I plan on eventually modifying his unique ability as well (most likely to something more mi...
Created by Narisa Kanael
Adds Aperture Science as a playable civilization with GLaDOS as the leader.

Trait : Science from Scratch : Doubled unhappiness from population and Science Output. Halved Faiith Output.

As special unit, we have Aperture Science Sentry Gun. It replaces...
Hatsune Miku's Vocaloid Civilization [BNW]
Created by Vicevirtuoso
Requires Brave New World

Full Soundtrack Additional Mod
place the file in ../My Documents/My Games/Sid Meier's Civilization 5/MODS and the game will automatically unpack it. #!VAMSUZpL!FXzGZIf-aO2ajQE2Pxut5eOrdgSjNtF_nQVjy...
Hunnic City List
Created by Zorgulon
Adds a list of names to be used for the Hunnic city list, rather than stealing the names from other civs.

This mod retains Attila's Court as the capital, but provides another 26 Hunnic city names for the game to use thereafter. These are based on geogr...
MC's India Civilisation Pack
Created by Pouakai
The Indian Subcontinent was home to many empires and countless cultures which rose and fell throughout its recorded history. Nestled between the Indus and Ganges rivers, Indian civilizations developed a unique culture of unparalelled grandiosity, majesty a...
Ingame Editor
Created by donquiche
An in-game editor to alter the map and many other things on the fly.

- Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc.
- Change cities' religion followers, population,...
Krajzen's Buffs Collection
Created by Krajzen
Compilation of my 23 most popular [20 000 downloads together!] mods improving weak game features! All my best buffs of units, buildings, beliefs, abilities and wonders are here - FULLY CUSTOMIZABLE, you can delete disliked changes :) [described below in F...
Krajzen's Great People Pack
Created by Krajzen
Were you ever bored by the same great people names? Or annoyed by the Eurocentrism of them? This very simple flavour mod adds 160 new names for Great: Generals, Admirals, Merchants, Engineers, Scientists! From all over the world - Native American, Eastern ...
Lumber Mills on Jungles
Created by Kramer
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs.

A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead o...
Mechanized Infantry with Soldiers
Created by Tidal Resonance
This mod changes the Mechanized Infantry unit art so that it includes four modern soldiers and two vehicles. It is intended to give greater flavor to the latest infantry unit in the game with the addition of soldiers on foot....
Mercenary Army Expanded
Created by Stephen
This mod expands the roster of units that can be purchased when you adopt the Mercenary Army policy in the Commerce tree in order to make it relevant past the Medieval Era. The units now available through this policy are:

Landsknecht: Ra...
More Great Works
Created by Faulkner
This mod requires Civilization V: Brave New World.

Have you ever run out of named Great Artists and Writers?

More Great Works adds a large amount of real Great Artists and Great Writers (with their own Great Works) to Civilization V.

No Bad Mystic Blade
Created by SushiSquid
This removes the two negative promotions as potential replacements for Kris Swordsman's Mystic Blade. Some of the possibilities are still better than others, but now you'll at least never get something that weakens the unit.

Why did no one make this alr...
Normal Venice
Created by McCain Palin
Makes venice more...normal. Specifically:
UA: Double number of trade routes. Receive a Mechant of Venice after researching Optics.
MoV: Double amount of influence and gold from trade missions (no more CS buying).
I also took the liberty of adding 10 or ...
Porcelain Tower Science
Created by SushiSquid
This simply adds +1 Science each to the Porcelain Tower, Hubble Telescope, and International Space Station. The reason is that this will cause the game to now recognize them as science buildings, and thus Korea will get a bonus for constructing them, but c...
Slower Research
Created by Ellye
Slows down research: every technology will cost 30% more beakers, in any game speed.

If you would rather have a more drastic change, check those other mods:
Increased by +160%:
Terrain - Kasbah Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Kasbah, to every civilization.

Accordingly, a unique building has been added to Morocco civilization:
'The Riad', wich replaces the Garden.

Heres some infos:

'A Riad is a trad...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game.

  • Makes The 'Motte-and-bailey Fort' (From the 1066
Terrain - Polder Extension
Created by BlouBlou
This mod extend the ability to build the improvement : Polder, to every civilization.

Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill.

Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios.

  • Makes The
Touhou - Great Fairy Alliance
Created by Huitzil
This mod adds a civilization of Touhou fairies led by Cirno. Lead fairykind to rule Gensokyo and gain the respect they deserve!

Requires G+K or BNW to function.

Unique Ability: Great Fairy Wars
Doubles production speed and upkeep costs of all u...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay.

  • Adds 2 new units to the indus
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete.

  • Adds a new recon unit: the explorer, to the game, which was i
Weak Beliefs Balanced - Buffs
Created by Krajzen
This simple mod makes weaker beliefs stronger - now religion choices are more interesting and balanced, not only 'Tithe' Founder Belief is useful :)

Version 2 uploaded - now Pilgrimage isn't overpowered, text errors for Aurora and Reliquary are repaired...