This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

InSomnia RPG
 
 
Favorite
Favorited
Unfavorite
Genre: RPG
Platforms: PC, Mac, Linux
Players: Single-player, Co-op
Posted
Updated
Jun 23, 2014 @ 5:04am
May 2 @ 2:01am
Recent Announcements View All (59)
Fighting Arena update, the Fallen of Object 6, official wiki, and other news
Fighting Arena

We've made quite a progress with Fighting Arena which we have mentioned in our previous update. Currently we are finishing the special interfaces, shots/impact sounds, particles effects of explosions (grenades/gas canisters), covers, tuning the standard arms balance and adjusting the animations. This process will take 1-2 weeks and we will be ready to release it after a few internal tests.

The Fallen of Object 6 initiative

We have already dispatched our first batch of emails to everyone who expressed their interest in becoming a corpse on the board of our massive space ark (click here for more details). So if you took part in this initiative when our Kickstarter was still in progress and didn't receive any message from us asking how exactly you would like to name your virtual remains, please do it know via comments or personal messages.

[insomnia-project.com]

If this is the first time you hear about this thing or you somehow missed it back in the day, we are happy to announce that we have added a new option[insomnia-project.com] to our PayPal store that allows you to join the jolly pile of corpses on Object 6.

Official InSomnia wiki

Recently we've been contacted by Curse! which provides its services as an official wiki resource for biggest Kickstarter titles such as Pillars of Eternity, Numenera, and many more. They've offered us to join their ever growing family and we gladly accepted. Other than having a great online platform for collecting all info regarding the game this partnership means even more publicity for InSomnia via Gamepedia, their social media channels etc. Which is always good!

[insomnia.gamepedia.com]

Currently it's quite empty but we believe that with time we will be able to create an awesome resource with the most passionate members of our community being involved!

New screenshots

We know you waited for quite long to get some new info about what is going on with the game, so we can't leave you without a bunch of fresh WIP shots of our screens:







See you next time!

InSomnia development progress and other news
Fighting Arena is on its way

Today we would also like to announce the Fighting Arena build that has been in development for quite some time now, and show you other work in progress game bits for your amusement.

Thanks to all your feedback we have received so far we were able to tweak combat mechanics to make it feel more rewarding and interesting. Basically now we are working on improving interfaces, animations, introducing female characters, and further development of combat skill tree. To make this process more effective we are planning to release a separate demo build that will give you an opportunity to test different types of weapons and equipment in custom combat situations featuring various enemies.



In this Fighting Arena you can expect to get your hands on knives, two-handed hammers and axes, one-handed swords, shields combined with close combat and ranged combat weapons including SMGs, assault and sniper rifles, machine-guns, rocket launchers, grenades and shotguns.

The other thing we are aiming for this build is introducing the first version of character creation kit and combat skill tree, so you can try different approaches on your way to the glory.



We are expecting to receive even more feedback regarding combat system this way, so we'll be able to give you a much better fighting experience in the final game.

And while we are still at it you can ease your ears with some relaxing jazzy tunes from the game:

https://soundcloud.com/headshotlab/sets/insomnia-radio

Description
Release date: 2016 (TBA)
About the game

InSomnia RPG is a severe, ascetic world inhabited by the descendants of a once great nation that has left its planet when it was agonizing in the flames of war. The action takes place on a colossal, half-abandoned space station that has spent the last four hundred years travelling through the void towards the mysterious Evacuation Point.

The long years spent in the stern conditions have defined the character of the society built by the exiles among the rusty iron barrens. The station’s dwellers live according to the strict laws and obey the implacable doctrine of Order, the aim of which is to maintain the unity of the Nomah Nation till the moment when the settlers would set foot on an inhabitable planet and start their history anew.

Main Features:
  • An RPG in a dark, retrofuturist style - The action takes place on a colossal, half-abandoned space station that has spent the last four hundred years travelling through the void towards the mysterious Evacuation Point. Your character will wander through deserted tunnels and moss-covered shafts of long-uninhabited sectors; you shall visit the “space megalopolis” with rusty monuments full of echoes of the perished culture of Nomah; you will have to be on your guard in the slums of reservations whose dwellers eagerly exchange a stranger’s life for a handful of cartridges. The game’s oozy dark ambient soundtrack will help you to immerse completely in the atmosphere of this severe world.

  • Explore and survive - Innumerable secrets of the past are buried under the piles of debris in the abandoned sectors of the steel ark. Explore remote areas, but try to stay alive, for Object 6 reacts severely to those who attempt to disturb its centuries-old drowse. Hunger and thirst, fatigue and lack of essential resources, traumas and hostile environments will be as dangerous as the horrible beasts hiding in the dark of the tunnels of metal.

  • Character development and customization - Develop your character through his interaction with the environment, such as talking with NPCs or real-time tactical fights in single-player and cooperative scenarios. Deep character and item customization system helps to create not just a hero with a unique set of properties, but a living character who has his own story and temper.

  • Open world and random encounters and missions generation system - It’s up to you to decide where to go and what to do. The random events and missions generation system adds surprise to the gameplay, making the gamer’s experience unique every time when you can’t predict who, or what, is waiting for you behind the corridor’s turn.

  • Non-linear, multi-layered storyline - InSomnia RPG is all about branched dialogues, numerous tasks, a complex system of relations with characters and factions, points of no return, and having to make complicate decisions fraught with irreversible consequences in the game’s world.

  • Realistic melee and ranged combat system - The game features unique mechanics of both close and ranged combat. Every armor or weapon type has its own tactical virtues and shortcomings. The multi-level damage and wounds system, as well as destroyable covers, supplement the events with brutal realism.
Popular Discussions View All (39)
10
Sep 3 @ 11:29pm
i like the demo
HoboForEternity
44
Aug 16, 2014 @ 9:26am
Waiting!
Khaoschan
34
Feb 2 @ 12:18pm
Support this game in KickStarter!
Tugodoomer
< >
1,614 Comments
Trelos skyli Sep 8 @ 1:59am 
to av20158
На фоллаут похож как раз, это биошок похож быстрее ссылается на фоллаут изначально по сеттингу. Игра использует те элементы, которые были и в фоллауте и биошоке (сейчас называют дизель панком), эстетика стрим лайн модерна 40-50 гг. с тем видинием будущего (ретрофутуризм), которое было тогда. По жанру и подаче, а местами и анимации взаимодействие персонажа с окружением, по понятной причине видно влияние именно фоллаута.
av20158 Aug 18 @ 3:59am 
Если бы BioShock Universe была не экшеном от первого лица, а RPG - она бы была именно такой как InSomnia.
av20158 Aug 18 @ 3:57am 
Космос нам в деме не показывают (но обещали и выход в скафандре на внешнюю поверхность города), но космос буквально ощущается «персонажем, который всегда рядом, но на шаг от тебя» - так же, как в BioShock и BioShock 2 ощущался океан. То есть музыка и атмосфера подобраны так, что бесконечное пространство буквально дышит через стены (в отличие от STASIS, где всё время напоминаешь себе, что ты около Нептуна, а не где-нибудь на Земле). ИМХО, единственное, во что действительно стоит поиграть после BioShock'a .
av20158 Aug 18 @ 3:56am 
to Mr.Danger
По демке на Fallout 1 и 2 ну совсем не похоже. А похоже (очень сильно - по атмосфере) на Rapture и BioShock в космосе. Вплоть до людей в масках зайцев. С элементами фильма Pandorum, игр Dead Space и Mass Effect. При этом «атмосфера космоса», чёрной бездны за стенами и полузаброшенного космического корабля, переживающего катастрофу, передана на два порядка сильнее, чем в STASIS Криса Бишофа.
Дратути))0) Aug 1 @ 11:37am 
Парни, после разочаровавшей "Бостонской весёлой фермы", вся надежда на вас. (далее шутка про метание денег в монитор)
samasta  [author] Jul 20 @ 7:08am 
2Милонов
Спасибо!

2Mr.Danger
Естественно :).
Mr.Danger Jul 20 @ 4:07am 
А правда, что вы вдохновлились замечательными первыми частями Fallout?
Милонов Jul 19 @ 8:38am 
Вот сколько игр не смотрел - ты лучший. Уже десять дней к ряду просматриваю Greenlight (концепты), но ты первый, чья игра поразила. Жду релиза с нетерпением! Плевать на стоимость - возьму на основной аккаунт при любой цене.
samasta  [author] Jul 2 @ 1:30pm 
2PacmanUA
Под 50.

2Ivanchan
Спасибо!