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InSomnia RPG
 
 
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Genre: RPG
Platforms: PC, Mac, Linux
Players: Single-player, Co-op
Posted
Updated
Jun 23, 2014 @ 5:04am
Jul 15 @ 4:45am
Recent Announcements View All (17)
Philosophy behind the inventory & demo news
Charm and motivation

Classical isometric RPGs such as Fallout and Arcanum have always attracted us with many things including all those precious items that we could find, craft, loot, receive as a reward, steal (what? you heard something? we said nothing) and barter.



Let's face it - the main reason for this never ending process is our unstoppable desire to have the best weapons, armor, ammo and all sorts of other equipment to suit our role playing needs. However this can become pretty boring with time: checking stats of items over and over again can hardly be defined as "fun". So what exactly makes the whole inventory management so memorable and interesting in the first place?

Stop number one: the look of the items. Juicy, sexy icons (yes we just used that word) subconsciously make players collect things and stock them somewhere no matter how useful, unique or expensive they are. Having something like this displayed in barter window makes people spend all their in-game money, consider stealing or even killing merchant NPCs. Acquiring Items becomes an additional motivation to interact with the game, make decisions and face the consequences.



Stop number two: the textual descriptions which provide us with more information on all the items we have. This is a perfect tool for even deeper immersion of the players into the game's universe. More than that descriptions can be damn handy and witty at times too!

And lastly - the quantity of items. Modern AAA RPGs are always about tons of everything scattered around, There's nothing wrong with that, however having so many items can spoil the whole thing. In other words quantity doesn't equal quality. Who needs a dozen of variations of the same rifle when it looks exactly the same no matter what you read in the description?



While working on InSomnia we try to keep all those tiny details in mind, and hopefully you will have the same nostalgic feeling while dragging items here and there between the inventory screens just like in good old days.

Demo news



We've already passed this information to some of the people who've been asking in the comments section before, and now we are bringing it to everyone: this weekend we will have our next major internal play-test of the current demo build. It means there are really good chances of you getting the InSomnia demo in your loving hands next week!

We want this to happen as much as you do, so let's keep finger crossed and believe that play-test results will be as good as we expect them to be. Be sure not to miss our next Kickstarter update with additional details in the following days.

Thanks for all your support, and until next time!

Camping, shelter & transportation system
Let's camp together

Camping is something you can do almost always and everywhere: during your global map adventures, while exploring specific locations etc. You will have a separate button in UI for this purpose:



Building a camp gives you an opportunity to craft items, manage inventory of your character and NPCs, have some food and water (yes, you will have to do that to survive), heal your wounds and rest to reduce the overall level of exhaustion.

Note that you won't be able to camp while being in combat mode or in company of any hostile creatures sniffing nearby. Some missions you might take won't give you an opportunity to rest until you finish, along with certain locations which are generally considered to be too dangerous to stay there for too long.



You should also remember that camping in abandoned corners of the station will likely get your party an unwanted company.

Your shelter

Each lost soul should have a place to call its own and you are not an exception. Your shelter is located on the territory of one of the station's military bases. Basically this location will offer you the same advantages as any other camp you build throughout the game. However the amount of features you'll be able to make a use of here is going to be slightly... bigger:



ere you will also find a special locker for everything you are too in love with to throw out, all your loyal companions you ever had in your party, a few merchants to suit your medical and technical needs etc. And of course what home it would be without workbenches of all sorts? You will definitely like this place.

Delivery terminals and instant transportation system

Station is a gigantic space ship so you can't always count on being around your shelter. This is when delivery terminals come to the rescue. This special tech can be found all over the place being connected with the help of complicated system of shafts.



By using these terminals you will be able to exchange items with the locker from your shelter. It will take some in-game time and you should be ready to wait even more if you find yourself too far from home.

To access the terminals you will need special cards which are rare. Also do not expect that all existing terminals will be perfectly functional - some of them will require extensive repair and other manipulations before you can actually use them.

You will be able to travel using a similar transportation system yourself: watch a little preview on YouTube.

Thanks for reading this update and until next time!

Description
Release date: Q4 2015 on PC. Mac and Linux to be determined.
About the game

InSomnia RPG is a severe, ascetic world inhabited by the descendants of a once great nation that has left its planet when it was agonizing in the flames of war. The action takes place on a colossal, half-abandoned space station that has spent the last four hundred years travelling through the void towards the mysterious Evacuation Point.

The long years spent in the stern conditions have defined the character of the society built by the exiles among the rusty iron barrens. The station’s dwellers live according to the strict laws and obey the implacable doctrine of Order, the aim of which is to maintain the unity of the Nomah Nation till the moment when the settlers would set foot on an inhabitable planet and start their history anew.

Main Features:

  • An RPG in a dark, retrofuturist style - The action takes place on a colossal, half-abandoned space station that has spent the last four hundred years travelling through the void towards the mysterious Evacuation Point. Your character will wander through deserted tunnels and moss-covered shafts of long-uninhabited sectors; you shall visit the “space megalopolis” with rusty monuments full of echoes of the perished culture of Nomah; you will have to be on your guard in the slums of reservations whose dwellers eagerly exchange a stranger’s life for a handful of cartridges. The game’s oozy dark ambient soundtrack will help you to immerse completely in the atmosphere of this severe world.

  • Explore and survive - Innumerable secrets of the past are buried under the piles of debris in the abandoned sectors of the steel ark. Explore remote areas, but try to stay alive, for Object 6 reacts severely to those who attempt to disturb its centuries-old drowse. Hunger and thirst, fatigue and lack of essential resources, traumas and hostile environments will be as dangerous as the horrible beasts hiding in the dark of the tunnels of metal.

  • Character development and customization - Develop your character through his interaction with the environment, such as talking with NPCs or real-time tactical fights in single-player and cooperative scenarios. Deep character and item customization system helps to create not just a hero with a unique set of properties, but a living character who has his own story and temper.

  • Open world and random encounters and missions generation system - It’s up to you to decide where to go and what to do. The random events and missions generation system adds surprise to the gameplay, making the gamer’s experience unique every time when you can’t predict who, or what, is waiting for you behind the corridor’s turn.

  • Non-linear, multi-layered storyline - InSomnia RPG is all about branched dialogues, numerous tasks, a complex system of relations with characters and factions, points of no return, and having to make complicate decisions fraught with irreversible consequences in the game’s world.

  • Realistic melee and ranged combat system - The game features unique mechanics of both close and ranged combat. Every armor or weapon type has its own tactical virtues and shortcomings. The multi-level damage and wounds system, as well as destroyable covers, supplement the events with brutal realism.
Popular Discussions View All (30)
44
Aug 16, 2014 @ 9:26am
Waiting!
Khaoschan
32
Nov 6, 2014 @ 4:52pm
Support this game in KickStarter!
Tugodoomer
16
Aug 11, 2014 @ 1:09pm
cool
모글리:만드라고라 에서 만나요 :)
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1,544 Comments
aschu800 Aug 27 @ 11:39pm 
Backed it a couple months ago, almost Q4. Super excited, it's looking very good.
samasta  [author] Aug 21 @ 4:16am 
Thanks! Talking about EA we will make sure to have enough meaningful things in it to play with from the vary start.
Lone Rebel Aug 20 @ 3:42pm 
Now, don't get over-excited about this comment, but this MAY be the true spiritual successor of the old fallout saga (just before 3 was released) I have high hopes as i said. Can't wait for a demo or a finished version. Won't buy an EA or anything cuz it spoils the game for good. Keep it up guys, very good work for what i can see.
1stReaper Jul 31 @ 9:11am 
sweet :D
can not wait till i get to play this :D

hope your ready to have money thrown at you on release date :P
samasta  [author] Jul 31 @ 2:59am 
We are working to deliver a demo first which should be available for everyone.
1stReaper Jul 30 @ 8:02pm 
an word when this is coming to steam :O
EmL BRPG Jul 30 @ 5:49pm 
Very Nice ,cool :D
samasta  [author] Jul 30 @ 9:24am 
There will be mutants which might look like zombies a bit. Sure you will have to find ammunition to fire guns. There will be all kinds of weapons.
EmL BRPG Jul 29 @ 11:45pm 
I see you have ammo,,
I saw that in this game, the weapons have several
it would be nice if it had a 12 caliber weapon, and the M16 in that game, it will be nice,,
is one more thing the enemies will have zombies, it would be nice kinds of creatures,,,
EmL BRPG Jul 29 @ 11:35pm 
Is a question!
weapons is infinite shot or found ammunition?
I'm analyzing the video for his game is very good indeed!