Grimorum: 6.82b - 7-9 min EUL Combo
Depending on your level of Invoke, this combo costs around 670-730 Mana. With 7 Exort, 2 Quas, and 2 Wex, this combo will deal around 1300 Damage after reduction (Not including right clicks). If target stays in Meteor, it will deal more damage. Damage is greatly reduced if target leaps or blinks out after blast.
Lane Phase, you may use Forge spirits to last hit and control runes. Depending on the lineup, you may delay forge spirits and rune control if you need alacrity for more last hit dominance.
This build works great against low health heroes that have great escape abilities like Storm, QoP, Anti-Mage, Wind Ranger, etc. Do not use this against Puck, he will just phase shift. Mirana is hard to execute on; it requires a lot of practice. After Eul, Invoker can kill any non-tanky hero with Eul / SS / Meteor / Snap. Codl Snap can replace Blast if you do not have enough mana.
Patch Notes: 6.81
- Fixed Invoker's Chaos Meteor to deal the proper number of damage instances at 1 and 2 Wex
- Eul's Scepter of Divinity: Cyclone now deals 50 damage to enemy units when they land
Disassemble Ring of Basilius when you need Sage's Mask for EUL's Scepter's full recipe. You can also sell Ring of Protection to build EUL faster. 2700 - 415 = 2285 gold for EUL's Scepter! Sun Strike's damage is shared among all targets within the AoE. Therefore, avoid initiating with EUL when target is surrounded by creeps.
Eul lift = 2.5 Seconds
SS Delay = 1.7 Seconds
Meteor Delay = 1.3 Seconds
Eul Target Wait between 0.8 - 1.0 Second Cast Sun Strike (Anticipate Blast push back) Immediately cast Meteor Invoke Blast and cast it when Meteor is about to land.