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Lost in Paradise
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Posted:
Updated:
Jun 2 @ 4:00am
Aug 16 @ 3:25am

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Recent Announcements View All (1)
Mac version available on Mac App Store! Android and iOS versions also available
The full mac version is approved available and released on the Mac App Store and available for $1.99

https://itunes.apple.com/us/app/lost-in-paradise/id892155326?ls=1&mt=12

Android and iOS smartphone and tablet versions have also been released previously and are still available:

https://play.google.com/store/apps/details?id=com.elev8games.moai

https://itunes.apple.com/us/app/lost-in-paradise/id783682436?mt=8

For a full list of markets and app stores that the game has been released on, please check the game's landing page on our website:

http://elev8games.com/index.php/games-menu/lost-in-paradise

Windows PC and Linux versions are still forthcoming.

Description
Release date: Third quarter 2014
http://www.elev8games.com

Immerse yourself in a lost paradise, with a deep mystery hiding beyond it's pristine shores.

As a crew member of a suddenly and mysteriously capsized ship journeying through the notorious Bermuda Triangle, you find yourself being the sole survivor on a seemingly deserted island. Deserted but not always uninhabited. Solve the mystery of the lost paradise and claim your destiny. Get back to nature, learn and hone your REAL world survival skills, solve puzzles and live the adventure.

Lost in Paradise is a third person point and click adventure reminiscent of the classics from 90s (similar to modern escape games or hidden object games, but deeper) with spellbinding graphics, animation, and an art style all it's own.

  • Explore over 25 stunning natural locations with brilliantly alive animations, sounds and weather effects.


  • Enjoy six beautiful, relaxing and mysterious music tracks specially tailored to the environments and puzzles (with in game volume controls).

  • Challenge yourself with over a dozen logic puzzles and mini-games to tease your brain and test your skill.


  • Learn REAL survival skills that you can carry over into the real world, like building a campfire, knife, rope and much more in the wild.


  • Gather clues, notes and items to solve conundrums and unravel the mystery of the island.


  • In game map to easily travel between locations and in game diary to record and store clues.


  • In game tutorial system for newer players. Whether you are a casual gamer or a seasoned puzzler, the game is fit for everyone.


  • In game context-sensitive hint system - If you're stuck, you can get a single hint at a time to nudge you along, without having to leave the game to look at entire walkthroughs online and jump into spoilers.


  • Hot spot highlight system - no pixel hunting, all gameplay.


  • Multiple difficulty levels - Hard for veteran players and Easy for beginners.

  • Multi-language support - currently available in English, German, French, Korean, Japanese, Italian, Spanish, Russian, Swedish, Portuguese and Hindi. Chinese (Simplified and Traditional), Romanian and Polish also planned before Steam launch.
47 Comments
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Be2maru248 Aug 2 @ 4:13am 
happy news Japanese language!
STVR Jul 16 @ 3:53am 
Cool music, but the overall presentation seriously lacks polish.
Gua Jul 14 @ 6:20am 
I can't resist that music.
Kurb_Stomper Jul 7 @ 9:13am 
I guess I have yet to see a point and click that really requires skill. I mostly enjoy either sandbox creative building games (example: Minecraft) or games that I can get better and better at to progress (example: Spelunky). This part does sound interesting: "Learn REAL survival skills that you can carry over into the real world, like building a campfire, knife, rope and much more in the wild. " The rest of it sounds like every other point and click adventure. The random mini-puzzles that are recycled throughout these types of games are so old and dull that I lose all motivation to continue, even if the story initially interested me. I hope yours are fresh. I would give a demo a chance.
elev8games  [author] Jul 7 @ 1:18am 
@Moot Zarell We are planning on adding a female character as well, the character model was rigged to be able to interchange the individual pieces for a female character. Possibly some alternate puzzle solutions for the character as well, to add a bit of replay-ability.

It was not included in the original version because of time constraints but we should have her out well before the Steam launch.
elev8games  [author] Jul 7 @ 1:13am 
@@Kurb_Stomper contd...
We have tried to address all these major issues in the game - all of the item puzzles are designed around real survival skills and are intended to be completely logical, exactly as they would be in the real world. To keep a player from getting stuck, there is a full context sensitive hint system, something that added a lot to translation costs but we feel has really been a help to keep players of all levels moving ahead in the game without getting frustrated. Lastly there are mini-puzzles and mini-games at regular intervals to keep the player involved and to keep the gameplay from seeming repetitive.

Anyway, thanks for the feedback and for visiting the page!
elev8games  [author] Jul 7 @ 1:13am 
@Kurb_Stomper Understandable, everyone has their own tastes and preferences, but point and clicks generally appeal to people looking for a slower, less stressful experience than say a Platformer, FPS or RTS, where time and reflexes are a major factor and one is practically afraid to blink! The draw in point and clicks on the other hand tends to be enjoying the graphics, story and locations for themselves, and that "Eureka!" moment after pondering a puzzle or dead end for a while.

One of the reasons many modern gamers get bored with point and clicks is getting stuck at a point and not having the patience to think up or getting any enjoyment from thinking up a solution. With so many games and experiences on the market, people don't always have the time to bother with tedious dead ends anymore. This was worse in some classic point and clicks from the 80s and 90s, with illogical puzzles that sometimes required pretty much luck and random combinations of items ... contd.
Titus Lebronicus Jul 6 @ 9:25pm 
Do I have to be male? Do I have to adhere to society's cookie cutter gender constructs?
Kurb_Stomper Jul 6 @ 6:19am 
I don't understand the appeal of point and click adventure games. Unless there is a comical element, it usually is an instant turn off. I played Deponia for 5 minutes, chuckled a couple times, then got annoyed at the play mechanics and the repeated dialogue.
elev8games  [author] Jul 2 @ 9:08am 
@Serpentine, thanks for the feedback, will change to a more readable font.