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Taurak-Marr (BETA)
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Category: Houses
Dateigröße:
Veröffentlicht:
0.346 MB
30. Mai um 11:44 Uhr
1 Änderungshinweis ( anzeigen )
Beschreibung


Taurak-Marr - "Mountain of Souls" in ancient Dwarven, is a modest dwemer-based player home mod (located in Eastmarch, southeast of Windhelm and north of Riften in the mountains bordering Morrowind) with numerous character perks including a forge, living quarters, vault, lab (alchemy and enchanting), and waygates (teleport to major cities).

This is my second Skyrim mod and I would love/appreciate feedback and comments. My desire is to create an optimal experience for the player and I cannot do so without the thoughts and ideas of the gaming community.

If you can't tell by now I love this game and its modding capabilities. I am a very passionate gamer and modder with a bachelor's degree in video game art and design. My hope is that one day I will be doing this as a career.

If you like the mod please rate it! Thanks and enjoy!





  • Updated version of Skyrim



  • Teleportation System (travel to any major city in Skyrim)

  • Void Storage - A cloud storage system that can be accessed via receptacle or spell, allowing the player to store or access items from anywhere. Say goodbye to over-encumbrance!

  • Customization Chamber - Allows the player to turn "on" or "off" certain options and/or features around the home including Faction Banners, Doors/Gates, Plants, and more.

  • Forge with an Anvil, Smelter, Sharpening Wheel, Workbench, and Tanning Rack.

  • Lab with Alchemy and Enchanting work areas complete with storage, as well as numerous bookshelves.

  • Small Armory with 5 Mannequins and 10+ Weapon Plaques/Displays

  • Vault with Dragon Priest Mask, Dragon Claw, and Aedric/Daedric Artifact displays

  • Living Quarters with a large bed, bathing area (shower and tub), and personal Study

  • Kitchen with Cooking, Dining, and Storage areas

  • Exterior Balcony with beautiful views on the Skyrim landscape



  • Tinkerer's Workshop - Create your own dwemer follower/companions






SPECIAL NOTE - PLEASE READ
===========================
It is recommended to back up all Skyrim save files before installing any game mod, so please do so. Once a mod is installed and running it is highly advised to never save your game while inside or around player-created content, as this can lead to game content caching. Basically, the game remembers bits and pieces of a mod’s content in your saved game which can possibly cause problems in the future if that same content is changed or updated in any way. Saving your game in the outside game world helps prevent this from happening.
34 Kommentare
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Gol Zin 22. Okt. um 18:37 Uhr 
Will there be a hearthfire addition to this Home?
Raexer 1. Okt. um 14:25 Uhr 
Another great home mod. I am now using this as my Dwemer character's new home.
Only a couple bugs to report so far. The weapon racks act a bit funny when equipped with a weapon. The equipped items end up floating randomly around the space in front of the weapon racks. The mannequins randomly wander around the room and stand in odd spots when enterering the home.
Excellent mod overall. :D
spiow22 8. Sep. um 5:24 Uhr 
bug cant put cillrend and blade of wo on ther pedistals
Sou 9. Aug. um 18:56 Uhr 
BUGS:
Weapon racks and plaques don't work properly.
Two mannequins don't work.
Crashes sometimes going up from bottom floor to top.
Crashes when trying to use the customizers then going back up.
Bath doesn't need water to activate jaccuzi.
Followers sometimes don't come in.
If item is upgraded item is stored on a vault pedestal, removing it takes away modifications
If golden claw is stolen vault pedestal will not exept

IDEAS:
Add a button to switch on/off the fire and water in the centre.
Remove Torc of Labirinthian pedestal (you lose it when unlocking door)
Make dragonborn/dawnguard/both edition to add more things to vault
Make the outside more appealing.

So Far So good! Love The House!
jaynetaylor197 6. Aug. um 17:26 Uhr 
steam profile screen shots have taken a couple of pics that should show you the regions around taurek marr
jaynetaylor197 6. Aug. um 17:13 Uhr 
@Damocules Gulf
if you go to the map, mzulft dwemer property on the right hand side of the map. look a fee inches up from rifton you should see mzulft a couple of inches up on the right hand side as if you are looking at the right hand corner of the square you should see another dwemer building. will try and do a screen shot of the map but you will probably have to go into my profile to see it.
Damocules Gulf 6. Aug. um 15:13 Uhr 
@sbrownx - I'm sorry but that still isn't helping. Near Mzulft? Kagrenzel? I've searched for the better part of half an hour around those areas, but I'm still coming up short. I've spent hours rutting around in sjel blad castle and enjoyed avery moment of it, so I really want to explore this area too.
sbrownx  [Autor] 6. Aug. um 15:01 Uhr 
@Damocules Gulf - It is along the eastern mountain range, north of Riften, southeast of Windhelm near some dwemer ruins.
Damocules Gulf 6. Aug. um 14:58 Uhr 
I don't know what I'm missing, I've looked everywhere and I cannot find this gods be damned place. I don't know why there is no screenshot of a map marker. Can someone please point me in its direction?
sbrownx  [Autor] 1. Aug. um 20:12 Uhr 
@jaynetaylor197 - In general, the mannequins and weapon racks/plaques are really annoying for both the modder and mod user because they misbehave without warning and are quite finicky. I'll see what I can do.