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Gravity Core - Braintwisting Space Odyssey
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Platforms: PC, Mac, Linux
Players: Single-player
Posted:
Updated:
Jun 3 @ 10:11pm
Aug 6 @ 3:53am

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Recent Announcements View All (5)
Giving away 50 beta tester copies of Gravity Core
Update
  • We have completed first versions of all 57 levels including hundreds of different obstacles, enemies and weapon systems.
  • The controls and thruster systems have been replaced by systems with more realistic physics which feel a lot more natural (they don’t necessarily make the game a lot easier ;-)
  • An actual HUD has been implemented.
  • The soundtrack has been integrated.
  • Since the cockpit-mode turned out to be a lot of fun, we have completely remodeled the Cockpit and replaced the old prototype version.
  • The story has been completed and cutscenes (these are actually interactive levels on board of M.O.T.H.E.R.) have been created: You will get all kinds of insights into a universe falling apart and a highly psychotic artificial intelligence at the center of it all.
  • We have changed our space concept from a 2D background to a completely 3D modeled space with real planet objects you could actually travel to (if time and E.V.E. would allow). While this enhances the general feeling of being in space a lot for everyone, it completely changes the experience on systems like the Oculus Rift.
  • The English and the German translations are almost ready and voice recording for these two is well underway.
  • The first versions of a working graphical user interface, pilot management and highscore system have been implemented and servers for the online systems have been setup.
  • About 1500 bugs have been squashed.
  • A couple of very talented and helpful people have contacted us and are helping us in different areas of the game.
All the changes included and plans for things to come also mean that there is not too much time for updates here. There is however a new video illustrating the basic game mechanics of Gravity Core and you also get a glimpse at some of the new elements like the cockpit, GUI, HUD, 3D-space, meteoroid (just peaceful specimen in this case, but in some levels they tend to misbehave…).
Thank you all for your support!

Description
Release date: Herbst 2014
„The superior man is distressed by the limitations of his ability; he is not distressed by the fact that men do not recognize the ability that he has.”
(Confucius, Chinese philosopher, 500 B.C.)

“You remind me of my hamster, which hasn’t much to offer besides fat cheek as well.”
(E.V.E, artificial intelligence, 2132 AD)


OVERVIEW:
  • Anti-Casual Braintwisting Space Shooter: Combining elements of a space shooter with puzzles, challenges to your sense of orientation and perception
  • 50+ levels
  • Hundreds of different obstacles (some of the complexity of complete levels) and enemies needing different approaches to complete the missions
  • 10+ weapon and defense systems
  • Cockpit mode for gamers who have completed all missions and need a very special challenge
  • Full keyboard/mouse, gamepad, joystick support
  • Support for the Oculus Rift, other VR systems and head-tracking systems like TrackIR
  • A story about pride, hope, betrayal and psychotic episodes of an artificial intelligence who likes to talk about the downside of rodents a lot…
  • Complete voice acting of 1000+ lines of dialogue (in as many languages as possible)

Gravity Core is an Anti-Casual Braintwisting Space Shooter focusing on combining the direct training of coordinative abilities with the fun of fighting in a modern space shooter accompanied by a psychotic artificial intelligence.

After 28 years of war, most of the humanoid life forms are close to extinction, large areas of the six inhabited planets lie in ruins. And even though the survivors felt safe after the peace treaty of 2131, the worst threat still lies right ahead. Attracted by their gravitational forces, the debris of thousands of annihilated planets and countless destroyed fleets is moving towards the still populated planets. With increasing speed, they threaten to extinguish all remaining existence.

In a desperate move to rescue life itself, the scientists onboard the spaceship M.O.T.H.E.R. have ordered the highly developed artificial intelligence E.V.E. to create a defensive weapon against the new threat. The result is a force field that is generated by two twin ships and can destroy even the most serious dangers: the Gravity Core.

The player controls a space ship in three dimensional spaces, avoiding the increasingly complex debris, operating rising numbers of weapons and defensive systems and trying to somehow cope with the ever growing challenges of the missions and E.V.E. herself.
The idea to Gravity Core has emanated from a small research project aiming at the software-driven activation and thereby training of coordinative abilities. Since - quite contrary to expectations - the result was a lot of fun and because of the positive feedback from the test persons, we have decided to further develop the project into a complete game including story, up to date graphics and progressive difficulty. We are of course fully aware of the enormous potential of the Oculus Rift and are planning to develop full Rift support as soon as we get our hands on our own version.

WARNING: Gravity Core will be challenging, anti-casual and just as frustrating as failure due to one’s own lack of abilities can be. But in the end, nothing is quite as satisfying as admiring one’s own progress at the end of a mission.

…or as E.V.E. likes to put it: “All he did was manage to press eight buttons in the correct order, and already he's grinning like a stoned meerkat.”

Our testers’ comments:
“Damn!” (Michael, 23)
“Thanks to Gravity Core, I am no longer addicted to Minecraft.” (Jan-Torben, 35)
“Could I get E.V.E.’s phone number?” (Thomas, 17)
“You’ve gotta be ♥♥♥♥ing kidding me!” (Irene, 21)
“Since I started playing Gravity Core, I no longer have to get up in the middle of the night to pee!” (Peter, 47)

---

„Den edlen Menschen kränkt sein Unvermögen; ihn kränkt nicht, dass man ihn nicht anerkennt.“
(Konfuzius, chinesischer Philosoph, 500 v. Chr.)

„Du erinnerst mich an meinen Hamster, der hat bis auf dicke Backen auch nichts zu bieten!“
(E.V.E., künstliche Intelligenz, 2132 n. Chr.)


Gravity Core ist ein Anti-Casual Braintwisting Spaceshooter, der das gezielte Training koordinativer Fähigkeiten mit dem Spaßfaktor eines Spaceshooters an der Seite einer psychotischen künstlichen Intelligenz verbindet.

Nach 28 Jahren Krieg ist ein großer Teil der humanoiden Lebensformen ausgerottet, große Teile der sechs bewohnten Planeten liegen in Trümmern. Doch obwohl sich die Überlebenden nach dem Friedensvertrag von 2131 in Sicherheit wogen, liegt die schlimmste Bedrohung noch vor Ihnen. Tausende zerstörte Planeten und unzählige zerstörte Kriegsflotten bewegen sich – angezogen von den Gravitationskräften – auf die noch bevölkerten Planeten zu. Mit zunehmender Geschwindigkeit drohen sie, alle noch existierende Existenz auszulöschen.

In einem verzweifelten Versuch der Rettung hat die Forschungscrew des Kreuzers M.O.T.H.E.R. die hochentwickelte künstliche Intelligenz E.V.E. mit der Entwicklung einer Abwehrwaffe beauftragt. Das Ergebnis ist ein von zwei Zwillingsschiffen erzeugtes Kraftfeld, das auch die größten Bedrohungen zerstört: der Gravity Core.

Der Spieler steuert ein Raumschiff im dreidimensionalen Raum, weicht den zunehmende komplexeren Trümmern aus, bedient eine wachsende Anzahl an Waffen und Defensivsystemen und versucht irgendwie, den steigenden Anforderungen der Missionen und von E.V.E. gerecht zu werden.

Die Idee von Gravity Core entstammt einem kleinen Forschungsprojekt, bei dem es uns um die Software-gesteuerte Aktivierung und das intensive Training insbesondere koordinativer Fähigkeiten ging. Aufgrund des entgegen der Erwartungen hohen Spaßfaktors und der positiven Rückmeldungen unserer Probanden haben wir uns entschlossen, das Projekt zu einem kompletten Spiel mit Story, zeitgemäßer Grafik und progressivem Schwierigkeitsgrad auszubauen. Natürlich ist uns auch das enorme Potential der Oculus Rift in diesem Bereich nicht entgangen, so dass wir hier eine Version anstreben, sobald unsere Rift eintrifft.

WARNUNG: Gravity Core wird fordernd, anti-casual und so frustrierend, wie das Scheitern am eigenen Unvermögen eben sein kann. Aber nichts ist am Ende befriedigender, als den eigenen Fortschritt nach einer Mission zu bewundern.

Oder wie E.V.E. zu sagen pflegt: „Da hat er mal zum richtigen Zeitpunkt acht unterschiedliche Knöpfe gedrückt und schon grinst er wie ein Erdmännchen auf Koks.“

Das sagen unsere Tester:
„Verdammt…“ (Michael, 23)
„Dank Gravity Core konnte ich meine Minecraft-Sucht besiegen!“ (Jan-Torben, 35)
„Kann ich die Nummer von dieser E.V.E. haben?“ (Thomas, 17)
„Wollt ihr mich eigentlich ver♥♥♥♥♥en?“ (Irene, 21)
„Seit ich Gravity Core spiele, muss ich nachts nicht mehr zum Pinkeln aufstehen!“ (Peter, 47)
Popular Discussions View All (1)
16
Aug 11 @ 11:57am
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evil_nigga
3,310 Comments
< >
TheChrisRus 16 minutes ago 
Cool game, very interested, want to buy, sorry for bad english
NICEEEEEEEEEEEEEEEEEEEEEEEE !
I want this game :D

Steam PLS
Andriy Truba 45 minutes ago 
Nice game!
inakicm 50 minutes ago 
Looks great, good luck with the game.
s_elric 1 hour ago 
Muy bueno, quiero mas quiero mas
defoltchannel 1 hour ago 
nice game. Voted
ǷȜƦIⅩ13 1 hour ago 
space games - i love it, voted yes
Leo S 1 hour ago 
I'd play this
vbmnvbn 1 hour ago 
nice game
DsC.thegab 1 hour ago 
nice :)