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Medieval Story
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
May 28, 2014 @ 1:24pm
Aug 4 @ 9:41am

View Medieval Story in the store

Store page
Recent Announcements View All (7)
Entry #7 submission and review
  • Exploration/event music added.
  • Implemented steam achievements.
  • More enemy types.
  • Work on demo has begun (almost finished).
  • Fixed a bug when shooting arrows on certain types of enemies.
  • Tweaking and adding animation to an already present cutscene (this had actually been long overdue).
  • Implemented a game launcher which displays news and announces game update. Launcher will not be included in the steam release, I think it will be superfluous.

Also I have just submitted the store page and game files for review by valve/steam. They say that the review process can take up to 2-3 days for the submission to complete. It feels strange to call Medieval Story *finished* but I have to call it sometime. I hope the game gets enough response/appreciation to warrant further development. However… I know that indie games rarely becomes successful so I have set my aims pretty low in that regard. If I was doing this for commercial success alone I think I would never had gotten as far as I have.

As always thanks for reading. Hopefully you will soon have a new game to try out :)

Entry #6 - Tick tock
Description
Release date: Q1 2015







The game is not written out in exact detail yet, I have a rough draft how I want it to play out though. The story evolve around a young peasant and his journey to fulfilment and the adventures it brings.



Well that is the premise of the game, I hope it sounds interesting.















The game is in alpha, this means that features may change along the course of development. However here are some of the game’s details:
  • Episode based, each episode with a proper ending.
  • Control a solo character.
  • Story driven action.
  • Puzzle and exploration.
  • Hand drawn isometric background objects.
  • Pre-rendered 3D character graphics (over 800 frames of animation on main character).
  • Real-time combat and movement.
  • Fast travel between locations using world map.
  • Use, drop, push or pickup objects.
  • Unique inventory for each NPC.
  • Interactive character dialog system with hand drawn portraits.
  • Simulation of time. Night and day cycles.
  • Dynamic shadows and lighting.
  • Weather effects. *new*
  • Cut scene functionality. *new*
The game is built using an in-house isometric engine. Graphics, music and sound effects are especially created for the game, no assets have been bought or licensed.

The combat elements in the game are directly controlled by the player. Every attack and parry/block has to be executed explicitly. The game is not centred on experience points or some random loot system. Instead the player’s skill and the quality of the gear that is earned determines the outcome of a battle.





Medieval Story has been in development for several years by a one man team. The game’s core code is mostly completed. It is possible to run around, fight NPC, engage in dialogue etc. However some systems are still in need of implementation.

Thank you for taking your time to read this. I hope to hear from you soon!
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146 Comments
O-san  [author] Feb 12 @ 7:47am 
erick: Thanks for the comment! The game is nearly finished. I have some last bugs to hammer out and then I will call it done.
erick Jan 20 @ 6:41pm 
how is this going?
O-san  [author] Mar 9, 2016 @ 12:31pm 
Thanks for encouragements! I will be posting updates on a more regular basis henceforth.
IceFrost Mar 4, 2016 @ 10:37am 
O-san so glad you responded, this game NEEDS to come! Looks amazing! I understand that you have developing problems now with your daughter! Just be well and do not hurry, but update the progress 2-3 every months please!
O-san  [author] Mar 3, 2016 @ 5:45am 
IceFrost: I am glad you still keep track of Medieval Story after roughly one year of "inactivity". However the game is still in active development but sadly at a rather slow pace. I got a 1.5yr old daughter that takes up much of my time. Development happens mostly during late evenings/nights and the few hours she sleeps on the day.

Lozza47: The soundtrack comes in second hand right now, there are a few tunes I still need to compose though.

Qaizher: Thank you very much, sorry for the late reply!
IceFrost Feb 20, 2016 @ 4:59am 
Is the game still alive?
13B-MSP Jun 26, 2015 @ 7:59pm 
How's the soundtrack going?
Qaizher Dec 8, 2014 @ 6:44am 
Well now that I know its just a one-man project, you can colour me more impressed!
And its only fair with reasons as you mentioned. And I didnt mean to place expectations like that, its a game based on how you envision it, not me or the rest of us.
But I would gladly sit back and take the time to enjoy your well made work kind sir no matter how short or long it is.
O-san  [author] Dec 8, 2014 @ 2:54am 
ringglade27: You are very kind, thank you!

Qaizher: Thanks! I hope Medieval Story will live up to your expectations. However, I rather make a short game that is well made rather than a long game that is mostly bland and boring. My resources are rather limited due to this being a one man project.
O-san  [author] Dec 8, 2014 @ 2:50am 
Deathblow: Thank you! Faery Tale Adventure was one of my favourite childhood games. I never got very far though. If I manage to capture just a little bit of that game’s feeling I would be very happy.