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MechoEcho
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
May 19, 2014 @ 12:54pm
May 28, 2014 @ 11:25am
Recent Announcements View All (5)
Devlog #3 – Graphics Update
Release Date
Description
Release date: 2015
Build and drive robots...with blocks!

MechoEcho is the first ever robotics simulation puzzle game.

Gameplay
  • Build fully functional machines and robots using construction blocks.
  • Transform yourself into a robot and back into humanoid form at will.
  • Pilot your creations with our in-game state-of-the art-robotics simulator.
  • Explore on foot or transform yourself into any machine you can build.
  • Unravel 3D puzzles and overcome obstacles inventively – there is no one answer to any brainteaser.
  • Decipher the ultimate mystery from clues strewn throughout the world.

Atmosphere
  • A shadowy CyberDeco world inhabited by mysterious beings that may help or hinder your progress.
  • An epic fable about the universe, existence and free will.
  • An ethereal, introspective, electronic soundtrack.

Everything Else
  • Single-player game, being developed for PC, Mac and Linux.
  • Dozens of levels, no limit to the number of machines you can create.
  • Construct machines on machines, catapults, walkers, climbing robots and more to expand your reach.

Enter Mecho, an ethereal world where you are a creature that can transform into machines. Build your own robots and pilot them to solve puzzles, explore and uncover the mystery of this CyberDeco world. MechoEcho is more than just a 3D puzzle game. It’s also a realistic robotics simulator that anyone can play!
Popular Discussions View All (17)
75
Mar 26 @ 1:28am
Price
Bhampton
2
May 22 @ 1:42pm
Multiplatform?
Gamefan741
7
Mar 26 @ 1:31am
SandBox/Features
MasonTheAwesome
647 Comments
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Resilient Games  [author] May 10 @ 12:24pm 
This fall, as soon as it's ready. :)
Barbariska May 10 @ 1:52am 
When release?
Resilient Games  [author] May 9 @ 5:54pm 
I just posted a few new game screenshots, you can see them under the "Announcement" section, or at a higher resolution on my blog:
http://mechoecho.com/devlog-3-graphics-update/
JustRyan May 1 @ 3:10pm 
ok cool i cant wait for relese
Resilient Games  [author] Apr 30 @ 11:17pm 
Hi Ryan,

Thanks for checking on the project's progress. :)

Lots happened since the last update. As you know I was working on the graphics. Unfortunately, the 3d artist I had hired decided to quit before the work was over. That caused lots of issues and delays, it definitely has been a difficult period for me – which is why you haven't seen many updates lately. On the plus side, I have never stopped working, gameplay has gone really well, and things are back on track now. I am completing the graphics myself now (it's faster than hiring a new artist and getting him/her up to speed with all the required knowledge).

At the current rate I should have most of the graphics for all the levels in the next 20 days. After that I have to add sounds and music. What follows is bug fixing, polish and optimizations for the next few months. That means I should be able to release the game this fall. :)
Resilient Games  [author] Apr 30 @ 11:17pm 
[continued]

The game is going to look a little different from the original video, the graphics are the same in spirit (still art deco) but more stylized - this allows the player to better understand the level's gameplay area and makes it easier to climb everywhere using the machines he/she has built.

I'll start showing some of the new graphics in the next few of days, it won't be finished but (as you had suggested in the past) I think it's time to involve the community and get feedback.
JustRyan Apr 29 @ 2:21pm 
update on progress of the game?
Resilient Games  [author] Feb 15 @ 8:26pm 
Yes, you are right. There is a fine line between delivering a polished product and taking just too much time to deliver. Thanks for you kind words, I am taking them seriously into consideration.
acesanji Feb 9 @ 12:28pm 
I can understand that you want to make the game perfect before realeasing it after having spent so much time on it. It is looking really good and I have been looking forward to it for lots of months since the day I found it on steam greenlight by mere chance.
I am sure this is a game I will end up purchasing regardless on when it comes out, but my suggestion is, dont delay it too much. There is clearly a lot of people looking forward to it, but time changes a lot of things, and tastes are definetely into those. Hype is important and it dies eventually =S
Resilient Games  [author] Feb 3 @ 11:41am 
Hi Ryan,

Not yet but definitely later this month. The artist just finished defining the style for the geometry and architecture. Now we are working on materials and lighting, which will keep us busy for at least a couple of weeks. I am really looking forward to seeing the finished result and post it here! :)