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The Hit
May 17, 2014 @ 1:12pm
Jun 11, 2014 @ 4:49pm
Recent Announcements View All (2)
New mission: kill the rumour.
Kickstarter is live!
Release date: Fourth Quarter 2014
Take the role of a hitman in a busy online city. A pistol, a mobile phone and a level one security clearance at the mysterious Agency are your tools. Use them well. Stay incognito, or the next hit could be on you.

The Hit is stealth-shooter with focus on multiplayer (though it'll be posible to play offline, single-player). Team up with your friends, or go head to head in tense competitions to find and kill your target first.

Remix Your City
As a member of the Agency, you will be assigned a home city. Use powerful tools to create buildings and interiors, change the rules, and remix the city any way you want. Download free buildings and objects to use in your city.

Dynamic Narrative Gameplay
The Hit is being developed alongside a brand new player-driven dynamic narrative system. A ‘story-director’ AI monitors the player’s actions and the state of the city and can introduce events as needed, and tailor them to the current situation and characters. Read more here:

In-Game Interface
The phone is an all-in-one interface. Use the camera to photograph potential targets, view the city map, or access information on your contract.

Thousand of NPCs
Experience the first online multiplayer game with thousands of NPCs. New technology allows for over 10,000 NPCs in online environments. Hide among the crowds, track down your target and try to spot the enemy agents before they spot you.

Realistic Difficulty
This ain't your regular shooter. Bullets are deadly, and you won't last long in a shootout with the cops. If you're caught, and you can't talk your way out... you'd better run!

Live Role-playing
Run live roleplay sessions, with the ability to change the world around your players, write dialogue in realtime for your NPCs to speak, or even step into the world as a character. Multiple Game-Masters can work together to create the best possible game, and a unique experience for your players.

A Five Year Plan
The Hit will remain in a rolling alpha for the next five years at least. I have a plan for the ‘finished’ game, but it’s not something I can achieve in a hurry, even with the tools I’m building, so I’m developing the game in stages. In the next few months I want to launch the core game, with assassinations, multiplayer and basic remix tools. Then, over the next year I want to improve and refine the core experience, and gradually add more weapons and equipment, driveable vehicles and more. Eventually you’ll be able to create complete, fully playable stories from scratch in a matter of hours.
Popular Discussions View All (11)
Feb 1 @ 4:36am
May 20, 2014 @ 2:16pm
Police and S.W.A.T. back up
May 24, 2015 @ 6:05am
Release date on steam?
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Cyanine Jan 21 @ 10:42am 
@aDFP Also been lurking on this one, very glad you are still going!
Dazzle Novak Jan 18 @ 11:06am 
@aDFP I am glad it is not :) i have been lurking around this one for a while now. I wish you the best for the developement! :)
aDFP  [author] Jan 18 @ 9:19am 
@Dazzle Novac Nope, just very quiet. I've spent the last year rewriting everything from the ground up, 'because I wasn't happy with the game. New version has a completely destructable environment, 30,000+ NPCs (I'm aiming for 100,000 at launch), interiors and I'm working on a detailed social, commercial and political system which will guide the generated missions.

It's been a major task, and I'm still not finished, but I'm getting close to having a fully playable game (again). I'll try to get an update on here, as soon as it's ready to demo.
Dazzle Novak Jan 18 @ 5:03am 
i assume this one is dead :\
Ye Old Boy StekarN - [TRADING] Dec 4, 2015 @ 2:48am 
source engine?
HatSellerBunny Nov 25, 2015 @ 9:03am 
I can't wait to play this :)
MoSwag Nov 21, 2015 @ 6:41am 
I tried finding the demo, but it said it was deleted?
aDFP  [author] Nov 2, 2015 @ 12:28pm 
@Thanks, I can't wait to get it out to you! :)
Dr. Bright Nov 2, 2015 @ 12:25pm 
Good Luck, im totally pumped for the final version!
aDFP  [author] Nov 2, 2015 @ 12:22pm 
@Dr. Bright It's okay. I don't know where I'd be if the Kickstarter had succeeded, but I know I'm far happier with the game as it is today. I've been able to rethink some design decisions, and the end result will be exactly the game I wanted to make. No compromises :)