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The Hit
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Posted:
Updated:
May 17 @ 1:12pm
Jun 11 @ 4:49pm
Recent Announcements View All (2)
New mission: kill the rumour.
Kickstarter is live!
Description
Release date: Fourth Quarter 2014
Overview
Take the role of a hitman in a busy online city. A pistol, a mobile phone and a level one security clearance at the mysterious Agency are your tools. Use them well. Stay incognito, or the next hit could be on you.

The Hit is stealth-shooter with focus on multiplayer (though it'll be posible to play offline, single-player). Team up with your friends, or go head to head in tense competitions to find and kill your target first.

Features
Remix Your City
As a member of the Agency, you will be assigned a home city. Use powerful tools to create buildings and interiors, change the rules, and remix the city any way you want. Download free buildings and objects to use in your city.

Dynamic Narrative Gameplay
The Hit is being developed alongside a brand new player-driven dynamic narrative system. A ‘story-director’ AI monitors the player’s actions and the state of the city and can introduce events as needed, and tailor them to the current situation and characters. Read more here: http://www.gamasutra.com/blogs/DanStubbs/20140402/214565/Dynamic_Narrative_in_The_Hit.php

In-Game Interface
The phone is an all-in-one interface. Use the camera to photograph potential targets, view the city map, or access information on your contract.

Thousand of NPCs
Experience the first online multiplayer game with thousands of NPCs. New technology allows for over 10,000 NPCs in online environments. Hide among the crowds, track down your target and try to spot the enemy agents before they spot you.

Realistic Difficulty
This ain't your regular shooter. Bullets are deadly, and you won't last long in a shootout with the cops. If you're caught, and you can't talk your way out... you'd better run!

Live Role-playing
Run live roleplay sessions, with the ability to change the world around your players, write dialogue in realtime for your NPCs to speak, or even step into the world as a character. Multiple Game-Masters can work together to create the best possible game, and a unique experience for your players.

A Five Year Plan
The Hit will remain in a rolling alpha for the next five years at least. I have a plan for the ‘finished’ game, but it’s not something I can achieve in a hurry, even with the tools I’m building, so I’m developing the game in stages. In the next few months I want to launch the core game, with assassinations, multiplayer and basic remix tools. Then, over the next year I want to improve and refine the core experience, and gradually add more weapons and equipment, driveable vehicles and more. Eventually you’ll be able to create complete, fully playable stories from scratch in a matter of hours.
Popular Discussions View All (8)
9
May 20 @ 2:16pm
Police and S.W.A.T. back up
mca0004
2
Oct 7 @ 5:11pm
I love it.
SuperSomethings
2
Aug 8 @ 5:46am
Any updates?
[ReX] BlueScarlet
430 Comments
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CanineCargo Nov 2 @ 1:37pm 
This excites me more than any game on Greenlight right now.
Best of luck on the game! I hope this becomes really successful, I'll be one of the first buyers.
aDFP  [author] Nov 2 @ 11:58am 
@Commander Data, cruddyrain12 Thanks for the interest! I'm working on a big update, and hopefully some kind of lauch soon.

The reason I've been quiet lately is that I've been iterating on the game systems, trying to perfect the core city generation and AI systems, as well as laying the foundations for the dynamic narrative system. I've thrown away so much code this last few months, it's painful to think about, but the good news is that I've finally got some systems I'm happy with, and now I'm just working towards a release version.

It'll probably be a bit bare-bones to start with, but I'm aiming for 800-1,000 buildings with interiors, multiple floors and destructable walls, with around 10,000 AI characters, all in a single environment. I reckon once that's playable, I'll put it up on early access and start giving out codes to journalists and youtubers.
cruddyrain12 Nov 1 @ 5:42pm 
any updates? really wanna try the demo/alpha for this game.
rektangle Oct 22 @ 3:11pm 
Looks great!
Commander Data Oct 11 @ 10:44am 
I want this game just from looking at the video. It reminds me of The Ship. I would love to see Jesse Cox or some youtubers making a video of this.

Do the people that funded the kickstarter already have access to the game? Is there anyway to still get an early access version?
deathapus Oct 8 @ 12:38pm 
@aDFP Thanks for the reply! I wasn't planning on causing much trouble, I was just wondering if you could do it in theory. Thanks for making what looks like an awesome game... So far.
aDFP  [author] Oct 7 @ 2:46am 
@deathapus Short answer: yes, you can shoot anyone you want to. The looping animation thing is only until you interact with them, which will include shooting at them.

Long answer: Yeah, but... the more havoc you cause, the more negative attention you'll receive from the cops and the Agency, and they both have long memories. The Agency might reduce your security clearance and access to equipment, or they might even fire you, which may be as literal as it sounds. The cops will warn you before they shoot. The Agency won't.

For the record, I'm not trying to make The Hit into a mass-murder simulator, so I won't be focusing on that aspect of the game. There's already a thousand games on Steam if you just want to shoot at stuff (personally, I love the Left 4 Dead series for that). However, there won't be any artificial restrictions on where you can go, or who you can kill, but be prepared to hit the New Game button when things start going terribly wrong. Hope that answers your question!
deathapus Oct 1 @ 2:31pm 
In the game, could you shoot anyone that you wanted to or would you have to be told to kill them. I had read a little about this game and it seemed like they were just a looping animation until you either told them not to be, got a message saying to kill them or followed them around for a while. I was wondering whether or not you could shoot or interact with them when they are in their looping state. But maybe I'm just stupid and never read anything of the sort.
Patrick Star Sep 23 @ 7:24pm 
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