Legend of Grimrock

Legend of Grimrock

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Dagros Prison (lvl 1-3) v0.3
 
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May 14, 2014 @ 3:04pm
May 20, 2014 @ 12:45pm
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Dagros Prison (lvl 1-3) v0.3

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Description
After a massive earth quake, you wake up to find yourself chained with three others in a small dark room. A stone face peers out at you through the darkness with its one glaring red eye. Below the face lies a note. Get out of cell and fnd out why you are here. Use your mind and eyes to find secrets and solve puzzles.

Party build: Any thing but all Mages.
difficulty:Medium

Modder note: This is only the three levels. Third level isnt finished. I will be making more levels, and fleshing out the story and changing the levels abit. Will have a final version at some point. Have fun and please comment sugestions or concerns.
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9 Comments
c.c.wolff Mar 24, 2015 @ 9:16am 
Someone gathers Monsters for what reason? a very nice idea, performed well. Exspecially the atmosphere in the beginning is intense. The right sense of wonder, which makes you curios to go Forward. Afterwards it becomes a Little bit boring, because there is not so much new and the puzzles or Tasks are not so demanding. But at last, a fine dungeon
Bradley May 26, 2014 @ 3:08am 
Was fun, like ghostbird i was triked because of the key under the shield in the second level, lets see what happen going further, waiting for the others levels
Ghostbird May 24, 2014 @ 3:31am 
I really enjoyed the binary lever puzzle. It lends itself very well to analysis based on the dungeon design. Normally you would have to try on average 8 possibilities, but with a quick analysis this can be reduced to 6 possibilities at the maximum (or 3 on average).
Ghostbird May 24, 2014 @ 3:27am 
I finished the three levels, and I think it's pretty good. There are some balance issues though. The armoury and the books are too Monty Haul. Once you've hit the armoury, you're suddenly fully equipped., and the books room gives +100 health and +20 skill points. That's just too much. I would recommend giving one Tome of Health and one Book of Infinite Wisdom at the maximum. I would also recommend halving the armoury stock, and spreading half of that through small secret rooms in the first three levels.
Ghostbird May 24, 2014 @ 2:41am 
Ah thanks. The key drops below the shield and spear of the guards. Since I didn't need more guard gear, I had not bothered looking at their drops.
I'm a bit ambivalent about this part. On the one hand, I think it is sheer devious genius, because it will be very hard to find. On the other hand, it may be so hard to find that people may think they've hit a bug.
Maybe put a cryptic hint next to the door?
A line like: “The Skeleton Key”
Would hint at the fact that the key is dropped by a skeleton. People stuck at the level will probably get the hint, and rummage trough the skeleton drops.
Calcifier ☽  [author] May 23, 2014 @ 7:39pm 
Ghostbird, the gear key is for another a different level, in the second room of the second level where the 2 Crowens are, at the north end of the room it splits into 3 hallways, the left one or west one lead to the next level. The key is held by one of the soldiers before you get to the crystal. I hope this helps you, I dont want to give to much away.
Thanks for the input, look forward to the next update in the next day or so.
Ghostbird May 22, 2014 @ 3:41pm 
I'm stuck on level 2. I managed to loot the armory, but I can't continue anywhere. I have a Gear key, but it doesn't fit the remaining lock on level 2.

A point that I think should be improved:
You activate the Secret object whenever the player activates a secret revealing button/handle/timer. Vanilla LoG only activates it when you actually enter the secret area. I recommend the latter behaviour. When I haven't explored ahead yet, I pull a handle, hear a door open, and never know whether I have already found the room, since the Secret object already has activated.
Also, most of your buttons, handles etc. activate only once. I recommend enabling repeated activation. That way the player can experiment with doors that are activated out of sight. I can open it, look around, close it again, look for the difference, until I'm sure I have found the room opened by the activator.
Calcifier ☽  [author] May 15, 2014 @ 7:27pm 
yeah that is it for now. Will be adding more in the next few days. Any sugestions on making it more challanging?
Sparky1x May 14, 2014 @ 11:06pm 
I got the the end of the hall with the pits and poison clouds, i take it thats the end for now? I loved what i saw do far, the pacing and mood set by the mod is nice. It could be made a little harder. I look forward to seeing more.