The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

74 ratings
Playable Time Lord race (PTLr)
Category: Races
File Size
0.202 MB
May 14, 2014 @ 10:38am
Dec 20, 2015 @ 12:05am
31 Change Notes ( view )

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Playable Time Lord race (PTLr)

In 1 collection by Jamma77
Doctor Who Skyrim mods
7 items
Adds a playable Time Lord race to the game. You start with 120 Health, Magicka, and Stamina, and a base carry weight of 320. Starting stats include bonuses in Restoration, Smithing, Speech, and others. Special abilities are Quick Recovery (the ability recover Health 10 times faster for 60 seconds once a day), and Regeneration (Made by ShatteredSteel; I take no credit.)
This mod is also available on the Nexus[]

- TARDIS: Regenerated (Available on both Steam and the Nexus[]) is required by this mod. Nexus users should download version 2.0 or newer. Steam users should be aware that the Steam version of TARDIS: Regenerated is now out of date due CK-related issues preventing the author from updating the mod.

Several mods and official DLCs are required by this mod's requirements.

- SKSE (Steam or, SkyUI (Steam or Nexus[]), and the Dawnguard and Dragonborn DLCs are required by TARDIS: Regenerated.

The load order for this mod should be as follows:
  • Skyrim.esm
  • Update.esm
  • Dawnguard.esm (requirement of TARDIS: Regenerated)
  • Dragonborn.esm (requirement of TARDIS: Regenerated)
  • stl-TARDIS-Regenerated.esm (requirement of this mod)
  • Playable Time Lord race v2.esp (This mod)
The following list of files should be kept as high in your load order as possible to minimise issues.

  • If you experience CTD during character creation, install this: ShowRaceMenu PreCacheKiller[]
  • If you can't find the Time Lord race in the race selection menu, try moving the mod as high as possible in your load order while still keeping it below the required files.
  • If you experience CTD upon attempting to launch the game, please check that you have the Dragonborn and Dawnguard DLCs installed, along with TARDIS: Regenerated (version 2.0 or newer on the Nexus)
  • [Specific to Nexus users] If you are using version 2.0.1, 2.0.2, or 2.0.3 of the TARDIS mod, please be aware that they require the .bsa file in version 2.0, and should therefore be installed over version 2.0.

This mod was is known to work with the following mods, though there are some minor issues:
  • Compatible with RaceMenu[] but you may have trouble changing hair and a few other things, depending on your load order (may depend on the version of RacemMenu being used.)
  • Compatible with Beards[] but presets not using any facial hair will feature the first of the new beards added by that mod.
  • Using this mod alongside The Eyes of Beauty[] may jam the slider for eye colour (may depend on your load order.)
  • Using this mod alongside the Non-DLC version of the TARDIS mod will prevent the regeneration powers from appearing in your spell menu. Ths is due to differences between the regeneration mechanic in the Non-DLC and Regenerated versions of the TARDIS mod; it's not something I can do anything about.

This mod is fully compatible with the following mods:

The following mods are being used in the screenshots provided for this mod:

- Preset addons for the 3 Apachii files
- Addon for Doctor presets

- All Regeneration related content was created by ShattetedSteel and is used with permission. All suggestions/requests/bug reports regarding Regeneration should go to him.


If you're a Doctor Who fan, enjoy! If you're not a Doctor Who fan, then this mod isn't for you.
Popular Discussions View All (3)
Dec 12, 2015 @ 9:21pm
PINNED: Suggestions for future updates
Apr 24, 2015 @ 9:19pm
I only have the tardis and playable time lord race on. but then....[READ DESC]
Dec 12, 2015 @ 10:53am
PINNED: Balancing issues?
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Jamma77  [author] Feb 5 @ 8:33am 
Regeneration and the Artron Containment Device are from the TARDIS mod; you should talk to ShatteredSteel about these issues. However, if you're dying when trying to regenerate one known issue with regeneration is that having the animation on may cause you to die from script lag upon attempting to regenerate. Try turning the animation off via the MCM and seeing if it makes a difference.
As for the ACD, and I'm wildy theorising here, it might just be that you can't craft one until you run out of regenrations. The ACD is part of the quest to gain a new regeneration cycle, so maybe you can't craft one until you run out. Or maybe that part of the TARDIS mod is just broken.
death speaker Feb 4 @ 8:49pm 
and i cant craft the arton thing
death speaker Feb 4 @ 8:18pm 
death speaker Feb 4 @ 8:18pm 
I cant regarat any more i jave -7 left i cant i tryed many times
Jamma77  [author] Jan 18 @ 10:53pm 
It works, but the integration of the regeneration mechanic into the Time Lord specials may not be successful, which, as I say in the description "is due to differences between the regeneration mechanic in the Non-DLC and Regenerated versions of the TARDIS mod; it's not something I can do anything about."
djstorrie Jan 18 @ 1:51pm 
um will the one that doesnt require dlc work i mean the tardis mod
Jamma77  [author] Dec 20, 2015 @ 12:24am 
The Balancing Update has been released! Starting Health, Magicka, and Stamnia have been decreased, along with Base Carry Weight. Several other changes have also been made. See changelog for full details.
Jamma77  [author] Dec 17, 2015 @ 8:15am 
So did you regenerate before noticing the vampire issue?
Memmnon Dec 16, 2015 @ 7:00pm 
Interesting theories. Both sound perfectly possible.
Jamma77  [author] Dec 15, 2015 @ 10:47pm 
Actually, I've just thought of something regarding the vampire issue; Did you undergo a regeneration between being made a Vampire and noticing that everyone else considers you mortal? Regeneration cures Vampirism, so that might be it.
Also, and again I've just thought of this, the issue with the female chef might be really hard to fix because I think the reason it's getting stuck is because she remarks on your race at some point, and the Time Lord isn't a Vanilla race, so there's no dialogue for the game to use in that instance. Your best bet is to look around and see if you can find a console commande to advance the quest beyound the point that's jamming.