This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
May 3, 2014 @ 12:01pm
Dec 30, 2014 @ 10:16am
Recent Announcements View All (2)
Update #2 - Resolution
Mechanic Update #1 - Chargeable Powers
Release date: December 2014(Beta)/February 2015
Game Details

Möira is an old school platformer inspired by the early Game Boy years. Gaming has evolved so much since then, and now that we have the technology to surpass the Game Boy hardware limitations, we aim to expand the game to its limits while still giving the same feeling that we had when we used to play our beloved platformers back in the day.

In Möira, you’ll be able to explore the eight kingdoms presented in the story, every single one of them with its unique characters, enemies and bosses. Different environments will also come with new mechanics. One of the main features in this game will be how the player will be able to copy the ability of every enemy in the game.

As you progress, you’ll be able to memorize certain types of wisdom magic obtained from bosses or important NPCs. The puzzles throughout the game will require you to use various powers to advance. Secret areas will also be present, so watch out, every enemy in the level might be important somehow!

Another important feature in the game is the ability to combine powers you’ve learned. Not all the powers are combinable, though. Some enemies will only take damage from a specific combination, so, if you ever come into trouble fighting one of the bad guys, think outside the box!

More information can be seen at our Kickstarter page, make sure to check it out!
This page will also be updated as we progress.


Q: Which engine does Möira run?
A: Möira is being developed with Construct 2, a quite simple engine that suits our needs pretty well.

Q: Will that GameBoy frame always be visible?
A: No, the Gameboy frame was put on the trailer just for aesthetics, it won't be in the final product.

Q: Which resolution is the game currently running? Will I only be able to see a tiny screen?
A: Just like GameBoy games, Möira runs at 160x144. However, you'll be able to expand the screen without distorting the graphics.

Q: The screen space seems a bit cramped! What are you guys planning to do with such a tiny resolution?
A: Some of the platformers back then suffered with the same problem: cramped spaces. However, many of them used it to improve the game's difficulty. We want our game to be difficult, but we also want to give the player a better understanding of his surroundings. Because of that, we're currently reworking the game's FOV.
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๖ۣۜMeta๖ۣۜMonkey Dec 26, 2014 @ 12:07pm 
The game mechanics look nice, but the aesthetics seem a bit trite, considering how often Gameboy graphics are used. Despite that, it still looks like a great game.
Shafylus Dec 15, 2014 @ 9:39pm 
Looks good, voted!
JustFonKenny Oct 17, 2014 @ 9:52am 
russian please
JustFonKenny Oct 17, 2014 @ 9:51am 
Piggs Aug 18, 2014 @ 6:49am 
Seems to me a very interesting game, could come in portuguese of Brazil.
Nawakiblue Jul 24, 2014 @ 12:51pm 
A semelhança com jogos de plataforma antigos, como Kirby e Megaman é fantástica.

Aprecio muito os esforços dos desenvolvedores indies em resgatarem muitas das mecânicas características dos retro games. Deu certo com Shovel Knight e creio que também dará certo com Möira :)
ZHANITEST Jul 15, 2014 @ 1:37am 
nice. i voted. :)
TitanHunter0-TheDespair! Jul 13, 2014 @ 4:32am 
It has a nice aesthetic....but my bigest problem with it was the lack of collor and the size of the game....look amazing but not amazing enugh for me...gona put it on vote later!
Stumpy82 Jul 9, 2014 @ 3:34pm 
If I wanted to play a Gameboy game, I'd get a gameboy. This has got about as much commercial future as Rolf Harris' line in after-dinner speeches.
d0PEfiSh Jul 8, 2014 @ 5:38pm 
This speaks right into the heart of a child of the 80's