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3D Sprite Renderer and Convex Hull Editor
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Platforms: PC
Languages: English
Posted:
Updated:
Apr 29 @ 10:14pm
Apr 30 @ 12:37am

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Recent Announcements View All (2)
Now Available
Support for .MD5 models
Description
Want to make art for isometric strategy games or RPGs? Good at MilkShape 3D or not able afford a modelling tool like 3D Studio Max or unable to master it?

This is the solution! Just import your MilkShape 3D models and this tool will export all animations to sprites from all 8 sides.

In addition, this tool is a complete convex hull modelling program. What exactly are convex hulls? They are the basic building blocks for architecture (buildings and scenery) in first person shooter level editors. Some games that use convex hulls (also called "brushes") include:

- Quake
- Doom
- Counter-Strike
- Half-Life
- Call of Duty

In addition, everything uses bump maps in this tool. You can even customize the shader program that renders the 3D models and convex hulls.

You can save your scenes for editing later. You can customize the rendering parameters, like angle (allowing you to achieve any axonometric projection besides isometric), game tile width in pixels, and light position.
64 Comments
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Chaosmopfer 23 hours ago 
Seems like a good instrument for game developers
DCDiablo Aug 19 @ 7:17am 
interesno
[STALKER] Azrael Aug 15 @ 5:19pm 
Voted! Good luck in the project :)
Omega Aug 13 @ 12:36pm 
This would totally help someone make a game that looks like (Fallout, Fallout2, etc.)! I would for sure buy it for around 5$
SCP Guard Aug 1 @ 1:26pm 
it look like sonic 3d game

naked_ninja Jul 27 @ 12:39pm 
this looks amazing!
i would buy it for 5$ or less.
Alvons Jul 24 @ 3:52am 
интересно!
polyfrag  [author] Jul 23 @ 2:45am 
You wouldn't make the characters in convex hulls, you would just import a model or two. If the models aren't in scale you have to either adjust their size or the config file.
hart gunner Jul 21 @ 7:22am 
Шикарно.
Commencing failure Jul 20 @ 10:28pm 
Before I voted this: Isn't this extremely, éxtremely laborious when creating actual characters? For houses and such it seems useful, but other than that not really.