Sid Meier's Civilization V

Sid Meier's Civilization V

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2100 WORLD
 
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0.057 MB
Apr 19, 2014 @ 9:47am
Apr 27, 2014 @ 8:57am
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2100 WORLD

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Description
The year is 2100. The world has changed. Where once the world was divided amongst a rich diversity of nation states where self-governance was valued, a global nuclear war caused the world to polarize into six superpowers. Although the world has healed from the damage of the last war, it is on the brink of a new one starting. In this mod, lead one of the superpowers through this trying time to dominance. Research brand new futuristic technologies and take to the battlefield with futuristic units. The only real question is: Can you build a civilization to stand the test of time? Or will you crumble into irradiated ruin?

THREE NEW CIVILIZATIONS:

The United States of North America
The European Union
The Muslim Brotherhood

TWO NEW ERAS:

The Postfuture and Transcendant Eras, with all new technology to explore

A FANTASTIC NEW SCENARIO:

Load up the "2100 WORLD" map to play the futuristic scenario. The Scenatio contains six factions (The three new Civs, China, Russia, and Brazil.) and takes place in the postfuture eras!

NOTES:

This mod requires Brave New World. It will not work otherwise!

To load the scenario, select the map 2100 WORLD under "additional maps." Then hit advanced settings and set starting era to Renaissance (although you can play around with the starting era. Earlier eras will lead to a longer game, later eras a shorter one). Finally, select Load Scenario.

Also, if the map does not appear immediately in your "additional maps" section then the mod hasnt been unpacked correctly. To resolve the problem, locate your "MODS" folder at Documents\My Games\Sid Meier's Civilization 5\MODS\2100 WORLD. Inside you will find a .civ5map called "2100 WORLD." Copy this file to Documents\My Games\Sid Meier's Civilization 5\Maps and you should be good to go.

For mac users:
1. Finder > Go > Hold ALT and click Library.
2. Go to - Application Support > Steam > User Data
3. For me the folder is "44314620"..enter it.
4. Go to - ugc > referenced.
5. The mods are in separate folders there.

Enjoy the mod, and comment on suggestions!
Popular Discussions View All (2)
25
Nov 26, 2015 @ 4:41pm
Suggestions
SrCactus, Python Master
1
May 17, 2015 @ 1:48pm
Why does all China, Russia, Brazil, and the Muslim Brotherhood all switch to the Freedom ideology within the first 2 turns of the game?!?!?!?
Kron
< >
156 Comments
Mittens Aug 5 @ 2:12pm 
Oh and also Civilization lV Diplomatic Features

Mittens Aug 5 @ 2:09pm 
My game keeps crashing shortly after beginning. It always happens right when the EU takes it's turn. Other mods I'm using are the IGE and RED.
UpmostTJjnr CPL Aug 1 @ 6:34am 
I think their should be a U.K. faction and Scotland faction just for a laugh.
Gary Busey Jul 11 @ 3:01pm 
"New Nuuk" Why the fuck would someone nuke Nuuk?
rthomas0316 Jul 9 @ 1:34pm 
the mod isn't downloading
Tecnogos Jun 26 @ 7:05pm 
can you make the european union as a standalone civ?
Vergewaltiger Jun 19 @ 11:38pm 
Bad :( sorry guy i dont like this.
ForevaNoob Wonemorturn Jun 19 @ 10:13am 
Okay, it just fixes itself after a few turns. I got all the delegates I was suppose to. Thanks.
ForevaNoob Wonemorturn Jun 18 @ 2:27am 
I'm playing BNW, with a few mods around, I know, but I've been experiencing the same flaw a couple of times in other games, having my spies into diplomats in other civs but no extra delegates from it, even if I discovered Globalization a long time ago, while I can see some other civs with diplomats themselves having extra delegates from it.
Weird...
bene May 24 @ 5:30pm 
I cant load the new civs, it just keeps putting in random civs instead of the new america and other civs. How do I get the new ones