This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Vitality
Favorite
Favorited
Unfavorite
Platforms: PC
Languages: English
Posted:
Updated:
Apr 18 @ 11:10pm
May 14 @ 1:56pm
Recent Announcements View All (5)
We are currently livestreaming Multiplayer development
New World System - Vitality development Update video | 25th June 2014
Description
Release date: Fourth Quarter 2014
Vitality Alpha is currently available on: http://vitalityrpg.com/ (Please note that the current version of the game is an early-alpha and we still have a lot of work left to do in terms of adding mechanics, content and polishing the game.)

Introduction
Vitality is not just your run-of-the-mill sandbox survival game, we strive to take a successful concept and shine it under a new light! There is much more potential to use expand on these ideas and create a deeper game experience out of it. Here are some of the things we want to achieve with Vitality:
  • A Focus on NPCs and Questing:
    We want NPCs to be a large part of Vitality, they will help shape and define the gameplay. We don't want the player to feel alone in the world, NPCs will have their own tasks, their own relations and their own motives.

  • Story Generation:
    Each NPC will have a randomly generated personality, and a collection of things that the NPC wants to achieve. Everything you do in the world, or random events that happen will get stored as history. This will in turn allow the definition of future events and lead into random story generation. As the game goes on, different story arcs will take place with variations to keep it interesting

  • An ever-evolving world
    Vitality has an Age mechanic, as you play, the world will advance around you. Starting in the dawn of civilisation in the stone age, advancing through to the middle age and finally reaching the modern age. As you play, new mechanics and gameplay intention will be introduced as you advance. Starting in a hardcore survivalist environment in which dinosaurs rule the lands, moving to a world where social and technological advancements take precedence.

  • RPG Elements:
    We want Vitality to be more of an RPG than other games in this genre, the sandbox nature of the world is merely the execution, this allows us to have a large and diverse world for you to explore, which will be different each time you play. However the core gameplay shares many traits with RPGs like Skyrim. Introducing mechanics such as dynamic economies, trading, levelling and stat progression as well as skill tree's to allow you to specialise in the areas you choose.
About Vitality:
Vitality is a new addition to the survival-sandbox genre, with an extreme focus on immersion and player experience. We have set-out to create a vibrant world, filled with creatures and NPCs - and a progression system allowing the player to advance both technologically and socially through the great ages of civilization. Survival is no longer just a story of a man in the wilderness, but a history of leadership and triumph. No longer are you limited to the axe over your shoulder, or the ground beneath your feet, but instead, utilize the world's most powerful resource.. People!

Vitality isn’t just your run-of-the-mill sandbox game. We’re taking a basic concept and exploring the new and interesting potentials found within. We’re creating an environment in which the player can really feel connected with the world – able to experience change as it happens. Follow your friends into an advancing world; unlock new mechanics as you play. You thought you were just out here to survive? That’s what life is all about, right? No one really takes the time to capture the true magic of what it means to live. Your world isn’t simply a matter of dirt and stone, but a sandbox: an evolution filled with dynamic traits, a thriving economy, and the wrath of prosperity and failure!

We aim to create a game in which the player feels connected with the world – where with each time you play, you come across new events, new personalities, and new ways of playing. The sandbox-esque elements are merely the execution; they’re building blocks which allow us to build Vitality into the full and deep RPG we want it to be!

Why Vitality?

We wanted to do something different with Vitality. We took a genre that people love, following inspiration from Minecraft and Terraria; but began to build upon it in our own way. The randomly-generated world is merely the execution; a building-block for which we can build our game on top of. We have a whole desire to create a game focused around the lives of the player, and not just let the player be another lonely soul, drifting around the world aimlessly, but to fit in, and watch the world shape around them.
We have done this by opening up a world of possibilities, focusing on NPC interaction, Quest systems and NPC villages. The NPCs advance in their own little way as you play, building up their villages as time passes on, and new mechanics are introduced along the way.
Naturally, it won't just be this. You will still have the building mechanics you have come to expect, as well as many other fun quirks such as RPG leveling systems and skill-tree's which will be advanced upon in later versions of the game.

Vitality is in its infancy at the moment and we still have a lot of content to add; however, you can join us on our journey at http://vitalityrpg.com/ where the first release of the game has recently been launched!

A Note about platforms:
Vitality is currently only available on Windows, however we are looking into porting the game to Mac and Linux in the future.

Alpha and future releases:
Vitality is currently in early-alpha. The price of the game is currently $14.99. This is more expensive than the final release of the game will be, however this price reflects the original value of the Alpha-access tier on our kickstarter campaign. This also allows us to increase our funding for the project, which in-turn allows us to add more to the game than we otherwise would have been able to add.

The final version of the game will be available for somewhere in the region of $6.99 to $9.99 depending on the amount of content in the final game, sales and the overall reception of the final game.
Popular Discussions View All (2)
29
May 23 @ 11:17pm
Vitality Q and A - Ask us anything
MantaGames
5
May 24 @ 1:39pm
Vitality and Terraria
-bL3NnD
526 Comments
< >
nicozebra 23 hours ago 
cool
G_G_ran_ran_der [TW] Aug 20 @ 2:20am 
█░░█░█░▀▀█▀▀░█▀█ ░ █▀█
█░░█░█░░░█░░░█▀▄ ░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░ ▀░▀░░▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░ Valve ░░░█
▓▓▓▓▓█░░░ Add This ░░█
▓▓▓▓▓█░░░ Please! ░░░█
▓▓▓▓▓█░░░ And give░ ░░█
▓▓▓▓▓█░░░░me one░░░█
▓▓▓▓▓█░░░░░░░░░░█
Brendgeym Aug 19 @ 9:56am 
█░░█░█░▀▀█▀▀░█▀█ ░ █▀█
█░░█░█░░░█░░░█▀▄ ░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░ ▀░▀░░▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░ Valve ░░░█
▓▓▓▓▓█░░░ Add This ░░█
▓▓▓▓▓█░░░ Please! ░░░█
▓▓▓▓▓█░░░ And give░ ░░█
▓▓▓▓▓█░░░░me one░░░█
▓▓▓▓▓█░░░░░░░░░░█
TheFreeMAN Aug 18 @ 6:03pm 
█░░█░█░▀▀█▀▀░█▀█ ░ █▀█
█░░█░█░░░█░░░█▀▄ ░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░ ▀░▀░░▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓why should valve ░░░█
▓▓▓▓▓█░░░ Add This ░░█
▓▓▓▓▓█░░░ Please! ░░░█
▓▓▓▓▓█░░░ And give░ ░░█
▓▓▓▓▓█░░░░me one░░░█
▓▓▓▓▓█░░░░░░░░░░█
edart1 Aug 18 @ 12:27pm 
█░░█░█░▀▀█▀▀░█▀█ ░ █▀█
█░░█░█░░░█░░░█▀▄ ░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░ ▀░▀░░▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░ Valve ░░░█
▓▓▓▓▓█░░░ Add This ░░█
▓▓▓▓▓█░░░ Please! ░░░█
▓▓▓▓▓█░░░ And give░ ░░█
▓▓▓▓▓█░░░░me one░░░█
▓▓▓▓▓█░░░░░░░░░░█
Bass_Drop_Zombie Aug 17 @ 4:18pm 
█░░█░█░▀▀█▀▀░█▀█ ░ █▀█
█░░█░█░░░█░░░█▀▄ ░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░ ▀░▀░░▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░ Valve ░░░█
▓▓▓▓▓█░░░ Add This ░░█
▓▓▓▓▓█░░░ Please! ░░░█
▓▓▓▓▓█░░░ And give░ ░░█
▓▓▓▓▓█░░░░me one░░░█
▓▓▓▓▓█░░░░░░░░░░█
Tyranno Aug 17 @ 9:45am 
this game looks great. it looks like a pixlated version of the stomping land 10/10
[P]ЯЗЬ Aug 17 @ 7:43am 
█░░█░█░▀▀█▀▀░█▀█ ░ █▀█
█░░█░█░░░█░░░█▀▄ ░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░ ▀░▀░░▀
░█▀▀ ░█▀█ ░█ ░█▀▀
░█▀▀ ░█▀▀ ░█ ░█
░▀▀▀ ░▀ ░░░▀ ░▀▀▀
░░░░░░░░░░░████
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░ Valve ░░░█
▓▓▓▓▓█░░░ Add This ░░█
▓▓▓▓▓█░░░ Please! ░░░█
▓▓▓▓▓█░░░ And give░ ░░█
▓▓▓▓▓█░░░░me one░░░█
▓▓▓▓▓█░░░░░░░░░░█
connor2232 Aug 7 @ 10:08am 
@MantaGames great! :D
MantaGames  [author] Aug 6 @ 9:22pm 
@Connor2232 As I was so curious, I asked a friend who had a mac to try compiling the game and we managed to get it to run on Mac :D! It was a bit buggy in places, as there were certain hardware differences we hadn't accounted for, mostly clashing with our rendering, but the game logic worked, and more importantly, cross-platform multiplayer was working, which was pretty awesome!

Again, this isn't a guarantee that we will have a version out on Mac as early, but it's progress :)! The main thing that will slow us down is just inability to frequently test on mac, and then the performance on mac is quite a bit worse than on windows, again, due to lack of optimisation with specifics.