Arma 3
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CLOSE AIR SUPPORT (ECAS)
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air
Scenario Map: Altis
File Size
Posted
Updated
6.023 MB
Apr 18, 2014 @ 3:22pm
Apr 20, 2014 @ 6:42am
5 Change Notes ( view )

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CLOSE AIR SUPPORT (ECAS)

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Description
Based on an actual ECAS Mission (watch vid in media, above)

IMPORTANT: This is developed with base BIS functions. Please turn off all mods if you experience any issues.
*************************
ALTIS AIR STATION
CLASSIFIED:
FM 102-5-3
SUBJECT:
EMERGENCY CLOSE AIR SUPPORT REQUEST

BRIEFING:
Mission is as follows: Emergency Close Air Support, IP grid 063132. Guns only in support of SPECOPs CSAR. Be aware, on-scene commander reports enemy forces well within minimum safe danger close. You are authorized MSD danger close, commander's initials Bravo Gulf. Two Ghosthawks en route for extract, no other friendlies in area. Team CCT will make contact for talk on, TYPE1 Control.

TASKING:
Wipeout A-164, Archer Flight, 1 of 1.
Task CAS on ALTCOM Command priority.

SUPPORT:
Altis Air Base mid runway ARP for rearm, repair, and medical.

TRAINING:
You're authorized rearm and retask to East Live Fire Range if you need flight hours.
*************************

NOTES:
- Turn your music and radio volume up.
- You can 'spacebar.x2' from the cockpit to toggle a full screen 'quick glance' view of the UAV feed. This SADL/UAV link is meant to be a virtual replacement of the 'TGP' view on the MFCD. 'spacebar.x2 again to exit it after a quick glance. Calibrating the link from the hanger will ensure you won't have to mess with it in flight.
- Please read the initial briefing (or Journal) for tips and more information

- IMPORTANT: Some people have asked questions about how many OPFOR need to be taken out to succeed in the mission. The answer is: none. As long as you suppress the OPFOR enough for BLUFOR to make it to the extract choppers and get off the ground, you're golden. In my experience, if there are more than 5 OPFOR, it's probably not going to happen, but it is uncertain since it's dynamic and happens differently each time. Remember though, BLUFOR are out of ammo... they'll get shot in the back making their way to extract if you don't suppress well enough. The timing of when BLUFOR moves to extract is variable as well. It depends on how close OPFOR is getting, etc. You'll hear CCT say 'We're moving! We're moving South!' when they actually move. I achieve this through variable timing between radio calls, and making the actual move event consistent with the 'moving' radio call in the sqf.

TASK1 Success/Fail params:
FAIL: BLUFOR < 3 or CSAR choppers cannot move
SUCCESS: OPFOR = 0 or Choppers loaded and off the ground

NOTICE: I'm no longer supporting this mission or creating new ones within ARMA3. There are too many jerks in the community these days and I've moved on. If you need assistance you might try posting on the BIS forums. Have fun. [/h1]


Be sure to try Close Air Support(Day2) as well.
Popular Discussions View All (2)
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Aug 29, 2014 @ 2:26am
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Apr 27, 2014 @ 4:58pm
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156 Comments
Duck Mar 30 @ 12:05pm 
VERY WELL MADE I LOVE THAT YOU USED REAL COMBAT RECORDINGS VERY WELL DONE LOVED PLAYING IT
CW3 Stew Mar 16 @ 5:43am 
to the author i have yet to play this mission heard about it from a friend. When dealing with an online community you do well your gonna get haters who have nothing better to do ignore them. if your content is getting attention at all it is a positive thing boring and poorly made things get passed over.
lacoL` Feb 19 @ 11:58am 
Great mission, completed it second run, didn't expect OPFOR to move as much as they did. Rearm after gave me the 3 FPS bug, have submitted that to the forums might help in fixing it.

People, remember to read the guide etc and ajust music volume to your liking.
RoboticWizard88 Feb 17 @ 10:05am 
I love this misson so much, the trolls have no idea what their doing
Herr Doktor Feb 8 @ 10:38am 
Holy shit this is hands down one of the best mission on the workshop. Everything about it is incredible. The love and dedication put into making this mission is tremendous. All the small details, like the A-10 "history" board, the calibration of the UAV, the people repairing the damaged A-164, the guy saluting you when you take off and last, but not least, the radio chatter, all add to the feeling of immersion and reality of the mission.

The actual mission is simple: go to X, kill bad guys, return to base. But the context in which the mission is presented (i.e. friendly troops are pinned down and need your help asap) adds to the sense of urgency and realism of the mission.

The fact that this was based on a real life situation just sends chills down my spine. Congratulations sir!

TL:DR Play the fucking mission now, you won't regret it.
Greybeard Nov 28, 2016 @ 6:46pm 
It has taken me many, many moons to MC this scenario.*** Spoiler Alert *** I finally used the map to see where the ENY were and adjusted my fire on every pass. I beat it on the first try after that but after a long, long time of trials and errors. I have little experience with Arma but this is a great mission IMO...
ILVES_1 Oct 9, 2016 @ 5:31am 
Amazing mission! If you are a fan of realism, you have to try this. And BTW sound is not a problem, just adjust audio effects a bit and put some more volume to speakers.
EagleShark (R)evolution Sep 12, 2016 @ 2:37am 
good mission, except the helicopters never came, they just hovered.
EagleShark (R)evolution Sep 12, 2016 @ 2:11am 
Really, so you are saying combat is Ear Rape. *He said whilst stroking his beard*
Kraut Jun 12, 2016 @ 3:27am 
Ear Rape: The Mission

How do I lower the volume of the radio chatter? Nothing happens when I turn down the volume in the audio menu and if I turn down Windows master volume all the other in game sounds become way too quiet for the radio chatter to be bearable.