Legend of Grimrock

Legend of Grimrock

146 ratings
The Elder of Murwynd Woods
   
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90.854 MB
Apr 18, 2014 @ 6:54am
Aug 30, 2014 @ 2:12pm
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The Elder of Murwynd Woods

Description
Version 1.04 - MAKE SURE YOU ARE PLAYING THIS VERSION

Important info:
* Don't make or import party, you play as Blake Stormarrow.
* You start at level 7.
* The story of the game takes place after Legend of Grimrock, if you haven't finished LoG then some spoilers are to be found.
* This mod is light on the puzzle side and focuses more on exploration and combat.
* You can expect about an evening's worth of gameplay.
* If you get stuck there are hints to be found here Grimrock Forums [www.grimrock.net]

Story Settings:
Blake Stormarrow is an agent of the King of Theraen.
You have been sent to Murwynd Woods to meet up with Sultor, another agent in the service of the Kingdom of Theraen.
The two of you are to investigate strange happenings in that region in the aftermath of the Grimrock explosion.

Game mechanics that differ from standard Grimrock:
* Doors in houses can be opened by clicking them
* Water can restore some food
* You start with a notebook, read it
* Notes and scrolls can be added to the notebook
* Some walls are breakable, look for weaknesses
* Information found in notes and scrolls can be vital to your success

Technical Game info:
* Near to 300 custom models created for this mod.
* A forest outdoor region along with a small town, underground tunnels and a swamp.
* A large amount of customization to the original dungeon and temple tilesets.
* The mod was created and tested on mid- to high range PC, Linux and Mac was never tested.
* In some places the engine is pushed near its limits, I tried to plan it so that no combat was taking place during these moments, lower end system may struggle.

Known issue:
* Sometimes the game can crash during level transition, the reason for this is unknown at this time, so as always, saving often is your friend


Special Thanks go to:
Georges Dimitrov - Lua Code
John Wordsworth - ActionBar,Notebooks,GrimFBX,Lua Code
Mahric - code from "Awakening of Taarnab"
Grimwold - Lua Code
Phitt - Cozy Dungeons
Wallasaurus - Mummy 3d model and FBX scripts
PGrinbergs - 3d model
Enthymeme - 3d model

Tjörvi Oskarsson AKA -Subminimal - Music and Sound effects (https://soundcloud.com/subminimal/)

Bl@de - Testing
brabra - Testing
Gormurinn - Testing
Memnoch - Testing
Thicki - Testing

All the crew on the LotNR Skype Channel
The LoG community at grimrock.net
Almost Human for great modding support
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93 Comments
Pivas Jan 11 @ 10:13am 
I like it so much. 11/12 secrets, almost 7 hours playtime. I hope for part 2 in LoG 2.
MaskedNightmare Apr 2, 2021 @ 10:16pm 
Just got done Livestreaming your map and I gotta say, solid work! I loved the details, especially the forest and the village! And the fact that you can go to different floors instead of it just being descending down floor to floor.
I only found 8/12 secrets, but got all the members of the party.
Great work, and I don't know if you're still working on that sequel for Grimrock 2, but I hope to see it down the road. And if so, I'll stream that one too.
Cheers!
astronuno May 14, 2020 @ 1:57pm 
Skuggasveinn, no problem about the slow work! I guess great things take their time! The images tell me the sequel will be just as or more amazing than this mod, but I do hope to see answers regarding the plot:lunar2020thinkingtiger: Great job! :pkpsupersmile:
Skuggasveinn  [author] May 14, 2020 @ 1:15pm 
@AstroNuno Thanks for the kind words. Believe it or not but a sequel is being made :)
Work is creepingly slow but I get something in every month or so.
Image 1 [www.zorglubb.net]
Image 2 [www.zorglubb.net]
Image 3 [www.zorglubb.net]
Image 4 [www.zorglubb.net]
astronuno May 14, 2020 @ 8:26am 
Amazing art, music, mechanics and adventure!!! Loved the details (flowing water, flooded levels, door art, the statues at Arkosa Keep !!! Found 11/12 secrets, finished in about 3.5 hours (with help from a walkthrough :lunar2020gigglemonkey:). But, the plot seems incomplete... I know Caldwell was up to no good, but what's the role of the Goromorgs in all this? Anyway, I hope there are answers in the sequel. :pkpsupersmile:
Raynor Jan 20, 2020 @ 7:51pm 
I'm stuck on Ruins of Lythrin Level 2 where I can't open the iron door.
Lusoka Aug 21, 2019 @ 7:08pm 
It's more for just future reference to make sure it doesn't occur, always the improvement of future content :) I didn't expect one due to how long the games been out, glad ya commenting back though, was fun besides that mishap, just gotta get back into it at some point when I get time.
Skuggasveinn  [author] Aug 21, 2019 @ 2:14pm 
@Lusoka thanks for the bug report.
Unfortunately some years ago i lost the source code for this mod do to hard drive failure. So a fix is not incoming.
Lusoka Aug 20, 2019 @ 7:15pm 
Way past the time, but ran into a pretty awesome bug, two honestly, but one is more fatal then the other. Past the gate after defeating the ruin boss, there is two locations that look like you could put something there, so I put down the 2 magical orbs I found, one was fine and I picked it back up, the blue one however would not allow that. Thought at first maybe it was a secret of some kind, but later on I just threw random crap at it and they also got stuck.

If it's irrelevant, why put it there, then second, why not doublecheck to see if items can be picked back up if you do implement it? It's probably not gonna get fixed, but I have to literally start from scratch now. For future reference for this kind of setup.
random64 Feb 15, 2019 @ 4:12pm 
@skuggasveinn Argh! And the clue was on the key itself! Thanks for that :)