This game has been Greenlit by the Community!

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Falling Stars: War of Empires
Apr 17, 2014 @ 5:08am
Apr 6, 2015 @ 11:46am
Recent Announcements View All (6)
Our Steam page is live, and we will be releasing April 26th!
A Final Update on the future of this game... And it's a great one!

Falling Stars: War of Empires is a turn-based strategy game where players vie for control of the galaxy through politics, space warfare, exploration, and more. Falling Stars: War of Empires contains a mix of traditional turn-based strategy mechanics, and "Euro" mechanics, to bring you fast-paced yet in-depth matches that can be finished in one sitting. Our goal is to create an game where every decision you make has a large impact on the outcome of the game. Whether it be position your fleet to form a chokehold on another player, or deciding to barter with planetary inhabitant or conquer them, every decision matters.

  • Choose from 10 different Strategic actions that can be used once per turn, each having 4 supplemental effects that are unlocked throughout the game
  • Take part in the living economy of an empire, where commodities rise and fall with value based on the decisions of the players
  • Manage diplomatic and trade relations with planets in your empire by choosing whether to barter with them or conquer them
  • Gain trade advantages by conquering enemies of planets you have open trades with, while risking sanctions for attacking those planet's allies
  • Choose carefully which technology advances you specialize in, and research special synergized technologies that combine the effects of 2 different technology trees
  • Take part in tactical formation combat, where ships are ordered to protect those behind them, allowing your firepower time to take out the enemies ships
  • Over 40 tactical actions can be played throughout the game, and are distributed at the beginning of each round. These actions are distributed randomly to each player, so other players can't see what you have planned
  • Vote on more than 30 political agendas that can fundamentally alter the rules of the game, exhaust key planets, place ships on hold, or target a specific player to their benefit or demise

Economic System

Each game has its own unique set of cause and effect economics. Resources will shift in price throughout the galaxy based on the rarity, supply, and demand of that commodity. If a player decides to use a vast amount of carbon nanotubing for their reinforced ground troop armor, that resource will be more scarce and expensive for other players until it can be replenished. Likewise, if a resource goes unused for a long enough time, prices will drop and players must decide if it is in their strategic advantage to use those resources while prices are low.

Fiat currency it's also utilized in the game. Planets are rich in many resources, and the sum of those values are represented as that planets total value. This resource value is then used to purchase ground forces, fleets, technology, or sometimes even political influence.

Diplomacy and Bartering

The bartering system serves as a form of diplomacy and trade between you and the planets in your empire. Each planet may specialize in an industrial good such as fighter class ships, research and development which aids in technology advances, resources that can be used to sway the galactic market, or political influence that aids in securing political agendas. Maintaining these relationships is a difficult task.

Each planet also has a history of allies and enemies that has developed over the millennia. By conquering an ally of one of your planets, you risk receiving sanctions on your existing trades or having them cut off completely. This can be offset by laying waste to their enemies as well. Some planets may even increase their trades with you for defeating one of their foes. However, inhabitants can choose not to barter with you for a number of reasons. If you have already conquered them to exploit their resources, then they have no reason to work with you. If they already have a trade agreement with you and you decide to conquer them anyways, not only do you lose that agreement but any other planets you have trades with will have a 25% chance of breaking all ties with you as well for being untrustworthy. Players must choose carefully how they run their empire.

The game will feature online multiplayer, as well as a single player campaign. The campaign will pit you against AI of differing strengths and throw you into unique scenarios that let you experience the lore of the game universe, as well as the variety of mechanics in the game.

Multiplayer will feature a match-making system that will pair you up with opponents of similar skill level. You can also choose to create private games that are only accessible to your friends. Our goal for multiplayer is to give players an experience that will constantly challenge them in a competitive arena, so balance of the different races, technologies, and actions is of utmost importance.

Falling Stars has a variety of units to choose from, each with a multitude of modifications so your fleet can be used to suit your strategic needs. Below are descriptions of each unit:

Fighter Class

A small and inexpensive ship, Binary Fighters must travel with other ships and provide great protection or extra attack during space battles. They do not count as a ship in your fleet allowing for mass production of this unit. A technology upgrade allows the Binary Fighter its own movement, making it a very fast and versatile unit.

Scout Class

Scout ships are highly mobile units that can traverse the map faster than any other ship in the game. They can carry one ground force, but their capacity is not very useful for ground invasions. The scout ships most useful upgrade grants it stealth capabilities. This is useful for adding unexpected fleets to a battle, blocking off an opponent’s retreat, or spying on an enemy’s technology advancements.

Carrier Class

The Carrier ship specializes in carrying your army from system to system. Each carrier can hold up to 6 ground units and/or binary fighters, making it a necessary resource for ground invasions. You can also set your sights on a more explosive payload with the "Nuclear Transport" unit modification, which sacrifices carrying capacity for a nuclear strike that can be used on enemy planets.

Dreadnaught Class

After you acquire the proper technology, the Dreadnaught is your tool of destruction. This massive ship has many advantages such as a high carrying capacity, ability to sustain damage, low battle roll, and moderate movement ability. It is only accessible by obtaining the necessary technology from Falling Stars. Gaining control of the planet for one turn will allow you to construct the Dreadnaught.
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arkisvir  [author] Apr 13, 2016 @ 7:37am 
Hi everyone, just wanted to let you know we've officially made it onto Steam and will be releasing in less than 2 weeks! Here's the link:

The game has come a long way, and we've taken our time to make sure it's done right. Thanks for the continued support everyone, and make sure to add it to your wishlist!
arkisvir  [author] Feb 4, 2015 @ 7:36am 
thanks @IBOL17, stay tuned for some more updates on this. We've put a ton of work into modernizing it and all of the work we've been putting in has been paying off.
IBOL17 Dec 29, 2014 @ 7:25pm 
You've got my "yes" vote! looks great. I love TBS, and space 4X is a life-long obsession. Looks like you've got a really good approach going here.
Adm-Thrawn Dec 13, 2014 @ 2:38pm 
Adm-Thrawn Dec 13, 2014 @ 11:18am 
My name is David Heath and I am the president of Lock 'n Load Publishing. We are thrilled to have ArkisVir Design team join us. We are really excited at what they done already. You can find more information at
Piston Smashed™ Dec 9, 2014 @ 4:23pm 
looks interestin' voted
CarlosRegueraDJ #FIXCSGO Nov 6, 2014 @ 4:40am 
Voted! It looks interesting!
RruinerR Oct 28, 2014 @ 6:50pm 
Glad to see you are still working on this, and it appears you got some more backing.
⎛⎝TW⎠⎞Neko—sariellin Oct 22, 2014 @ 7:03am 
Wow, so cool! Voted! Go go go!
IFRxIFR Sep 16, 2014 @ 6:29pm