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Undone: Project Nightmare
Platforms: PC, Mac, Linux
Players: Single-player
Apr 15, 2014 @ 9:07pm
Aug 7 @ 3:31pm

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The Demo
Early release, Demo available!
Release date: Demo release early 2015
Civilization has crumbled.

Its once magnificent accomplishments now only exist as skeletal vestiges a former self. Massive aberrational topiaries obstruct the view of the heavens, blocking out the sun, casting the world into a vast, ominous abyss of shadows.

Mutated fauna roam the Earth looking for prey: to devour … and to assimilate. Adapted to an post-apocalyptic life style, they are a deadly threat to your survival. The horrid creatures you encounter here in this time and place are impervious to conventional methods of human defense. Innovation and Problem-Solving are the only tools available to you for tactical, strategic evasion of your hunters.

With no memory of who you once were, you will grapple with different moral choices throughout the game. You will also confront the decision of who you want to become.

Flickering visual memories of your past begin to appear to you, but they exist only as the non-linear fragments of a story that was once your life.

In addition to your Amnesia, you have begun to suffer the effects of a strange illness which rapidly destroys your health.
While trying to uncover the memories of your own past as well as the horrid fate of humanity itself, your main desideratum must be to acquire medication, or an antidote, to save yourself.

Many events are randomized throughout gameplay. Even if you make the same choices that another has, you may likely experience different outcomes. You will feel constantly unaware of what to expect, always on-edge, often finding yourself in situations that you never expected … or wanted.

This story is not “open world”, neither is it linear: there are many possible routes that will take you to different destinations. The moral choices you make will instigate the so-called “Butterfly Effect”; repercussions abound. Here, your decisions create your own destiny.

The paths you choose extend not only to the physical world, but also into the arena of the emotional and psychological. Falling into the depths of an excruciatingly lonely existence, you become morosely affected by your twisted and dark surroundings. How can you maintain resolve when there is no hope in sight?

That is solely up to you.

Storyline, and writing: Zeph McKinnon, Seth O'Dale.

Directing by: Zeph McKinnon, Seth O’Dale .

Unity Developer: Seth O’Dale.

Lead Sound Designer: Seth O’Dale.

Ambient Sound Designer: Seth O’Dale, Martin Montejano.

Symphony: Seth O'Dale, composed by Peter Gunder.

Lead Concept Artist: Shelby Dodge.

Concept Artists: Taira Jankauskaite, Darius Beatty.

Art Contributions: Omi Kami, Noah Buchanan, Adam Holland, Waking Crow.

Graphic Designer: Jose Toro.

Alpha Tester: Zeph Mckinnon.

Lead Beta Testers: Kevin Dodge, Jared Bennett.

Beta Testers: Thor Mckinnon, Niles Kappel, Jose Toro, Darius Beatty, Conor Nolan, Will Walker.

Editor: Conor J Nolan, Robert Richards, Adrianna Avila, Noah Buchanan, Victoria Covell.

Financial Support: Zeph McKinnon.


Voice of Main Character: Seth O’Dale

T.R.P Scientist: Zeph McKinnon

Ending Narrator: Seth O’Dale

Howard Long: Robert Richards

The Water Witch: Lisa Brenner.

Falling woman in main trailer: Lisa Brenner

“Commentary Bunker Voice”: Seth O’Dale

Basement cell phone audio log: Seth O’Dale

Crushed house audio log: Seth O’Dale

TRP Automated voices: Seth O’Dale

Voice of girl from intact house: Zeph McKinnon

Little girl from flash back: Bella O’Dale

Jennifer Vaughn: Adrianna Avila

The Butcher: Nic Eslinger

HUB Ranger: Niles Kappel

-Special thanks to the following:

Zeph Mckinnon, for his generosity, that without we would have not been able to afford all of our assets.

David DeCarmine and Paul "Phack" of, for their incredible website that our game has been doing really well on, and without which we would not be where we are today.

The "Valve" team of who created this incredible program called "greenlight" which allows the "average joe" to get their creativity into the hands of the public.

Erik Haag. Who used our logo on his virtual racing car, giving us publicity.

Blog Attention:

Blog Interview: By Chase Brey
Popular Discussions View All (2)
Nov 4, 2014 @ 12:50am
Oculus Rift?
Oct 15, 2014 @ 4:19pm
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Nokzen Dec 14, 2015 @ 4:35am 
Undone  [author] Dec 13, 2015 @ 9:29pm 
Sorry for the delay, we are doing the best we can.
Nokzen Dec 9, 2015 @ 2:02pm 
Release date: Demo release early 2015
Undone  [author] Oct 6, 2015 @ 6:52am 
Not ready yet Nokzen, few more months probably.
Nokzen Oct 5, 2015 @ 1:07am 
Forgot about this game :)
Where can i download the demo?
Undone  [author] Oct 4, 2015 @ 6:22pm 
Now we are working on implementing a new user interface system.
Undone  [author] Oct 4, 2015 @ 6:22pm 
The demo is still coming, we had a lot of work to do to get up to speed with unity 5.
AtlantianWraith (Naticus) Oct 1, 2015 @ 6:11am 
Is the demo still coming??
Nokzen May 4, 2015 @ 12:18pm 
inkytops Apr 25, 2015 @ 10:32am