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Undone: Project Nightmare
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Platforms: PC, Mac, Linux
Players: Single-player
Posted:
Updated:
Apr 15 @ 9:07pm
Nov 27 @ 9:01am

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Recent Announcements View All (11)
Get your name in the credits!
"The Impossible Ending" Contest
Description
Release date: Demo release early 2015
When you're all alone, will you survive?

In a world where millennia of secrets were lost, technologies buried, and humanity nearly extinguished; will you discover answers to your questions rise to the challenge, and meet darkness head on? Or perhaps your fate is to sink beneath the cold unforgiving water never knowing who you are, and becoming a part of the world you so barely understand.

This is a world where you will be terrified to find knowledge. Your character is suffering from vivid hallucinations by an unknown illness while traveling the post apocalyptic world. You are unaware of who you are or where you came from. You wake up on a beach with no knowledge at all, by working your way off the beach into the jungle you find dark secrets lost by time.

You start to see something has gone terribly wrong, and by the appearance of your surroundings it would have to have taken place hundreds of years ago. Everything around you can be inspected and searched as knowledge is your driving force. From picking up old notes, historical books and articles, computer logs, data disks, t.v's, radios, and sometimes even secret walls give way to advanced bomb shelters-yet more terrifying the evils locked in there depths. Someone of these secrets lead to new endings, and change your fate completely.

Want to learn more? Keep reading.

Have you ever played a horror game and wished it wasn't so linear?
Ever get bored of the repudiative environment?
That is something that Zeph and I have felt with many titles, and we envisioned something bigger, more complex, with choices around every corner. Something more like an RPG mixed with a horror game. That is what we are building.

We are similar to a open world game in those aspects as the player will have a sense of having control of their adventure, and may weave through different parts. Taking an obvious path one way, and stumbling onto a secret alternate route which will expose some of the more fascinating areas of the game.

Imagine you find a room with a syringe filled with futuristic drugs on the table. You can either walk out of the room and continue on the story line you have been playing, or change everything and experience the incredible highs, and extreme lows as addiction and paranoia set in once the drugs are in your body.

Along your travels even your environment changes, surroundings sometimes change minimally, and depending on the substance you take everything you know can change. We're planning on having a lot more than just drugs. We are not glorifying them, only seek to explore the harsh reality of the world we're living in. This is a accurate portrayal, and not a government created picture perfect society. With that being said mature players will experience nudity as well. We at Undone are sick of boundaries and taboos in gaming. These virtual walls put limits on our creative worlds, WHICH we create! So with that in mind, we present to you.


Currently we are rated a 92% out of 100% on GameJolt.com with 36 votes.


This is the first game of the Undone Trilogy. Players can expect two more games in the following few years, each game will surpass the one before it adding new elements, surprises and mechanics.

Viewers are strongly suggested to look at the rating and note that this game is definitely not for children, it is designed for adults over the age of 18.


Credits:

Youtube.com commentator, and IRacing.com racer used our logos on his race car, and paid out of his own pocket to get our logos on a car for a professional league racer. Erik Haag, we salute you.
http://www.youtube.com/HaagTV

Blog Attention: http://jogodeterror.com/undone-project-nightmare/

Blog Interview: By Chase Brey
http://gameingworld12.blogspot.com

Storyline, and writing: Zeph McKinnon, Seth O'Dale.

Directing by: Zeph McKinnon, Seth O'Dale

Unity Developer: Seth O'Dale

Lead Sound Designer: Seth O'Dale

Idea Manager and Music Concept: Victoria Covell

Ambient Sound Designer: Martin Montejano

Concept Art: Shelby Dodge, Darius Beatty, Megan Charlotte Burke

Art Contributions: Omi Kami, Noah Buchanan, Adam Holland

Graphic Designer: Jose Toro

Lead Alpha Tester: Thor Mckinnon

Alpha Tester: Niles Kappel

Lead Female Vocalist: Lisa Brenner

Lead Male Vocalists: Seth O'Dale, Zeph McKinnon

Financial Support: Zeph McKinnon

Story Ideas: Nic Eslinger

Special thanks to Zeph Mckinnon, for his generosity, that without we would have not been able to afford all of our assets.
Popular Discussions View All (2)
4
Nov 4 @ 12:50am
Oculus Rift?
Undone
0
Oct 15 @ 4:19pm
Sobre...
Alex (Red Time Of Art)
260 Comments
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Necron 99 Dec 17 @ 9:34am 
Voted!
Undone  [author] Nov 22 @ 4:58pm 
@Chains Insanity, Thanks so much we appreciate you response!
[eZ] CLOVERS INSANITY Nov 17 @ 5:20pm 
This looks awesome! :D
Undone  [author] Nov 9 @ 4:21pm 
Thanks for understanding,
also thanks for the heads up, date adjusted accordingly.
Nokzen Nov 9 @ 2:38pm 
do your thing, stuff takes time :)
you might wanna adjust your "Release date: Late 2014" tho :)
Undone  [author] Nov 9 @ 2:36pm 
I know, I'm sorry, we're working on the "impossible ending" a 5th ending that wasn't calculated into the initial ETA, that being said it's going to be pretty difficult with a prize for the first one to beat it.
Nokzen Nov 9 @ 2:06pm 
wow that long again? ah well
Undone  [author] Nov 9 @ 12:59pm 
No ETA at the moment, but I'd like to say 2-3 more months on the demo. Hopefully less.
Nokzen Nov 8 @ 11:00am 
just feels like forever waiting :)
anyway.. ETA? :)
Undone  [author] Nov 8 @ 9:24am 
Sorry Nokzen, even we didn't anticipate the demo taking this long, however it's only because we want to have so much content to experience, and make sure people love it.