This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Undone: Project Nightmare
Platforms: PC, Mac, Linux
Players: Single-player
Apr 15, 2014 @ 9:07pm
May 28 @ 5:17pm
Recent Announcements View All (16)
Progress Report
Undone welcomes new editor!
Release date: Demo release early 2015
When you're all alone, will you survive?

In a world where millennia of secrets were lost, technologies buried, and humanity nearly extinguished; will you discover answers to your questions rise to the challenge, and meet darkness head on? Or perhaps your fate is to sink beneath the cold unforgiving water never knowing who you are, and becoming a part of the world you so barely understand.

This is a world where you will be terrified to find knowledge. Your character is suffering from vivid hallucinations by an unknown illness while traveling the post apocalyptic world. You are unaware of who you are or where you came from. You wake up on a beach with no knowledge at all, by working your way off the beach into the jungle you find dark secrets lost by time.

You start to see something has gone terribly wrong, and by the appearance of your surroundings it would have to have taken place hundreds of years ago. Everything around you can be inspected and searched as knowledge is your driving force. From picking up old notes, historical books and articles, computer logs, data disks, t.v's, radios, and sometimes even secret walls give way to advanced bomb shelters-yet more terrifying the evils locked in there depths. Someone of these secrets lead to new endings, and change your fate completely.

Want to learn more? Keep reading.

Have you ever played a horror game and wished it wasn't so linear?
Ever get bored of the repudiative environment?
That is something that Zeph and I have felt with many titles, and we envisioned something bigger, more complex, with choices around every corner. Something more like an RPG mixed with a horror game. That is what we are building.

We are similar to a open world game in those aspects as the player will have a sense of having control of their adventure, and may weave through different parts. Taking an obvious path one way, and stumbling onto a secret alternate route which will expose some of the more fascinating areas of the game.

Imagine you find a room with a syringe filled with futuristic drugs on the table. You can either walk out of the room and continue on the story line you have been playing, or change everything and experience the incredible highs, and extreme lows as addiction and paranoia set in once the drugs are in your body.

Along your travels even your environment changes, surroundings sometimes change minimally, and depending on the substance you take everything you know can change. We're planning on having a lot more than just drugs. We are not glorifying them, only seek to explore the harsh reality of the world we're living in. This is a accurate portrayal, and not a government created picture perfect society. With that being said mature players will experience nudity as well. We at Undone are sick of boundaries and taboos in gaming. These virtual walls put limits on our creative worlds, WHICH we create! So with that in mind, we present to you.

Currently we are rated a 88% out of 100% on {LINK REMOVED} with 42 votes.

This is the first game of the Undone Trilogy. Players can expect two more games in the following few years, each game will surpass the one before it adding new elements, surprises and mechanics.

Viewers are strongly suggested to look at the rating and note that this game is definitely not for children, it is designed for adults over the age of 18.


Storyline, and writing: Zeph McKinnon, Seth O'Dale.

Directing by: Zeph McKinnon, Seth O'Dale

Unity Developer: Seth O'Dale

Lead Sound Designer: Seth O'Dale

Idea Manager: Victoria Covell

Ambient Sound Designer: Martin Montejano

Symphony By: composed by Peter Gunder

Lead Concept Artist: Shelby Dodge

Concept Art: Taira Jankauskaite, Darius Beatty.

Art Contributions: Omi Kami, Noah Buchanan, Adam Holland, Waking Crow

Graphic Designer: Jose Toro

Alpha Tester: Zeph Mckinnon

Lead Beta Testers: Kevin Dodge, Niles Kappel, Jose Toro

Beta Testers: Thor Mckinnon

Lead Female Vocalist: Lisa Brenner

Lead Male Vocalists: Seth O'Dale, Zeph McKinnon, Robert Richards

Editor: Conor J Nolan

Financial Support: Zeph McKinnon

Story Ideas: Nic Eslinger

Special thanks to Zeph Mckinnon, for his generosity, that without we would have not been able to afford all of our assets.

David DeCarmine and Paul "Phack" of {LINK REMOVED}, for their incredible website that our game has been doing really well on, and without which we would not be where we are today.

The "Valve" team of who created this incredible program called "greenlight" which allows the average joe to get his creativity into the hands of the public. Secondly they produced the games called "Half Life", which features a story line that stretches vast and has inspired me through my childhood. commentator, Erik Haag.

Blog Attention:

Blog Interview: By Chase Brey
Popular Discussions View All (2)
Nov 4, 2014 @ 12:50am
Oculus Rift?
Oct 15, 2014 @ 4:19pm
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Nokzen May 4 @ 12:18pm 
inkytops Apr 25 @ 10:32am 
Undone  [author] Mar 12 @ 7:12pm 
It's coming don't worry, we're real close now.
Nokzen Mar 10 @ 10:59am 
forgot the demo? :)
Undone  [author] Mar 2 @ 5:12pm 
Thanks everyone! We are working hard everyday!
Raven-1 Feb 24 @ 11:44pm 
Looks like penumbra/silent hill. Very nice.
Lunatic Eye Feb 21 @ 3:06pm 
hunterxsoap Feb 4 @ 7:15pm 
very cool i'll give this a yes
KiLLerSouL Jan 29 @ 7:46am 
This looks amazing
Nokzen Jan 24 @ 4:21am 
@Undone its early 2015 now! :D hehe
me wants demo! :D